// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "compiler/translator/VersionGLSL.h" int ShaderOutputTypeToGLSLVersion(ShShaderOutput output) { switch (output) { case SH_GLSL_130_OUTPUT: return GLSL_VERSION_130; case SH_GLSL_140_OUTPUT: return GLSL_VERSION_140; case SH_GLSL_150_CORE_OUTPUT: return GLSL_VERSION_150; case SH_GLSL_330_CORE_OUTPUT: return GLSL_VERSION_330; case SH_GLSL_400_CORE_OUTPUT: return GLSL_VERSION_400; case SH_GLSL_410_CORE_OUTPUT: return GLSL_VERSION_410; case SH_GLSL_420_CORE_OUTPUT: return GLSL_VERSION_420; case SH_GLSL_430_CORE_OUTPUT: return GLSL_VERSION_430; case SH_GLSL_440_CORE_OUTPUT: return GLSL_VERSION_440; case SH_GLSL_450_CORE_OUTPUT: return GLSL_VERSION_450; case SH_GLSL_COMPATIBILITY_OUTPUT: return GLSL_VERSION_110; default: UNREACHABLE(); return 0; } } // We need to scan for the following: // 1. "invariant" keyword: This can occur in both - vertex and fragment shaders // but only at the global scope. // 2. "gl_PointCoord" built-in variable: This can only occur in fragment shader // but inside any scope. // 3. Call to a matrix constructor with another matrix as argument. // (These constructors were reserved in GLSL version 1.10.) // 4. Arrays as "out" function parameters. // GLSL spec section 6.1.1: "When calling a function, expressions that do // not evaluate to l-values cannot be passed to parameters declared as // out or inout." // GLSL 1.1 section 5.8: "Other binary or unary expressions, // non-dereferenced arrays, function names, swizzles with repeated fields, // and constants cannot be l-values." // GLSL 1.2 relaxed the restriction on arrays, section 5.8: "Variables that // are built-in types, entire structures or arrays... are all l-values." // TVersionGLSL::TVersionGLSL(sh::GLenum type, const TPragma &pragma, ShShaderOutput output) : TIntermTraverser(true, false, false) { mVersion = ShaderOutputTypeToGLSLVersion(output); if (pragma.stdgl.invariantAll) { ensureVersionIsAtLeast(GLSL_VERSION_120); } } void TVersionGLSL::visitSymbol(TIntermSymbol *node) { if (node->getSymbol() == "gl_PointCoord") { ensureVersionIsAtLeast(GLSL_VERSION_120); } } bool TVersionGLSL::visitAggregate(Visit, TIntermAggregate *node) { bool visitChildren = true; switch (node->getOp()) { case EOpSequence: // We need to visit sequence children to get to global or inner scope. visitChildren = true; break; case EOpDeclaration: { const TIntermSequence &sequence = *(node->getSequence()); if (sequence.front()->getAsTyped()->getType().isInvariant()) { ensureVersionIsAtLeast(GLSL_VERSION_120); } break; } case EOpInvariantDeclaration: ensureVersionIsAtLeast(GLSL_VERSION_120); break; case EOpParameters: { const TIntermSequence ¶ms = *(node->getSequence()); for (TIntermSequence::const_iterator iter = params.begin(); iter != params.end(); ++iter) { const TIntermTyped *param = (*iter)->getAsTyped(); if (param->isArray()) { TQualifier qualifier = param->getQualifier(); if ((qualifier == EvqOut) || (qualifier == EvqInOut)) { ensureVersionIsAtLeast(GLSL_VERSION_120); break; } } } // Fully processed. No need to visit children. visitChildren = false; break; } case EOpConstructMat2: case EOpConstructMat2x3: case EOpConstructMat2x4: case EOpConstructMat3x2: case EOpConstructMat3: case EOpConstructMat3x4: case EOpConstructMat4x2: case EOpConstructMat4x3: case EOpConstructMat4: { const TIntermSequence &sequence = *(node->getSequence()); if (sequence.size() == 1) { TIntermTyped *typed = sequence.front()->getAsTyped(); if (typed && typed->isMatrix()) { ensureVersionIsAtLeast(GLSL_VERSION_120); } } break; } default: break; } return visitChildren; } void TVersionGLSL::ensureVersionIsAtLeast(int version) { mVersion = std::max(version, mVersion); }