// // Copyright (c) 2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "GLSLANG/ShaderLang.h" #include "compiler/intermediate.h" class TInfoSinkBase; struct TLoopInfo { struct TIndex { int id; // symbol id. } index; TIntermLoop* loop; }; typedef TVector TLoopStack; // Traverses intermediate tree to ensure that the shader does not exceed the // minimum functionality mandated in GLSL 1.0 spec, Appendix A. class ValidateLimitations : public TIntermTraverser { public: ValidateLimitations(ShShaderType shaderType, TInfoSinkBase& sink); int numErrors() const { return mNumErrors; } virtual bool visitBinary(Visit, TIntermBinary*); virtual bool visitUnary(Visit, TIntermUnary*); virtual bool visitAggregate(Visit, TIntermAggregate*); virtual bool visitLoop(Visit, TIntermLoop*); private: void error(TSourceLoc loc, const char *reason, const char* token); bool withinLoopBody() const; bool isLoopIndex(const TIntermSymbol* symbol) const; bool validateLoopType(TIntermLoop* node); bool validateForLoopHeader(TIntermLoop* node, TLoopInfo* info); bool validateForLoopInit(TIntermLoop* node, TLoopInfo* info); bool validateForLoopCond(TIntermLoop* node, TLoopInfo* info); bool validateForLoopExpr(TIntermLoop* node, TLoopInfo* info); // Returns true if none of the loop indices is used as the argument to // the given function out or inout parameter. bool validateFunctionCall(TIntermAggregate* node); bool validateOperation(TIntermOperator* node, TIntermNode* operand); // Returns true if indexing does not exceed the minimum functionality // mandated in GLSL 1.0 spec, Appendix A, Section 5. bool isConstExpr(TIntermNode* node); bool isConstIndexExpr(TIntermNode* node); bool validateIndexing(TIntermBinary* node); ShShaderType mShaderType; TInfoSinkBase& mSink; int mNumErrors; TLoopStack mLoopStack; };