// // Copyright (c) 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // OutputVulkanGLSL: // Code that outputs shaders that fit GL_KHR_vulkan_glsl. // The shaders are then fed into glslang to spit out SPIR-V (libANGLE-side). // See: https://www.khronos.org/registry/vulkan/specs/misc/GL_KHR_vulkan_glsl.txt // #include "compiler/translator/OutputGLSL.h" namespace sh { class TOutputVulkanGLSL : public TOutputGLSL { public: TOutputVulkanGLSL(TInfoSinkBase &objSink, ShArrayIndexClampingStrategy clampingStrategy, ShHashFunction64 hashFunction, NameMap &nameMap, TSymbolTable *symbolTable, sh::GLenum shaderType, int shaderVersion, ShShaderOutput output, ShCompileOptions compileOptions); protected: void writeLayoutQualifier(TIntermTyped *variable) override; }; } // namespace sh