// // Copyright (c) 2011-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // // length_limits.h // #if !defined(__LENGTH_LIMITS_H) #define __LENGTH_LIMITS_H 1 #include "GLSLANG/ShaderLang.h" // These constants are factored out from the rest of the headers to // make it easier to reference them from the compiler sources. size_t GetGlobalMaxTokenSize(ShShaderSpec spec); #endif // !(defined(__LENGTH_LIMITS_H)