// // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ #define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_ #include "compiler/translator/InfoSink.h" #include "compiler/translator/IntermNode.h" // // This class decides which built-in functions need to be replaced with the // emulated ones. // It can be used to work around driver bugs or implement functions that are // not natively implemented on a specific platform. // class BuiltInFunctionEmulator { public: BuiltInFunctionEmulator(); void MarkBuiltInFunctionsForEmulation(TIntermNode *root); void Cleanup(); // "name(" becomes "webgl_name_emu(". static TString GetEmulatedFunctionName(const TString &name); bool IsOutputEmpty() const; // Output function emulation definition. This should be before any other // shader source. void OutputEmulatedFunctions(TInfoSinkBase &out) const; // Add functions that need to be emulated. void addEmulatedFunction(TOperator op, const TType *param, const char *emulatedFunctionDefinition); void addEmulatedFunction(TOperator op, const TType *param1, const TType *param2, const char *emulatedFunctionDefinition); void addEmulatedFunction(TOperator op, const TType *param1, const TType *param2, const TType *param3, const char *emulatedFunctionDefinition); private: class BuiltInFunctionEmulationMarker; // Records that a function is called by the shader and might need to be // emulated. If the function is not in mEmulatedFunctions, this becomes a // no-op. Returns true if the function call needs to be replaced with an // emulated one. bool SetFunctionCalled(TOperator op, const TType ¶m); bool SetFunctionCalled(TOperator op, const TType ¶m1, const TType ¶m2); bool SetFunctionCalled(TOperator op, const TType ¶m1, const TType ¶m2, const TType ¶m3); class FunctionId { public: FunctionId(TOperator op, const TType *param); FunctionId(TOperator op, const TType *param1, const TType *param2); FunctionId(TOperator op, const TType *param1, const TType *param2, const TType *param3); bool operator==(const FunctionId &other) const; bool operator<(const FunctionId &other) const; FunctionId getCopy() const; private: TOperator mOp; // The memory that these TType objects use is freed by PoolAllocator. The BuiltInFunctionEmulator's lifetime // can extend until after the memory pool is freed, but that's not an issue since this class never destructs // these objects. const TType *mParam1; const TType *mParam2; const TType *mParam3; }; bool SetFunctionCalled(const FunctionId &functionId); // Map from function id to emulated function definition std::map mEmulatedFunctions; // Called function ids std::vector mFunctions; }; #endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATOR_H_