// // Copyright (c) 2017 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RunAtTheEndOfShader.h: Add code to be run at the end of the shader. // #ifndef COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_ #define COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_ namespace sh { class TIntermBlock; class TIntermNode; class TSymbolTable; void RunAtTheEndOfShader(TIntermBlock *root, TIntermNode *codeToRun, TSymbolTable *symbolTable); } // namespace sh #endif // COMPILER_TRANSLATOR_RUNATTHEENDOFSHADER_H_