// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/TranslatorHLSL.h" #include "compiler/InitializeParseContext.h" #include "compiler/OutputHLSL.h" TranslatorHLSL::TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output) : TCompiler(type, spec), mOutputType(output) { } void TranslatorHLSL::translate(TIntermNode *root) { TParseContext& parseContext = *GetGlobalParseContext(); sh::OutputHLSL outputHLSL(parseContext, getResources(), mOutputType); outputHLSL.output(); mActiveUniforms = outputHLSL.getUniforms(); }