// // Copyright (c) 2011 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_ #define COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_ #include "GLSLANG/ShaderLang.h" #include "compiler/translator/InfoSink.h" #include "compiler/translator/intermediate.h" // // This class decides which built-in functions need to be replaced with the // emulated ones. // It's only a workaround for OpenGL driver bugs, and isn't needed in general. // class BuiltInFunctionEmulator { public: BuiltInFunctionEmulator(ShShaderType shaderType); // Records that a function is called by the shader and might needs to be // emulated. If the function's group is not in mFunctionGroupFilter, this // becomes an no-op. // Returns true if the function call needs to be replaced with an emulated // one. bool SetFunctionCalled(TOperator op, const TType& param); bool SetFunctionCalled( TOperator op, const TType& param1, const TType& param2); // Output function emulation definition. This should be before any other // shader source. void OutputEmulatedFunctionDefinition(TInfoSinkBase& out, bool withPrecision) const; void MarkBuiltInFunctionsForEmulation(TIntermNode* root); void Cleanup(); // "name(" becomes "webgl_name_emu(". static TString GetEmulatedFunctionName(const TString& name); private: // // Built-in functions. // enum TBuiltInFunction { TFunctionCos1 = 0, // float cos(float); TFunctionCos2, // vec2 cos(vec2); TFunctionCos3, // vec3 cos(vec3); TFunctionCos4, // vec4 cos(vec4); TFunctionDistance1_1, // float distance(float, float); TFunctionDistance2_2, // vec2 distance(vec2, vec2); TFunctionDistance3_3, // vec3 distance(vec3, vec3); TFunctionDistance4_4, // vec4 distance(vec4, vec4); TFunctionDot1_1, // float dot(float, float); TFunctionDot2_2, // vec2 dot(vec2, vec2); TFunctionDot3_3, // vec3 dot(vec3, vec3); TFunctionDot4_4, // vec4 dot(vec4, vec4); TFunctionLength1, // float length(float); TFunctionLength2, // float length(vec2); TFunctionLength3, // float length(vec3); TFunctionLength4, // float length(vec4); TFunctionNormalize1, // float normalize(float); TFunctionNormalize2, // vec2 normalize(vec2); TFunctionNormalize3, // vec3 normalize(vec3); TFunctionNormalize4, // vec4 normalize(vec4); TFunctionReflect1_1, // float reflect(float, float); TFunctionReflect2_2, // vec2 reflect(vec2, vec2); TFunctionReflect3_3, // vec3 reflect(vec3, vec3); TFunctionReflect4_4, // vec4 reflect(vec4, vec4); TFunctionUnknown }; TBuiltInFunction IdentifyFunction(TOperator op, const TType& param); TBuiltInFunction IdentifyFunction( TOperator op, const TType& param1, const TType& param2); bool SetFunctionCalled(TBuiltInFunction function); std::vector mFunctions; const bool* mFunctionMask; // a boolean flag for each function. const char** mFunctionSource; }; #endif // COMPILIER_BUILT_IN_FUNCTION_EMULATOR_H_