// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATOR_TRANSLATORGLSL_H_ #define COMPILER_TRANSLATOR_TRANSLATORGLSL_H_ #include "compiler/translator/Compiler.h" class TranslatorGLSL : public TCompiler { public: TranslatorGLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output); protected: void initBuiltInFunctionEmulator(BuiltInFunctionEmulator *emu, int compileOptions) override; virtual void translate(TIntermNode *root, int compileOptions); private: void writeVersion(TIntermNode *root); void writeExtensionBehavior(); }; #endif // COMPILER_TRANSLATOR_TRANSLATORGLSL_H_