// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "common/debug.h" #include "compiler/translator/RegenerateStructNames.h" void RegenerateStructNames::visitSymbol(TIntermSymbol *symbol) { ASSERT(symbol); TType *type = symbol->getTypePointer(); ASSERT(type); TStructure *userType = type->getStruct(); if (!userType) return; if (mSymbolTable.findBuiltIn(userType->name(), mShaderVersion)) { // Built-in struct, do not touch it. return; } int uniqueId = userType->uniqueId(); ASSERT(mScopeDepth > 0); if (mScopeDepth == 1) { // If a struct is defined at global scope, we don't map its name. // This is because at global level, the struct might be used to // declare a uniform, so the same name needs to stay the same for // vertex/fragment shaders. However, our mapping uses internal ID, // which will be different for the same struct in vertex/fragment // shaders. // This is OK because names for any structs defined in other scopes // will begin with "_webgl", which is reserved. So there will be // no conflicts among unmapped struct names from global scope and // mapped struct names from other scopes. // However, we need to keep track of these global structs, so if a // variable is used in a local scope, we don't try to modify the // struct name through that variable. mDeclaredGlobalStructs.insert(uniqueId); return; } if (mDeclaredGlobalStructs.count(uniqueId) > 0) return; // Map {name} to _webgl_struct_{uniqueId}_{name}. const char kPrefix[] = "_webgl_struct_"; if (userType->name().find(kPrefix) == 0) { // The name has already been regenerated. return; } std::string id = Str(uniqueId); TString tmp = kPrefix + TString(id.c_str()); tmp += "_" + userType->name(); userType->setName(tmp); } bool RegenerateStructNames::visitAggregate(Visit, TIntermAggregate *aggregate) { ASSERT(aggregate); switch (aggregate->getOp()) { case EOpSequence: ++mScopeDepth; { TIntermSequence &sequence = *(aggregate->getSequence()); for (size_t ii = 0; ii < sequence.size(); ++ii) { TIntermNode *node = sequence[ii]; ASSERT(node != NULL); node->traverse(this); } } --mScopeDepth; return false; default: return true; } }