// // Copyright (c) 2002-2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Emulate gl_FragColor broadcast behaviors in ES2 where // GL_EXT_draw_buffers is explicitly enabled in a fragment shader. // #ifndef COMPILER_TRANSLATOR_EMULATEGLFRAGCOLORBROADCAST_H_ #define COMPILER_TRANSLATOR_EMULATEGLFRAGCOLORBROADCAST_H_ #include namespace sh { struct OutputVariable; class TIntermBlock; class TSymbolTable; // Replace all gl_FragColor with gl_FragData[0], and in the end of main() function, // assign gl_FragData[1] ... gl_FragData[maxDrawBuffers - 1] with gl_FragData[0]. // If gl_FragColor is in outputVariables, it is replaced by gl_FragData. void EmulateGLFragColorBroadcast(TIntermBlock *root, int maxDrawBuffers, std::vector *outputVariables, TSymbolTable *symbolTable, int shaderVersion); } #endif // COMPILER_TRANSLATOR_EMULATEGLFRAGCOLORBROADCAST_H_