// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or // index data. Implements GL buffer objects and related functionality. // [OpenGL ES 2.0.24] section 2.9 page 21. #include "libANGLE/Buffer.h" #include "libANGLE/renderer/BufferImpl.h" #include "libANGLE/renderer/Renderer.h" namespace gl { Buffer::Buffer(rx::BufferImpl *impl, GLuint id) : RefCountObject(id), mBuffer(impl), mLabel(), mUsage(GL_STATIC_DRAW), mSize(0), mAccessFlags(0), mAccess(GL_WRITE_ONLY_OES), mMapped(GL_FALSE), mMapPointer(NULL), mMapOffset(0), mMapLength(0) { } Buffer::~Buffer() { SafeDelete(mBuffer); } void Buffer::setLabel(const std::string &label) { mLabel = label; } const std::string &Buffer::getLabel() const { return mLabel; } Error Buffer::bufferData(const void *data, GLsizeiptr size, GLenum usage) { gl::Error error = mBuffer->setData(data, size, usage); if (error.isError()) { return error; } mIndexRangeCache.clear(); mUsage = usage; mSize = size; return error; } Error Buffer::bufferSubData(const void *data, GLsizeiptr size, GLintptr offset) { gl::Error error = mBuffer->setSubData(data, size, offset); if (error.isError()) { return error; } mIndexRangeCache.invalidateRange(static_cast(offset), static_cast(size)); return error; } Error Buffer::copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size) { gl::Error error = mBuffer->copySubData(source->getImplementation(), sourceOffset, destOffset, size); if (error.isError()) { return error; } mIndexRangeCache.invalidateRange(static_cast(destOffset), static_cast(size)); return error; } Error Buffer::map(GLenum access) { ASSERT(!mMapped); Error error = mBuffer->map(access, &mMapPointer); if (error.isError()) { mMapPointer = NULL; return error; } ASSERT(access == GL_WRITE_ONLY_OES); mMapped = GL_TRUE; mMapOffset = 0; mMapLength = mSize; mAccess = access; mAccessFlags = GL_MAP_WRITE_BIT; mIndexRangeCache.clear(); return error; } Error Buffer::mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access) { ASSERT(!mMapped); ASSERT(offset + length <= mSize); Error error = mBuffer->mapRange(offset, length, access, &mMapPointer); if (error.isError()) { mMapPointer = NULL; return error; } mMapped = GL_TRUE; mMapOffset = static_cast(offset); mMapLength = static_cast(length); mAccess = GL_WRITE_ONLY_OES; mAccessFlags = access; // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid // value for GL_BUFFER_ACCESS_OES because it was written against ES2. Since there is // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES, // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called. if ((access & GL_MAP_WRITE_BIT) > 0) { mIndexRangeCache.invalidateRange(static_cast(offset), static_cast(length)); } return error; } Error Buffer::unmap(GLboolean *result) { ASSERT(mMapped); Error error = mBuffer->unmap(result); if (error.isError()) { *result = GL_FALSE; return error; } mMapped = GL_FALSE; mMapPointer = NULL; mMapOffset = 0; mMapLength = 0; mAccess = GL_WRITE_ONLY_OES; mAccessFlags = 0; return error; } void Buffer::onTransformFeedback() { mIndexRangeCache.clear(); } void Buffer::onPixelUnpack() { mIndexRangeCache.clear(); } Error Buffer::getIndexRange(GLenum type, size_t offset, size_t count, bool primitiveRestartEnabled, IndexRange *outRange) const { if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange)) { return gl::Error(GL_NO_ERROR); } Error error = mBuffer->getIndexRange(type, offset, count, primitiveRestartEnabled, outRange); if (error.isError()) { return error; } mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange); return Error(GL_NO_ERROR); } }