// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/Uniform.h" namespace sh { Uniform::Uniform(GLenum type, GLenum precision, const char *name, int arraySize, int registerIndex) { this->type = type; this->precision = precision; this->name = name; this->arraySize = arraySize; this->registerIndex = registerIndex; } }