// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Scalarize vector and matrix constructor args, so that vectors built from components don't have // matrix arguments, and matrices built from components don't have vector arguments. This avoids // driver bugs around vector and matrix constructors. // #ifndef COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_ #define COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_ #include "GLSLANG/ShaderLang.h" namespace sh { class TIntermBlock; class TSymbolTable; void ScalarizeVecAndMatConstructorArgs(TIntermBlock *root, sh::GLenum shaderType, bool fragmentPrecisionHigh, TSymbolTable *symbolTable); } // namespace sh #endif // COMPILER_TRANSLATOR_SCALARIZEVECANDMATCONSTRUCTORARGS_H_