// // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ #define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ #include "compiler/translator/InfoSink.h" #include "compiler/translator/IntermNode.h" // // This class decides which built-in functions need to be replaced with the // emulated ones. // It can be used to work around driver bugs or implement functions that are // not natively implemented on a specific platform. // class BuiltInFunctionEmulator { public: BuiltInFunctionEmulator(); void MarkBuiltInFunctionsForEmulation(TIntermNode* root); void Cleanup(); // "name(" becomes "webgl_name_emu(". static TString GetEmulatedFunctionName(const TString& name); bool IsOutputEmpty() const; // Output function emulation definition. This should be before any other // shader source. void OutputEmulatedFunctions(TInfoSinkBase& out) const; // Add functions that need to be emulated. void addEmulatedFunction(TOperator op, const TType& param, const char* emulatedFunctionDefinition); void addEmulatedFunction(TOperator op, const TType& param1, const TType& param2, const char* emulatedFunctionDefinition); void addEmulatedFunction(TOperator op, const TType& param1, const TType& param2, const TType& param3, const char* emulatedFunctionDefinition); private: class BuiltInFunctionEmulationMarker; // Records that a function is called by the shader and might need to be // emulated. If the function is not in mEmulatedFunctions, this becomes a // no-op. Returns true if the function call needs to be replaced with an // emulated one. bool SetFunctionCalled(TOperator op, const TType& param); bool SetFunctionCalled( TOperator op, const TType& param1, const TType& param2); bool SetFunctionCalled( TOperator op, const TType& param1, const TType& param2, const TType& param3); class FunctionId { public: FunctionId(TOperator op, const TType& param); FunctionId(TOperator op, const TType& param1, const TType& param2); FunctionId(TOperator op, const TType& param1, const TType& param2, const TType& param3); bool operator==(const FunctionId& other) const; bool operator<(const FunctionId& other) const; private: TOperator mOp; TType mParam1; TType mParam2; TType mParam3; }; bool SetFunctionCalled(const FunctionId& functionId); // Map from function id to emulated function definition std::map mEmulatedFunctions; // Called function ids std::vector mFunctions; }; #endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_