// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATOR_EMULATE_PRECISION_H_ #define COMPILER_TRANSLATOR_EMULATE_PRECISION_H_ #include "common/angleutils.h" #include "compiler/translator/Compiler.h" #include "compiler/translator/InfoSink.h" #include "compiler/translator/IntermNode.h" #include "GLSLANG/ShaderLang.h" // This class gathers all compound assignments from the AST and can then write // the functions required for their precision emulation. This way there is no // need to write a huge number of variations of the emulated compound assignment // to every translated shader with emulation enabled. class EmulatePrecision : public TLValueTrackingTraverser { public: EmulatePrecision(const TSymbolTable &symbolTable, int shaderVersion); void visitSymbol(TIntermSymbol *node) override; bool visitBinary(Visit visit, TIntermBinary *node) override; bool visitUnary(Visit visit, TIntermUnary *node) override; bool visitAggregate(Visit visit, TIntermAggregate *node) override; void writeEmulationHelpers(TInfoSinkBase& sink, ShShaderOutput outputLanguage); private: struct TypePair { TypePair(const char *l, const char *r) : lType(l), rType(r) { } const char *lType; const char *rType; }; struct TypePairComparator { bool operator() (const TypePair& l, const TypePair& r) const { if (l.lType == r.lType) return l.rType < r.rType; return l.lType < r.lType; } }; typedef std::set EmulationSet; EmulationSet mEmulateCompoundAdd; EmulationSet mEmulateCompoundSub; EmulationSet mEmulateCompoundMul; EmulationSet mEmulateCompoundDiv; bool mDeclaringVariables; }; #endif // COMPILER_TRANSLATOR_EMULATE_PRECISION_H_