// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATORGLSL_H_ #define COMPILER_TRANSLATORGLSL_H_ #include "compiler/ShHandle.h" class TranslatorGLSL : public TCompiler { public: TranslatorGLSL(ShShaderType type, ShShaderSpec spec); protected: virtual void translate(TIntermNode* root); }; #endif // COMPILER_TRANSLATORGLSL_H_