// // Copyright (c) 2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATOR_PRAGMA_H_ #define COMPILER_TRANSLATOR_PRAGMA_H_ struct TPragma { struct STDGL { STDGL() : invariantAll(false) { } bool invariantAll; }; // By default optimization is turned on and debug is turned off. // Precision emulation is turned on by default, but has no effect unless // the extension is enabled. TPragma() : optimize(true), debug(false), debugShaderPrecision(true) { } TPragma(bool o, bool d) : optimize(o), debug(d), debugShaderPrecision(true) { } bool optimize; bool debug; bool debugShaderPrecision; STDGL stdgl; }; #endif // COMPILER_TRANSLATOR_PRAGMA_H_