// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/timing/RestrictVertexShaderTiming.h" void RestrictVertexShaderTiming::visitSymbol(TIntermSymbol* node) { if (IsSampler(node->getBasicType())) { ++mNumErrors; mSink.prefix(EPrefixError); mSink.location(node->getLine()); mSink << "Samplers are not permitted in vertex shaders.\n"; } }