// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATOR_OUTPUTGLSL_H_ #define COMPILER_TRANSLATOR_OUTPUTGLSL_H_ #include "compiler/translator/OutputGLSLBase.h" class TOutputGLSL : public TOutputGLSLBase { public: TOutputGLSL(TInfoSinkBase& objSink, ShArrayIndexClampingStrategy clampingStrategy, ShHashFunction64 hashFunction, NameMap& nameMap, TSymbolTable& symbolTable, int shaderVersion, ShShaderOutput output); protected: bool writeVariablePrecision(TPrecision) override; void visitSymbol(TIntermSymbol *node) override; TString translateTextureFunction(TString &name) override; }; #endif // COMPILER_TRANSLATOR_OUTPUTGLSL_H_