// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ShaderVars.cpp: // Methods for GL variable types (varyings, uniforms, etc) // #include #include "common/debug.h" namespace sh { namespace { InterpolationType GetNonAuxiliaryInterpolationType(InterpolationType interpolation) { return (interpolation == INTERPOLATION_CENTROID ? INTERPOLATION_SMOOTH : interpolation); } } // The ES 3.0 spec is not clear on this point, but the ES 3.1 spec, and discussion // on Khronos.org, clarifies that a smooth/flat mismatch produces a link error, // but auxiliary qualifier mismatch (centroid) does not. bool InterpolationTypesMatch(InterpolationType a, InterpolationType b) { return (GetNonAuxiliaryInterpolationType(a) == GetNonAuxiliaryInterpolationType(b)); } ShaderVariable::ShaderVariable() : type(0), precision(0), arraySize(0), staticUse(false) {} ShaderVariable::ShaderVariable(GLenum typeIn, unsigned int arraySizeIn) : type(typeIn), precision(0), arraySize(arraySizeIn), staticUse(false) {} ShaderVariable::~ShaderVariable() {} ShaderVariable::ShaderVariable(const ShaderVariable &other) : type(other.type), precision(other.precision), name(other.name), mappedName(other.mappedName), arraySize(other.arraySize), staticUse(other.staticUse), fields(other.fields), structName(other.structName) {} ShaderVariable &ShaderVariable::operator=(const ShaderVariable &other) { type = other.type; precision = other.precision; name = other.name; mappedName = other.mappedName; arraySize = other.arraySize; staticUse = other.staticUse; fields = other.fields; structName = other.structName; return *this; } bool ShaderVariable::operator==(const ShaderVariable &other) const { if (type != other.type || precision != other.precision || name != other.name || mappedName != other.mappedName || arraySize != other.arraySize || staticUse != other.staticUse || fields.size() != other.fields.size() || structName != other.structName) { return false; } for (size_t ii = 0; ii < fields.size(); ++ii) { if (fields[ii] != other.fields[ii]) return false; } return true; } bool ShaderVariable::findInfoByMappedName( const std::string &mappedFullName, const ShaderVariable **leafVar, std::string *originalFullName) const { ASSERT(leafVar && originalFullName); // There are three cases: // 1) the top variable is of struct type; // 2) the top variable is an array; // 3) otherwise. size_t pos = mappedFullName.find_first_of(".["); if (pos == std::string::npos) { // Case 3. if (mappedFullName != this->mappedName) return false; *originalFullName = this->name; *leafVar = this; return true; } else { std::string topName = mappedFullName.substr(0, pos); if (topName != this->mappedName) return false; std::string originalName = this->name; std::string remaining; if (mappedFullName[pos] == '[') { // Case 2. size_t closePos = mappedFullName.find_first_of(']'); if (closePos < pos || closePos == std::string::npos) return false; // Append '[index]'. originalName += mappedFullName.substr(pos, closePos - pos + 1); if (closePos + 1 == mappedFullName.size()) { *originalFullName = originalName; *leafVar = this; return true; } else { // In the form of 'a[0].b', so after ']', '.' is expected. if (mappedFullName[closePos + 1] != '.') return false; remaining = mappedFullName.substr(closePos + 2); // Skip "]." } } else { // Case 1. remaining = mappedFullName.substr(pos + 1); // Skip "." } for (size_t ii = 0; ii < this->fields.size(); ++ii) { const ShaderVariable *fieldVar = NULL; std::string originalFieldName; bool found = fields[ii].findInfoByMappedName( remaining, &fieldVar, &originalFieldName); if (found) { *originalFullName = originalName + "." + originalFieldName; *leafVar = fieldVar; return true; } } return false; } } bool ShaderVariable::isSameVariableAtLinkTime( const ShaderVariable &other, bool matchPrecision) const { if (type != other.type) return false; if (matchPrecision && precision != other.precision) return false; if (name != other.name) return false; ASSERT(mappedName == other.mappedName); if (arraySize != other.arraySize) return false; if (fields.size() != other.fields.size()) return false; for (size_t ii = 0; ii < fields.size(); ++ii) { if (!fields[ii].isSameVariableAtLinkTime(other.fields[ii], matchPrecision)) { return false; } } if (structName != other.structName) return false; return true; } Uniform::Uniform() {} Uniform::~Uniform() {} Uniform::Uniform(const Uniform &other) : ShaderVariable(other) {} Uniform &Uniform::operator=(const Uniform &other) { ShaderVariable::operator=(other); return *this; } bool Uniform::operator==(const Uniform &other) const { return ShaderVariable::operator==(other); } bool Uniform::isSameUniformAtLinkTime(const Uniform &other) const { return ShaderVariable::isSameVariableAtLinkTime(other, true); } InterfaceVariable::InterfaceVariable() : location(-1) {} InterfaceVariable::~InterfaceVariable() {} InterfaceVariable::InterfaceVariable(const InterfaceVariable &other) : ShaderVariable(other), location(other.location) {} InterfaceVariable &InterfaceVariable::operator=(const InterfaceVariable &other) { ShaderVariable::operator=(other); location = other.location; return *this; } bool InterfaceVariable::operator==(const InterfaceVariable &other) const { return (ShaderVariable::operator==(other) && location == other.location); } Attribute::Attribute() { } Attribute::~Attribute() { } Attribute::Attribute(const Attribute &other) : InterfaceVariable(other) { } Attribute &Attribute::operator=(const Attribute &other) { InterfaceVariable::operator=(other); return *this; } bool Attribute::operator==(const Attribute &other) const { return InterfaceVariable::operator==(other); } OutputVariable::OutputVariable() { } OutputVariable::~OutputVariable() { } OutputVariable::OutputVariable(const OutputVariable &other) : InterfaceVariable(other) { } OutputVariable &OutputVariable::operator=(const OutputVariable &other) { InterfaceVariable::operator=(other); return *this; } bool OutputVariable::operator==(const OutputVariable &other) const { return InterfaceVariable::operator==(other); } InterfaceBlockField::InterfaceBlockField() : isRowMajorLayout(false) {} InterfaceBlockField::~InterfaceBlockField() {} InterfaceBlockField::InterfaceBlockField(const InterfaceBlockField &other) : ShaderVariable(other), isRowMajorLayout(other.isRowMajorLayout) {} InterfaceBlockField &InterfaceBlockField::operator=(const InterfaceBlockField &other) { ShaderVariable::operator=(other); isRowMajorLayout = other.isRowMajorLayout; return *this; } bool InterfaceBlockField::operator==(const InterfaceBlockField &other) const { return (ShaderVariable::operator==(other) && isRowMajorLayout == other.isRowMajorLayout); } bool InterfaceBlockField::isSameInterfaceBlockFieldAtLinkTime( const InterfaceBlockField &other) const { return (ShaderVariable::isSameVariableAtLinkTime(other, true) && isRowMajorLayout == other.isRowMajorLayout); } Varying::Varying() : interpolation(INTERPOLATION_SMOOTH), isInvariant(false) {} Varying::~Varying() {} Varying::Varying(const Varying &other) : ShaderVariable(other), interpolation(other.interpolation), isInvariant(other.isInvariant) {} Varying &Varying::operator=(const Varying &other) { ShaderVariable::operator=(other); interpolation = other.interpolation; isInvariant = other.isInvariant; return *this; } bool Varying::operator==(const Varying &other) const { return (ShaderVariable::operator==(other) && interpolation == other.interpolation && isInvariant == other.isInvariant); } bool Varying::isSameVaryingAtLinkTime(const Varying &other) const { return isSameVaryingAtLinkTime(other, 100); } bool Varying::isSameVaryingAtLinkTime(const Varying &other, int shaderVersion) const { return (ShaderVariable::isSameVariableAtLinkTime(other, false) && interpolation == other.interpolation && (shaderVersion >= 300 || isInvariant == other.isInvariant)); } InterfaceBlock::InterfaceBlock() : arraySize(0), layout(BLOCKLAYOUT_PACKED), isRowMajorLayout(false), staticUse(false) {} InterfaceBlock::~InterfaceBlock() {} InterfaceBlock::InterfaceBlock(const InterfaceBlock &other) : name(other.name), mappedName(other.mappedName), instanceName(other.instanceName), arraySize(other.arraySize), layout(other.layout), isRowMajorLayout(other.isRowMajorLayout), staticUse(other.staticUse), fields(other.fields) {} InterfaceBlock &InterfaceBlock::operator=(const InterfaceBlock &other) { name = other.name; mappedName = other.mappedName; instanceName = other.instanceName; arraySize = other.arraySize; layout = other.layout; isRowMajorLayout = other.isRowMajorLayout; staticUse = other.staticUse; fields = other.fields; return *this; } std::string InterfaceBlock::fieldPrefix() const { return instanceName.empty() ? "" : name; } } // namespace sh