// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Buffer.cpp: Implements the gl::Buffer class, representing storage of vertex and/or // index data. Implements GL buffer objects and related functionality. // [OpenGL ES 2.0.24] section 2.9 page 21. #include "libANGLE/Buffer.h" #include "libANGLE/Context.h" #include "libANGLE/renderer/BufferImpl.h" #include "libANGLE/renderer/GLImplFactory.h" namespace gl { BufferState::BufferState() : mLabel(), mUsage(BufferUsage::StaticDraw), mSize(0), mAccessFlags(0), mAccess(GL_WRITE_ONLY_OES), mMapped(GL_FALSE), mMapPointer(nullptr), mMapOffset(0), mMapLength(0) { } BufferState::~BufferState() { } Buffer::Buffer(rx::GLImplFactory *factory, GLuint id) : RefCountObject(id), mImpl(factory->createBuffer(mState)) { } Buffer::~Buffer() { SafeDelete(mImpl); } Error Buffer::onDestroy(const Context *context) { // In tests, mImpl might be null. if (mImpl) mImpl->destroy(context); return NoError(); } void Buffer::setLabel(const std::string &label) { mState.mLabel = label; } const std::string &Buffer::getLabel() const { return mState.mLabel; } Error Buffer::bufferData(const Context *context, BufferBinding target, const void *data, GLsizeiptr size, BufferUsage usage) { const void *dataForImpl = data; // If we are using robust resource init, make sure the buffer starts cleared. // Note: the Context is checked for nullptr because of some testing code. // TODO(jmadill): Investigate lazier clearing. if (context && context->getGLState().isRobustResourceInitEnabled() && !data && size > 0) { angle::MemoryBuffer *scratchBuffer = nullptr; ANGLE_TRY(context->getZeroFilledBuffer(static_cast(size), &scratchBuffer)); dataForImpl = scratchBuffer->data(); } ANGLE_TRY(mImpl->setData(context, target, dataForImpl, size, usage)); mIndexRangeCache.clear(); mState.mUsage = usage; mState.mSize = size; return NoError(); } Error Buffer::bufferSubData(const Context *context, BufferBinding target, const void *data, GLsizeiptr size, GLintptr offset) { ANGLE_TRY(mImpl->setSubData(context, target, data, size, offset)); mIndexRangeCache.invalidateRange(static_cast(offset), static_cast(size)); return NoError(); } Error Buffer::copyBufferSubData(const Context *context, Buffer *source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size) { ANGLE_TRY( mImpl->copySubData(context, source->getImplementation(), sourceOffset, destOffset, size)); mIndexRangeCache.invalidateRange(static_cast(destOffset), static_cast(size)); return NoError(); } Error Buffer::map(const Context *context, GLenum access) { ASSERT(!mState.mMapped); mState.mMapPointer = nullptr; ANGLE_TRY(mImpl->map(context, access, &mState.mMapPointer)); ASSERT(access == GL_WRITE_ONLY_OES); mState.mMapped = GL_TRUE; mState.mMapOffset = 0; mState.mMapLength = mState.mSize; mState.mAccess = access; mState.mAccessFlags = GL_MAP_WRITE_BIT; mIndexRangeCache.clear(); return NoError(); } Error Buffer::mapRange(const Context *context, GLintptr offset, GLsizeiptr length, GLbitfield access) { ASSERT(!mState.mMapped); ASSERT(offset + length <= mState.mSize); mState.mMapPointer = nullptr; ANGLE_TRY(mImpl->mapRange(context, offset, length, access, &mState.mMapPointer)); mState.mMapped = GL_TRUE; mState.mMapOffset = static_cast(offset); mState.mMapLength = static_cast(length); mState.mAccess = GL_WRITE_ONLY_OES; mState.mAccessFlags = access; // The OES_mapbuffer extension states that GL_WRITE_ONLY_OES is the only valid // value for GL_BUFFER_ACCESS_OES because it was written against ES2. Since there is // no update for ES3 and the GL_READ_ONLY and GL_READ_WRITE enums don't exist for ES, // we cannot properly set GL_BUFFER_ACCESS_OES when glMapBufferRange is called. if ((access & GL_MAP_WRITE_BIT) > 0) { mIndexRangeCache.invalidateRange(static_cast(offset), static_cast(length)); } return NoError(); } Error Buffer::unmap(const Context *context, GLboolean *result) { ASSERT(mState.mMapped); *result = GL_FALSE; ANGLE_TRY(mImpl->unmap(context, result)); mState.mMapped = GL_FALSE; mState.mMapPointer = nullptr; mState.mMapOffset = 0; mState.mMapLength = 0; mState.mAccess = GL_WRITE_ONLY_OES; mState.mAccessFlags = 0; return NoError(); } void Buffer::onTransformFeedback() { mIndexRangeCache.clear(); } void Buffer::onPixelUnpack() { mIndexRangeCache.clear(); } Error Buffer::getIndexRange(const gl::Context *context, GLenum type, size_t offset, size_t count, bool primitiveRestartEnabled, IndexRange *outRange) const { if (mIndexRangeCache.findRange(type, offset, count, primitiveRestartEnabled, outRange)) { return NoError(); } ANGLE_TRY( mImpl->getIndexRange(context, type, offset, count, primitiveRestartEnabled, outRange)); mIndexRangeCache.addRange(type, offset, count, primitiveRestartEnabled, *outRange); return NoError(); } } // namespace gl