// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATOR_TRANSLATORHLSL_H_ #define COMPILER_TRANSLATOR_TRANSLATORHLSL_H_ #include "compiler/translator/Compiler.h" class TranslatorHLSL : public TCompiler { public: TranslatorHLSL(sh::GLenum type, ShShaderSpec spec, ShShaderOutput output); TranslatorHLSL *getAsTranslatorHLSL() override { return this; } bool hasInterfaceBlock(const std::string &interfaceBlockName) const; unsigned int getInterfaceBlockRegister(const std::string &interfaceBlockName) const; bool hasUniform(const std::string &uniformName) const; unsigned int getUniformRegister(const std::string &uniformName) const; protected: void translate(TIntermNode *root, int compileOptions) override; // collectVariables needs to be run always so registers can be assigned. bool shouldCollectVariables(int compileOptions) override { return true; } std::map mInterfaceBlockRegisterMap; std::map mUniformRegisterMap; }; #endif // COMPILER_TRANSLATOR_TRANSLATORHLSL_H_