// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_ #define COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_ #include "GLSLANG/ShaderLang.h" class BuiltInFunctionEmulator; void InitBuiltInFunctionEmulatorForHLSL(BuiltInFunctionEmulator *emu); #endif // COMPILER_TRANSLATOR_BUILTINFUNCTIONEMULATORHLSL_H_