// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef COMPILER_TRANSLATOR_UTIL_H_ #define COMPILER_TRANSLATOR_UTIL_H_ #include #include "angle_gl.h" #include #include "compiler/translator/HashNames.h" #include "compiler/translator/Operator.h" #include "compiler/translator/Types.h" // If overflow happens, clamp the value to UINT_MIN or UINT_MAX. // Return false if overflow happens. bool atoi_clamp(const char *str, unsigned int *value); namespace sh { class TSymbolTable; float NumericLexFloat32OutOfRangeToInfinity(const std::string &str); // strtof_clamp is like strtof but // 1. it forces C locale, i.e. forcing '.' as decimal point. // 2. it sets the value to infinity if overflow happens. // 3. str should be guaranteed to be in the valid format for a floating point number as defined // by the grammar in the ESSL 3.00.6 spec section 4.1.4. // Return false if overflow happens. bool strtof_clamp(const std::string &str, float *value); GLenum GLVariableType(const TType &type); GLenum GLVariablePrecision(const TType &type); bool IsVaryingIn(TQualifier qualifier); bool IsVaryingOut(TQualifier qualifier); bool IsVarying(TQualifier qualifier); bool IsGeometryShaderInput(GLenum shaderType, TQualifier qualifier); InterpolationType GetInterpolationType(TQualifier qualifier); // Returns array brackets including size with outermost array size first, as specified in GLSL ES // 3.10 section 4.1.9. TString ArrayString(const TType &type); TString GetTypeName(const TType &type, ShHashFunction64 hashFunction, NameMap *nameMap); TType GetShaderVariableBasicType(const sh::ShaderVariable &var); bool IsBuiltinOutputVariable(TQualifier qualifier); bool IsBuiltinFragmentInputVariable(TQualifier qualifier); bool CanBeInvariantESSL1(TQualifier qualifier); bool CanBeInvariantESSL3OrGreater(TQualifier qualifier); bool IsOutputESSL(ShShaderOutput output); bool IsOutputGLSL(ShShaderOutput output); bool IsOutputHLSL(ShShaderOutput output); bool IsOutputVulkan(ShShaderOutput output); } // namespace sh #endif // COMPILER_TRANSLATOR_UTIL_H_