// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATOR_BASETYPES_H_ #define COMPILER_TRANSLATOR_BASETYPES_H_ #include #include #include "common/debug.h" #include "GLSLANG/ShaderLang.h" namespace sh { // // Precision qualifiers // enum TPrecision { // These need to be kept sorted EbpUndefined, EbpLow, EbpMedium, EbpHigh, // end of list EbpLast }; inline const char *getPrecisionString(TPrecision p) { switch (p) { case EbpHigh: return "highp"; case EbpMedium: return "mediump"; case EbpLow: return "lowp"; default: return "mediump"; // Safest fallback } } // // Basic type. Arrays, vectors, etc., are orthogonal to this. // enum TBasicType { EbtVoid, EbtFloat, EbtInt, EbtUInt, EbtBool, EbtGVec4, // non type: represents vec4, ivec4, and uvec4 EbtGenType, // non type: represents float, vec2, vec3, and vec4 EbtGenIType, // non type: represents int, ivec2, ivec3, and ivec4 EbtGenUType, // non type: represents uint, uvec2, uvec3, and uvec4 EbtGenBType, // non type: represents bool, bvec2, bvec3, and bvec4 EbtVec, // non type: represents vec2, vec3, and vec4 EbtIVec, // non type: represents ivec2, ivec3, and ivec4 EbtUVec, // non type: represents uvec2, uvec3, and uvec4 EbtBVec, // non type: represents bvec2, bvec3, and bvec4 EbtYuvCscStandardEXT, // Only valid if EXT_YUV_target exists. EbtGuardSamplerBegin, // non type: see implementation of IsSampler() EbtSampler2D, EbtSampler3D, EbtSamplerCube, EbtSampler2DArray, EbtSamplerExternalOES, // Only valid if OES_EGL_image_external exists. EbtSamplerExternal2DY2YEXT, // Only valid if GL_EXT_YUV_target exists. EbtSampler2DRect, // Only valid if GL_ARB_texture_rectangle exists. EbtSampler2DMS, EbtISampler2D, EbtISampler3D, EbtISamplerCube, EbtISampler2DArray, EbtISampler2DMS, EbtUSampler2D, EbtUSampler3D, EbtUSamplerCube, EbtUSampler2DArray, EbtUSampler2DMS, EbtSampler2DShadow, EbtSamplerCubeShadow, EbtSampler2DArrayShadow, EbtGuardSamplerEnd, // non type: see implementation of IsSampler() EbtGSampler2D, // non type: represents sampler2D, isampler2D, and usampler2D EbtGSampler3D, // non type: represents sampler3D, isampler3D, and usampler3D EbtGSamplerCube, // non type: represents samplerCube, isamplerCube, and usamplerCube EbtGSampler2DArray, // non type: represents sampler2DArray, isampler2DArray, and // usampler2DArray EbtGSampler2DMS, // non type: represents sampler2DMS, isampler2DMS, and usampler2DMS // images EbtGuardImageBegin, EbtImage2D, EbtIImage2D, EbtUImage2D, EbtImage3D, EbtIImage3D, EbtUImage3D, EbtImage2DArray, EbtIImage2DArray, EbtUImage2DArray, EbtImageCube, EbtIImageCube, EbtUImageCube, EbtGuardImageEnd, EbtGuardGImageBegin, EbtGImage2D, // non type: represents image2D, uimage2D, iimage2D EbtGImage3D, // non type: represents image3D, uimage3D, iimage3D EbtGImage2DArray, // non type: represents image2DArray, uimage2DArray, iimage2DArray EbtGImageCube, // non type: represents imageCube, uimageCube, iimageCube EbtGuardGImageEnd, EbtStruct, EbtInterfaceBlock, EbtAddress, // should be deprecated?? EbtAtomicCounter, // end of list EbtLast }; inline TBasicType convertGImageToFloatImage(TBasicType type) { switch (type) { case EbtGImage2D: return EbtImage2D; case EbtGImage3D: return EbtImage3D; case EbtGImage2DArray: return EbtImage2DArray; case EbtGImageCube: return EbtImageCube; default: UNREACHABLE(); } return EbtLast; } inline TBasicType convertGImageToIntImage(TBasicType type) { switch (type) { case EbtGImage2D: return EbtIImage2D; case EbtGImage3D: return EbtIImage3D; case EbtGImage2DArray: return EbtIImage2DArray; case EbtGImageCube: return EbtIImageCube; default: UNREACHABLE(); } return EbtLast; } inline TBasicType convertGImageToUnsignedImage(TBasicType type) { switch (type) { case EbtGImage2D: return EbtUImage2D; case EbtGImage3D: return EbtUImage3D; case EbtGImage2DArray: return EbtUImage2DArray; case EbtGImageCube: return EbtUImageCube; default: UNREACHABLE(); } return EbtLast; } const char *getBasicString(TBasicType t); inline bool IsSampler(TBasicType type) { return type > EbtGuardSamplerBegin && type < EbtGuardSamplerEnd; } inline bool IsImage(TBasicType type) { return type > EbtGuardImageBegin && type < EbtGuardImageEnd; } inline bool IsGImage(TBasicType type) { return type > EbtGuardGImageBegin && type < EbtGuardGImageEnd; } inline bool IsAtomicCounter(TBasicType type) { return type == EbtAtomicCounter; } inline bool IsOpaqueType(TBasicType type) { return IsSampler(type) || IsImage(type) || IsAtomicCounter(type); } inline bool IsIntegerSampler(TBasicType type) { switch (type) { case EbtISampler2D: case EbtISampler3D: case EbtISamplerCube: case EbtISampler2DArray: case EbtISampler2DMS: case EbtUSampler2D: case EbtUSampler3D: case EbtUSamplerCube: case EbtUSampler2DArray: case EbtUSampler2DMS: return true; case EbtSampler2D: case EbtSampler3D: case EbtSamplerCube: case EbtSamplerExternalOES: case EbtSamplerExternal2DY2YEXT: case EbtSampler2DRect: case EbtSampler2DArray: case EbtSampler2DShadow: case EbtSamplerCubeShadow: case EbtSampler2DArrayShadow: case EbtSampler2DMS: return false; default: assert(!IsSampler(type)); } return false; } inline bool IsSampler2DMS(TBasicType type) { switch (type) { case EbtSampler2DMS: case EbtISampler2DMS: case EbtUSampler2DMS: return true; default: return false; } } inline bool IsFloatImage(TBasicType type) { switch (type) { case EbtImage2D: case EbtImage3D: case EbtImage2DArray: case EbtImageCube: return true; default: break; } return false; } inline bool IsIntegerImage(TBasicType type) { switch (type) { case EbtIImage2D: case EbtIImage3D: case EbtIImage2DArray: case EbtIImageCube: return true; default: break; } return false; } inline bool IsUnsignedImage(TBasicType type) { switch (type) { case EbtUImage2D: case EbtUImage3D: case EbtUImage2DArray: case EbtUImageCube: return true; default: break; } return false; } inline bool IsSampler2D(TBasicType type) { switch (type) { case EbtSampler2D: case EbtISampler2D: case EbtUSampler2D: case EbtSampler2DArray: case EbtISampler2DArray: case EbtUSampler2DArray: case EbtSampler2DRect: case EbtSamplerExternalOES: case EbtSamplerExternal2DY2YEXT: case EbtSampler2DShadow: case EbtSampler2DArrayShadow: case EbtSampler2DMS: case EbtISampler2DMS: case EbtUSampler2DMS: return true; case EbtSampler3D: case EbtISampler3D: case EbtUSampler3D: case EbtISamplerCube: case EbtUSamplerCube: case EbtSamplerCube: case EbtSamplerCubeShadow: return false; default: assert(!IsSampler(type)); } return false; } inline bool IsSamplerCube(TBasicType type) { switch (type) { case EbtSamplerCube: case EbtISamplerCube: case EbtUSamplerCube: case EbtSamplerCubeShadow: return true; case EbtSampler2D: case EbtSampler3D: case EbtSamplerExternalOES: case EbtSamplerExternal2DY2YEXT: case EbtSampler2DRect: case EbtSampler2DArray: case EbtSampler2DMS: case EbtISampler2D: case EbtISampler3D: case EbtISampler2DArray: case EbtISampler2DMS: case EbtUSampler2D: case EbtUSampler3D: case EbtUSampler2DArray: case EbtUSampler2DMS: case EbtSampler2DShadow: case EbtSampler2DArrayShadow: return false; default: assert(!IsSampler(type)); } return false; } inline bool IsSampler3D(TBasicType type) { switch (type) { case EbtSampler3D: case EbtISampler3D: case EbtUSampler3D: return true; case EbtSampler2D: case EbtSamplerCube: case EbtSamplerExternalOES: case EbtSamplerExternal2DY2YEXT: case EbtSampler2DRect: case EbtSampler2DArray: case EbtSampler2DMS: case EbtISampler2D: case EbtISamplerCube: case EbtISampler2DArray: case EbtISampler2DMS: case EbtUSampler2D: case EbtUSamplerCube: case EbtUSampler2DArray: case EbtUSampler2DMS: case EbtSampler2DShadow: case EbtSamplerCubeShadow: case EbtSampler2DArrayShadow: return false; default: assert(!IsSampler(type)); } return false; } inline bool IsSamplerArray(TBasicType type) { switch (type) { case EbtSampler2DArray: case EbtISampler2DArray: case EbtUSampler2DArray: case EbtSampler2DArrayShadow: return true; case EbtSampler2D: case EbtISampler2D: case EbtUSampler2D: case EbtSampler2DRect: case EbtSamplerExternalOES: case EbtSamplerExternal2DY2YEXT: case EbtSampler3D: case EbtISampler3D: case EbtUSampler3D: case EbtISamplerCube: case EbtUSamplerCube: case EbtSamplerCube: case EbtSampler2DShadow: case EbtSamplerCubeShadow: case EbtSampler2DMS: case EbtISampler2DMS: case EbtUSampler2DMS: return false; default: assert(!IsSampler(type)); } return false; } inline bool IsShadowSampler(TBasicType type) { switch (type) { case EbtSampler2DShadow: case EbtSamplerCubeShadow: case EbtSampler2DArrayShadow: return true; case EbtISampler2D: case EbtISampler3D: case EbtISamplerCube: case EbtISampler2DArray: case EbtISampler2DMS: case EbtUSampler2D: case EbtUSampler3D: case EbtUSamplerCube: case EbtUSampler2DArray: case EbtUSampler2DMS: case EbtSampler2D: case EbtSampler3D: case EbtSamplerCube: case EbtSamplerExternalOES: case EbtSamplerExternal2DY2YEXT: case EbtSampler2DRect: case EbtSampler2DArray: case EbtSampler2DMS: return false; default: assert(!IsSampler(type)); } return false; } inline bool IsImage2D(TBasicType type) { switch (type) { case EbtImage2D: case EbtIImage2D: case EbtUImage2D: return true; case EbtImage3D: case EbtIImage3D: case EbtUImage3D: case EbtImage2DArray: case EbtIImage2DArray: case EbtUImage2DArray: case EbtImageCube: case EbtIImageCube: case EbtUImageCube: return false; default: assert(!IsImage(type)); } return false; } inline bool IsImage3D(TBasicType type) { switch (type) { case EbtImage3D: case EbtIImage3D: case EbtUImage3D: return true; case EbtImage2D: case EbtIImage2D: case EbtUImage2D: case EbtImage2DArray: case EbtIImage2DArray: case EbtUImage2DArray: case EbtImageCube: case EbtIImageCube: case EbtUImageCube: return false; default: assert(!IsImage(type)); } return false; } inline bool IsImage2DArray(TBasicType type) { switch (type) { case EbtImage2DArray: case EbtIImage2DArray: case EbtUImage2DArray: return true; case EbtImage2D: case EbtIImage2D: case EbtUImage2D: case EbtImage3D: case EbtIImage3D: case EbtUImage3D: case EbtImageCube: case EbtIImageCube: case EbtUImageCube: return false; default: assert(!IsImage(type)); } return false; } inline bool IsImageCube(TBasicType type) { switch (type) { case EbtImageCube: case EbtIImageCube: case EbtUImageCube: return true; case EbtImage2D: case EbtIImage2D: case EbtUImage2D: case EbtImage3D: case EbtIImage3D: case EbtUImage3D: case EbtImage2DArray: case EbtIImage2DArray: case EbtUImage2DArray: return false; default: assert(!IsImage(type)); } return false; } inline bool IsInteger(TBasicType type) { return type == EbtInt || type == EbtUInt; } inline bool SupportsPrecision(TBasicType type) { return type == EbtFloat || type == EbtInt || type == EbtUInt || IsOpaqueType(type); } // // Qualifiers and built-ins. These are mainly used to see what can be read // or written, and by the machine dependent translator to know which registers // to allocate variables in. Since built-ins tend to go to different registers // than varying or uniform, it makes sense they are peers, not sub-classes. // enum TQualifier { EvqTemporary, // For temporaries (within a function), read/write EvqGlobal, // For globals read/write EvqConst, // User defined constants and non-output parameters in functions EvqAttribute, // Readonly EvqVaryingIn, // readonly, fragment shaders only EvqVaryingOut, // vertex shaders only read/write EvqUniform, // Readonly, vertex and fragment EvqBuffer, // read/write, vertex, fragment and compute shader EvqVertexIn, // Vertex shader input EvqFragmentOut, // Fragment shader output EvqVertexOut, // Vertex shader output EvqFragmentIn, // Fragment shader input // parameters EvqIn, EvqOut, EvqInOut, EvqConstReadOnly, // built-ins read by vertex shader EvqInstanceID, EvqVertexID, // built-ins written by vertex shader EvqPosition, EvqPointSize, // built-ins read by fragment shader EvqFragCoord, EvqFrontFacing, EvqPointCoord, // built-ins written by fragment shader EvqFragColor, EvqFragData, EvqFragDepth, // gl_FragDepth for ESSL300. EvqFragDepthEXT, // gl_FragDepthEXT for ESSL100, EXT_frag_depth. EvqSecondaryFragColorEXT, // EXT_blend_func_extended EvqSecondaryFragDataEXT, // EXT_blend_func_extended EvqViewIDOVR, // OVR_multiview EvqViewportIndex, // gl_ViewportIndex // built-ins written by the shader_framebuffer_fetch extension(s) EvqLastFragColor, EvqLastFragData, // GLSL ES 3.0 vertex output and fragment input EvqSmooth, // Incomplete qualifier, smooth is the default EvqFlat, // Incomplete qualifier EvqCentroid, // Incomplete qualifier EvqSmoothOut, EvqFlatOut, EvqCentroidOut, // Implies smooth EvqSmoothIn, EvqFlatIn, EvqCentroidIn, // Implies smooth // GLSL ES 3.1 compute shader special variables EvqShared, EvqComputeIn, EvqNumWorkGroups, EvqWorkGroupSize, EvqWorkGroupID, EvqLocalInvocationID, EvqGlobalInvocationID, EvqLocalInvocationIndex, // GLSL ES 3.1 memory qualifiers EvqReadOnly, EvqWriteOnly, EvqCoherent, EvqRestrict, EvqVolatile, // GLSL ES 3.1 extension OES_geometry_shader qualifiers EvqGeometryIn, EvqGeometryOut, EvqPerVertexIn, // gl_in EvqPrimitiveIDIn, // gl_PrimitiveIDIn EvqInvocationID, // gl_InvocationID EvqPrimitiveID, // gl_PrimitiveID EvqLayer, // gl_Layer // end of list EvqLast }; inline bool IsQualifierUnspecified(TQualifier qualifier) { return (qualifier == EvqTemporary || qualifier == EvqGlobal); } enum TLayoutImageInternalFormat { EiifUnspecified, EiifRGBA32F, EiifRGBA16F, EiifR32F, EiifRGBA32UI, EiifRGBA16UI, EiifRGBA8UI, EiifR32UI, EiifRGBA32I, EiifRGBA16I, EiifRGBA8I, EiifR32I, EiifRGBA8, EiifRGBA8_SNORM }; enum TLayoutMatrixPacking { EmpUnspecified, EmpRowMajor, EmpColumnMajor }; enum TLayoutBlockStorage { EbsUnspecified, EbsShared, EbsPacked, EbsStd140, EbsStd430 }; enum TYuvCscStandardEXT { EycsUndefined, EycsItu601, EycsItu601FullRange, EycsItu709 }; enum TLayoutPrimitiveType { EptUndefined, EptPoints, EptLines, EptLinesAdjacency, EptTriangles, EptTrianglesAdjacency, EptLineStrip, EptTriangleStrip }; struct TLayoutQualifier { // Must have a trivial default constructor since it is used in YYSTYPE. TLayoutQualifier() = default; constexpr static TLayoutQualifier Create() { return TLayoutQualifier(0); } bool isEmpty() const { return location == -1 && binding == -1 && offset == -1 && numViews == -1 && yuv == false && matrixPacking == EmpUnspecified && blockStorage == EbsUnspecified && !localSize.isAnyValueSet() && imageInternalFormat == EiifUnspecified && primitiveType == EptUndefined && invocations == 0 && maxVertices == -1; } bool isCombinationValid() const { bool workSizeSpecified = localSize.isAnyValueSet(); bool numViewsSet = (numViews != -1); bool geometryShaderSpecified = (primitiveType != EptUndefined) || (invocations != 0) || (maxVertices != -1); bool otherLayoutQualifiersSpecified = (location != -1 || binding != -1 || matrixPacking != EmpUnspecified || blockStorage != EbsUnspecified || imageInternalFormat != EiifUnspecified); // we can have either the work group size specified, or number of views, // or yuv layout qualifier, or the other layout qualifiers. return (workSizeSpecified ? 1 : 0) + (numViewsSet ? 1 : 0) + (yuv ? 1 : 0) + (otherLayoutQualifiersSpecified ? 1 : 0) + (geometryShaderSpecified ? 1 : 0) <= 1; } bool isLocalSizeEqual(const sh::WorkGroupSize &localSizeIn) const { return localSize.isWorkGroupSizeMatching(localSizeIn); } int location; unsigned int locationsSpecified; TLayoutMatrixPacking matrixPacking; TLayoutBlockStorage blockStorage; // Compute shader layout qualifiers. sh::WorkGroupSize localSize; int binding; int offset; // Image format layout qualifier TLayoutImageInternalFormat imageInternalFormat; // OVR_multiview num_views. int numViews; // EXT_YUV_target yuv layout qualifier. bool yuv; // OES_geometry_shader layout qualifiers. TLayoutPrimitiveType primitiveType; int invocations; int maxVertices; private: explicit constexpr TLayoutQualifier(int /*placeholder*/) : location(-1), locationsSpecified(0), matrixPacking(EmpUnspecified), blockStorage(EbsUnspecified), localSize(-1), binding(-1), offset(-1), imageInternalFormat(EiifUnspecified), numViews(-1), yuv(false), primitiveType(EptUndefined), invocations(0), maxVertices(-1) { } }; struct TMemoryQualifier { // Must have a trivial default constructor since it is used in YYSTYPE. TMemoryQualifier() = default; bool isEmpty() const { return !readonly && !writeonly && !coherent && !restrictQualifier && !volatileQualifier; } constexpr static TMemoryQualifier Create() { return TMemoryQualifier(0); } // GLSL ES 3.10 Revision 4, 4.9 Memory Access Qualifiers // An image can be qualified as both readonly and writeonly. It still can be can be used with // imageSize(). bool readonly; bool writeonly; bool coherent; // restrict and volatile are reserved keywords in C/C++ bool restrictQualifier; bool volatileQualifier; private: explicit constexpr TMemoryQualifier(int /*placeholder*/) : readonly(false), writeonly(false), coherent(false), restrictQualifier(false), volatileQualifier(false) { } }; inline const char *getWorkGroupSizeString(size_t dimension) { switch (dimension) { case 0u: return "local_size_x"; case 1u: return "local_size_y"; case 2u: return "local_size_z"; default: UNREACHABLE(); return "dimension out of bounds"; } } // // This is just for debug and error message print out, carried along with the definitions above. // inline const char *getQualifierString(TQualifier q) { // clang-format off switch(q) { case EvqTemporary: return "Temporary"; case EvqGlobal: return "Global"; case EvqConst: return "const"; case EvqAttribute: return "attribute"; case EvqVaryingIn: return "varying"; case EvqVaryingOut: return "varying"; case EvqUniform: return "uniform"; case EvqBuffer: return "buffer"; case EvqVertexIn: return "in"; case EvqFragmentOut: return "out"; case EvqVertexOut: return "out"; case EvqFragmentIn: return "in"; case EvqIn: return "in"; case EvqOut: return "out"; case EvqInOut: return "inout"; case EvqConstReadOnly: return "const"; case EvqInstanceID: return "InstanceID"; case EvqVertexID: return "VertexID"; case EvqPosition: return "Position"; case EvqPointSize: return "PointSize"; case EvqFragCoord: return "FragCoord"; case EvqFrontFacing: return "FrontFacing"; case EvqPointCoord: return "PointCoord"; case EvqFragColor: return "FragColor"; case EvqFragData: return "FragData"; case EvqFragDepthEXT: return "FragDepth"; case EvqFragDepth: return "FragDepth"; case EvqSecondaryFragColorEXT: return "SecondaryFragColorEXT"; case EvqSecondaryFragDataEXT: return "SecondaryFragDataEXT"; case EvqViewIDOVR: return "ViewIDOVR"; case EvqViewportIndex: return "ViewportIndex"; case EvqLayer: return "Layer"; case EvqLastFragColor: return "LastFragColor"; case EvqLastFragData: return "LastFragData"; case EvqSmoothOut: return "smooth out"; case EvqCentroidOut: return "smooth centroid out"; case EvqFlatOut: return "flat out"; case EvqSmoothIn: return "smooth in"; case EvqFlatIn: return "flat in"; case EvqCentroidIn: return "smooth centroid in"; case EvqCentroid: return "centroid"; case EvqFlat: return "flat"; case EvqSmooth: return "smooth"; case EvqShared: return "shared"; case EvqComputeIn: return "in"; case EvqNumWorkGroups: return "NumWorkGroups"; case EvqWorkGroupSize: return "WorkGroupSize"; case EvqWorkGroupID: return "WorkGroupID"; case EvqLocalInvocationID: return "LocalInvocationID"; case EvqGlobalInvocationID: return "GlobalInvocationID"; case EvqLocalInvocationIndex: return "LocalInvocationIndex"; case EvqReadOnly: return "readonly"; case EvqWriteOnly: return "writeonly"; case EvqGeometryIn: return "in"; case EvqGeometryOut: return "out"; case EvqPerVertexIn: return "gl_in"; default: UNREACHABLE(); return "unknown qualifier"; } // clang-format on } inline const char *getMatrixPackingString(TLayoutMatrixPacking mpq) { switch (mpq) { case EmpUnspecified: return "mp_unspecified"; case EmpRowMajor: return "row_major"; case EmpColumnMajor: return "column_major"; default: UNREACHABLE(); return "unknown matrix packing"; } } inline const char *getBlockStorageString(TLayoutBlockStorage bsq) { switch (bsq) { case EbsUnspecified: return "bs_unspecified"; case EbsShared: return "shared"; case EbsPacked: return "packed"; case EbsStd140: return "std140"; case EbsStd430: return "std430"; default: UNREACHABLE(); return "unknown block storage"; } } inline const char *getImageInternalFormatString(TLayoutImageInternalFormat iifq) { switch (iifq) { case EiifRGBA32F: return "rgba32f"; case EiifRGBA16F: return "rgba16f"; case EiifR32F: return "r32f"; case EiifRGBA32UI: return "rgba32ui"; case EiifRGBA16UI: return "rgba16ui"; case EiifRGBA8UI: return "rgba8ui"; case EiifR32UI: return "r32ui"; case EiifRGBA32I: return "rgba32i"; case EiifRGBA16I: return "rgba16i"; case EiifRGBA8I: return "rgba8i"; case EiifR32I: return "r32i"; case EiifRGBA8: return "rgba8"; case EiifRGBA8_SNORM: return "rgba8_snorm"; default: UNREACHABLE(); return "unknown internal image format"; } } inline TYuvCscStandardEXT getYuvCscStandardEXT(const std::string &str) { if (str == "itu_601") return EycsItu601; else if (str == "itu_601_full_range") return EycsItu601FullRange; else if (str == "itu_709") return EycsItu709; return EycsUndefined; } inline const char *getYuvCscStandardEXTString(TYuvCscStandardEXT ycsq) { switch (ycsq) { case EycsItu601: return "itu_601"; case EycsItu601FullRange: return "itu_601_full_range"; case EycsItu709: return "itu_709"; default: UNREACHABLE(); return "unknown color space conversion standard"; } } inline const char *getGeometryShaderPrimitiveTypeString(TLayoutPrimitiveType primitiveType) { switch (primitiveType) { case EptPoints: return "points"; case EptLines: return "lines"; case EptTriangles: return "triangles"; case EptLinesAdjacency: return "lines_adjacency"; case EptTrianglesAdjacency: return "triangles_adjacency"; case EptLineStrip: return "line_strip"; case EptTriangleStrip: return "triangle_strip"; default: UNREACHABLE(); return "unknown geometry shader primitive type"; } } } // namespace sh #endif // COMPILER_TRANSLATOR_BASETYPES_H_