// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Buffer.h: Defines the gl::Buffer class, representing storage of vertex and/or // index data. Implements GL buffer objects and related functionality. // [OpenGL ES 2.0.24] section 2.9 page 21. #ifndef LIBANGLE_BUFFER_H_ #define LIBANGLE_BUFFER_H_ #include "libANGLE/Error.h" #include "libANGLE/RefCountObject.h" #include "libANGLE/renderer/IndexRangeCache.h" #include "common/angleutils.h" namespace rx { class BufferImpl; }; namespace gl { class Buffer : public RefCountObject { public: Buffer(rx::BufferImpl *impl, GLuint id); virtual ~Buffer(); Error bufferData(const void *data, GLsizeiptr size, GLenum usage); Error bufferSubData(const void *data, GLsizeiptr size, GLintptr offset); Error copyBufferSubData(Buffer* source, GLintptr sourceOffset, GLintptr destOffset, GLsizeiptr size); Error mapRange(GLintptr offset, GLsizeiptr length, GLbitfield access); Error unmap(); GLenum getUsage() const { return mUsage; } GLint getAccessFlags() const { return mAccessFlags; } GLboolean isMapped() const { return mMapped; } GLvoid *getMapPointer() const { return mMapPointer; } GLint64 getMapOffset() const { return mMapOffset; } GLint64 getMapLength() const { return mMapLength; } GLint64 getSize() const { return mSize; } rx::BufferImpl *getImplementation() const { return mBuffer; } rx::IndexRangeCache *getIndexRangeCache() { return &mIndexRangeCache; } const rx::IndexRangeCache *getIndexRangeCache() const { return &mIndexRangeCache; } private: rx::BufferImpl *mBuffer; GLenum mUsage; GLint64 mSize; GLint mAccessFlags; GLboolean mMapped; GLvoid *mMapPointer; GLint64 mMapOffset; GLint64 mMapLength; rx::IndexRangeCache mIndexRangeCache; }; } #endif // LIBANGLE_BUFFER_H_