// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // UtilsHLSL.h: // Utility methods for GLSL to HLSL translation. // #ifndef COMPILER_TRANSLATOR_UTILSHLSL_H_ #define COMPILER_TRANSLATOR_UTILSHLSL_H_ #include #include "compiler/translator/Types.h" #include "angle_gl.h" class TName; namespace sh { // Unique combinations of HLSL Texture type and HLSL Sampler type. enum HLSLTextureSamplerGroup { // Regular samplers HLSL_TEXTURE_2D, HLSL_TEXTURE_MIN = HLSL_TEXTURE_2D, HLSL_TEXTURE_CUBE, HLSL_TEXTURE_2D_ARRAY, HLSL_TEXTURE_3D, HLSL_TEXTURE_2D_INT4, HLSL_TEXTURE_3D_INT4, HLSL_TEXTURE_2D_ARRAY_INT4, HLSL_TEXTURE_2D_UINT4, HLSL_TEXTURE_3D_UINT4, HLSL_TEXTURE_2D_ARRAY_UINT4, // Comparison samplers HLSL_TEXTURE_2D_COMPARISON, HLSL_TEXTURE_CUBE_COMPARISON, HLSL_TEXTURE_2D_ARRAY_COMPARISON, HLSL_COMPARISON_SAMPLER_GROUP_BEGIN = HLSL_TEXTURE_2D_COMPARISON, HLSL_COMPARISON_SAMPLER_GROUP_END = HLSL_TEXTURE_2D_ARRAY_COMPARISON, HLSL_TEXTURE_UNKNOWN, HLSL_TEXTURE_MAX = HLSL_TEXTURE_UNKNOWN }; HLSLTextureSamplerGroup TextureGroup(const TBasicType type); TString TextureString(const HLSLTextureSamplerGroup type); TString TextureString(const TBasicType type); TString TextureGroupSuffix(const HLSLTextureSamplerGroup type); TString TextureGroupSuffix(const TBasicType type); TString TextureTypeSuffix(const TBasicType type); TString SamplerString(const TBasicType type); TString SamplerString(HLSLTextureSamplerGroup type); // Prepends an underscore to avoid naming clashes TString Decorate(const TString &string); TString DecorateIfNeeded(const TName &name); // Decorates and also unmangles the function name TString DecorateFunctionIfNeeded(const TName &name); TString DecorateUniform(const TString &string, const TType &type); TString DecorateField(const TString &string, const TStructure &structure); TString DecoratePrivate(const TString &privateText); TString TypeString(const TType &type); TString StructNameString(const TStructure &structure); TString QualifiedStructNameString(const TStructure &structure, bool useHLSLRowMajorPacking, bool useStd140Packing); TString InterpolationString(TQualifier qualifier); TString QualifierString(TQualifier qualifier); int HLSLTextureCoordsCount(const TBasicType samplerType); } #endif // COMPILER_TRANSLATOR_UTILSHLSL_H_