// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "libANGLE/Caps.h" #include "common/debug.h" #include "common/angleutils.h" #include "angle_gl.h" #include #include static void InsertExtensionString(const std::string &extension, bool supported, std::vector *extensionVector) { if (supported) { extensionVector->push_back(extension); } } namespace gl { TextureCaps::TextureCaps() : texturable(false), filterable(false), renderable(false), sampleCounts() { } GLuint TextureCaps::getMaxSamples() const { return !sampleCounts.empty() ? *sampleCounts.rbegin() : 0; } GLuint TextureCaps::getNearestSamples(GLuint requestedSamples) const { if (requestedSamples == 0) { return 0; } for (SupportedSampleSet::const_iterator i = sampleCounts.begin(); i != sampleCounts.end(); i++) { GLuint samples = *i; if (samples >= requestedSamples) { return samples; } } return 0; } void TextureCapsMap::insert(GLenum internalFormat, const TextureCaps &caps) { mCapsMap.insert(std::make_pair(internalFormat, caps)); } void TextureCapsMap::remove(GLenum internalFormat) { InternalFormatToCapsMap::iterator i = mCapsMap.find(internalFormat); if (i != mCapsMap.end()) { mCapsMap.erase(i); } } const TextureCaps &TextureCapsMap::get(GLenum internalFormat) const { static TextureCaps defaultUnsupportedTexture; InternalFormatToCapsMap::const_iterator iter = mCapsMap.find(internalFormat); return (iter != mCapsMap.end()) ? iter->second : defaultUnsupportedTexture; } TextureCapsMap::const_iterator TextureCapsMap::begin() const { return mCapsMap.begin(); } TextureCapsMap::const_iterator TextureCapsMap::end() const { return mCapsMap.end(); } size_t TextureCapsMap::size() const { return mCapsMap.size(); } Extensions::Extensions() : elementIndexUint(false), packedDepthStencil(false), getProgramBinary(false), rgb8rgba8(false), textureFormatBGRA8888(false), readFormatBGRA(false), pixelBufferObject(false), mapBuffer(false), mapBufferRange(false), textureHalfFloat(false), textureHalfFloatLinear(false), textureFloat(false), textureFloatLinear(false), textureRG(false), textureCompressionDXT1(false), textureCompressionDXT3(false), textureCompressionDXT5(false), depthTextures(false), textureNPOT(false), drawBuffers(false), textureStorage(false), textureFilterAnisotropic(false), maxTextureAnisotropy(false), occlusionQueryBoolean(false), fence(false), timerQuery(false), robustness(false), blendMinMax(false), framebufferBlit(false), framebufferMultisample(false), instancedArrays(false), packReverseRowOrder(false), standardDerivatives(false), shaderTextureLOD(false), shaderFramebufferFetch(false), ARMshaderFramebufferFetch(false), NVshaderFramebufferFetch(false), fragDepth(false), textureUsage(false), translatedShaderSource(false), colorBufferFloat(false) { } std::vector Extensions::getStrings() const { std::vector extensionStrings; // | Extension name | Supported flag | Output vector | InsertExtensionString("GL_OES_element_index_uint", elementIndexUint, &extensionStrings); InsertExtensionString("GL_OES_packed_depth_stencil", packedDepthStencil, &extensionStrings); InsertExtensionString("GL_OES_get_program_binary", getProgramBinary, &extensionStrings); InsertExtensionString("GL_OES_rgb8_rgba8", rgb8rgba8, &extensionStrings); InsertExtensionString("GL_EXT_texture_format_BGRA8888", textureFormatBGRA8888, &extensionStrings); InsertExtensionString("GL_EXT_read_format_bgra", readFormatBGRA, &extensionStrings); InsertExtensionString("GL_NV_pixel_buffer_object", pixelBufferObject, &extensionStrings); InsertExtensionString("GL_OES_mapbuffer", mapBuffer, &extensionStrings); InsertExtensionString("GL_EXT_map_buffer_range", mapBufferRange, &extensionStrings); InsertExtensionString("GL_OES_texture_half_float", textureHalfFloat, &extensionStrings); InsertExtensionString("GL_OES_texture_half_float_linear", textureHalfFloatLinear, &extensionStrings); InsertExtensionString("GL_OES_texture_float", textureFloat, &extensionStrings); InsertExtensionString("GL_OES_texture_float_linear", textureFloatLinear, &extensionStrings); InsertExtensionString("GL_EXT_texture_rg", textureRG, &extensionStrings); InsertExtensionString("GL_EXT_texture_compression_dxt1", textureCompressionDXT1, &extensionStrings); InsertExtensionString("GL_ANGLE_texture_compression_dxt3", textureCompressionDXT3, &extensionStrings); InsertExtensionString("GL_ANGLE_texture_compression_dxt5", textureCompressionDXT5, &extensionStrings); InsertExtensionString("GL_EXT_sRGB", sRGB, &extensionStrings); InsertExtensionString("GL_ANGLE_depth_texture", depthTextures, &extensionStrings); InsertExtensionString("GL_EXT_texture_storage", textureStorage, &extensionStrings); InsertExtensionString("GL_OES_texture_npot", textureNPOT, &extensionStrings); InsertExtensionString("GL_EXT_draw_buffers", drawBuffers, &extensionStrings); InsertExtensionString("GL_EXT_texture_filter_anisotropic", textureFilterAnisotropic, &extensionStrings); InsertExtensionString("GL_EXT_occlusion_query_boolean", occlusionQueryBoolean, &extensionStrings); InsertExtensionString("GL_NV_fence", fence, &extensionStrings); InsertExtensionString("GL_ANGLE_timer_query", timerQuery, &extensionStrings); InsertExtensionString("GL_EXT_robustness", robustness, &extensionStrings); InsertExtensionString("GL_EXT_blend_minmax", blendMinMax, &extensionStrings); InsertExtensionString("GL_ANGLE_framebuffer_blit", framebufferBlit, &extensionStrings); InsertExtensionString("GL_ANGLE_framebuffer_multisample", framebufferMultisample, &extensionStrings); InsertExtensionString("GL_ANGLE_instanced_arrays", instancedArrays, &extensionStrings); InsertExtensionString("GL_ANGLE_pack_reverse_row_order", packReverseRowOrder, &extensionStrings); InsertExtensionString("GL_OES_standard_derivatives", standardDerivatives, &extensionStrings); InsertExtensionString("GL_EXT_shader_texture_lod", shaderTextureLOD, &extensionStrings); InsertExtensionString("GL_NV_shader_framebuffer_fetch", NVshaderFramebufferFetch, &extensionStrings); InsertExtensionString("GL_ARM_shader_framebuffer_fetch", ARMshaderFramebufferFetch,&extensionStrings); InsertExtensionString("GL_EXT_shader_framebuffer_fetch", shaderFramebufferFetch, &extensionStrings); InsertExtensionString("GL_EXT_frag_depth", fragDepth, &extensionStrings); InsertExtensionString("GL_ANGLE_texture_usage", textureUsage, &extensionStrings); InsertExtensionString("GL_ANGLE_translated_shader_source", translatedShaderSource, &extensionStrings); InsertExtensionString("GL_EXT_color_buffer_float", colorBufferFloat, &extensionStrings); return extensionStrings; } static bool GetFormatSupport(const TextureCapsMap &textureCaps, const std::vector &requiredFormats, bool requiresTexturing, bool requiresFiltering, bool requiresRendering) { for (size_t i = 0; i < requiredFormats.size(); i++) { const TextureCaps &cap = textureCaps.get(requiredFormats[i]); if (requiresTexturing && !cap.texturable) { return false; } if (requiresFiltering && !cap.filterable) { return false; } if (requiresRendering && !cap.renderable) { return false; } } return true; } // Checks for GL_OES_rgb8_rgba8 support static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCaps) { std::vector requiredFormats; requiredFormats.push_back(GL_RGB8); requiredFormats.push_back(GL_RGBA8); return GetFormatSupport(textureCaps, requiredFormats, true, true, true); } // Checks for GL_EXT_texture_format_BGRA8888 support static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps) { std::vector requiredFormats; requiredFormats.push_back(GL_BGRA8_EXT); return GetFormatSupport(textureCaps, requiredFormats, true, true, true); } // Checks for GL_OES_texture_half_float support static bool DetermineHalfFloatTextureSupport(const TextureCapsMap &textureCaps) { std::vector requiredFormats; requiredFormats.push_back(GL_RGB16F); requiredFormats.push_back(GL_RGBA16F); return GetFormatSupport(textureCaps, requiredFormats, true, false, true); } // Checks for GL_OES_texture_half_float_linear support static bool DetermineHalfFloatTextureFilteringSupport(const TextureCapsMap &textureCaps) { std::vector requiredFormats; requiredFormats.push_back(GL_RGB16F); requiredFormats.push_back(GL_RGBA16F); return GetFormatSupport(textureCaps, requiredFormats, true, true, false); } // Checks for GL_OES_texture_float support static bool DetermineFloatTextureSupport(const TextureCapsMap &textureCaps) { std::vector requiredFormats; requiredFormats.push_back(GL_RGB32F); requiredFormats.push_back(GL_RGBA32F); return GetFormatSupport(textureCaps, requiredFormats, true, false, true); } // Checks for GL_OES_texture_float_linear support static bool DetermineFloatTextureFilteringSupport(const TextureCapsMap &textureCaps) { std::vector requiredFormats; requiredFormats.push_back(GL_RGB32F); requiredFormats.push_back(GL_RGBA32F); return GetFormatSupport(textureCaps, requiredFormats, true, true, false); } // Checks for GL_EXT_texture_rg support static bool DetermineRGTextureSupport(const TextureCapsMap &textureCaps, bool checkHalfFloatFormats, bool checkFloatFormats) { std::vector requiredFormats; requiredFormats.push_back(GL_R8); requiredFormats.push_back(GL_RG8); if (checkHalfFloatFormats) { requiredFormats.push_back(GL_R16F); requiredFormats.push_back(GL_RG16F); } if (checkFloatFormats) { requiredFormats.push_back(GL_R32F); requiredFormats.push_back(GL_RG32F); } return GetFormatSupport(textureCaps, requiredFormats, true, true, false); } // Check for GL_EXT_texture_compression_dxt1 static bool DetermineDXT1TextureSupport(const TextureCapsMap &textureCaps) { std::vector requiredFormats; requiredFormats.push_back(GL_COMPRESSED_RGB_S3TC_DXT1_EXT); requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT1_EXT); return GetFormatSupport(textureCaps, requiredFormats, true, true, false); } // Check for GL_ANGLE_texture_compression_dxt3 static bool DetermineDXT3TextureSupport(const TextureCapsMap &textureCaps) { std::vector requiredFormats; requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE); return GetFormatSupport(textureCaps, requiredFormats, true, true, false); } // Check for GL_ANGLE_texture_compression_dxt5 static bool DetermineDXT5TextureSupport(const TextureCapsMap &textureCaps) { std::vector requiredFormats; requiredFormats.push_back(GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE); return GetFormatSupport(textureCaps, requiredFormats, true, true, false); } // Check for GL_ANGLE_texture_compression_dxt5 static bool DetermineSRGBTextureSupport(const TextureCapsMap &textureCaps) { std::vector requiredFilterFormats; requiredFilterFormats.push_back(GL_SRGB8); requiredFilterFormats.push_back(GL_SRGB8_ALPHA8); std::vector requiredRenderFormats; requiredRenderFormats.push_back(GL_SRGB8_ALPHA8); return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false) && GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true); } // Check for GL_ANGLE_depth_texture static bool DetermineDepthTextureSupport(const TextureCapsMap &textureCaps) { std::vector requiredFormats; requiredFormats.push_back(GL_DEPTH_COMPONENT16); requiredFormats.push_back(GL_DEPTH_COMPONENT32_OES); requiredFormats.push_back(GL_DEPTH24_STENCIL8_OES); return GetFormatSupport(textureCaps, requiredFormats, true, true, true); } // Check for GL_EXT_color_buffer_float static bool DetermineColorBufferFloatSupport(const TextureCapsMap &textureCaps) { std::vector requiredFormats; requiredFormats.push_back(GL_R16F); requiredFormats.push_back(GL_RG16F); requiredFormats.push_back(GL_RGBA16F); requiredFormats.push_back(GL_R32F); requiredFormats.push_back(GL_RG32F); requiredFormats.push_back(GL_RGBA32F); requiredFormats.push_back(GL_R11F_G11F_B10F); return GetFormatSupport(textureCaps, requiredFormats, true, false, true); } void Extensions::setTextureExtensionSupport(const TextureCapsMap &textureCaps) { rgb8rgba8 = DetermineRGB8AndRGBA8TextureSupport(textureCaps); textureFormatBGRA8888 = DetermineBGRA8TextureSupport(textureCaps); textureHalfFloat = DetermineHalfFloatTextureSupport(textureCaps); textureHalfFloatLinear = DetermineHalfFloatTextureFilteringSupport(textureCaps); textureFloat = DetermineFloatTextureSupport(textureCaps); textureFloatLinear = DetermineFloatTextureFilteringSupport(textureCaps); textureRG = DetermineRGTextureSupport(textureCaps, textureHalfFloat, textureFloat); textureCompressionDXT1 = DetermineDXT1TextureSupport(textureCaps); textureCompressionDXT3 = DetermineDXT3TextureSupport(textureCaps); textureCompressionDXT5 = DetermineDXT5TextureSupport(textureCaps); sRGB = DetermineSRGBTextureSupport(textureCaps); depthTextures = DetermineDepthTextureSupport(textureCaps); colorBufferFloat = DetermineColorBufferFloatSupport(textureCaps); } TypePrecision::TypePrecision() { range[0] = 0; range[1] = 0; precision = 0; } void TypePrecision::setIEEEFloat() { range[0] = 127; range[1] = 127; precision = 23; } void TypePrecision::setTwosComplementInt(unsigned int bits) { range[0] = GLint(bits) - 1; range[1] = GLint(bits) - 2; precision = 0; } void TypePrecision::setSimulatedInt(unsigned int r) { range[0] = GLint(r); range[1] = GLint(r); precision = 0; } void TypePrecision::get(GLint *returnRange, GLint *returnPrecision) const { returnRange[0] = range[0]; returnRange[1] = range[1]; *returnPrecision = precision; } Caps::Caps() : maxElementIndex(0), max3DTextureSize(0), max2DTextureSize(0), maxArrayTextureLayers(0), maxLODBias(0), maxCubeMapTextureSize(0), maxRenderbufferSize(0), maxDrawBuffers(0), maxColorAttachments(0), maxViewportWidth(0), maxViewportHeight(0), minAliasedPointSize(0), maxAliasedPointSize(0), minAliasedLineWidth(0), // Table 6.29 maxElementsIndices(0), maxElementsVertices(0), maxServerWaitTimeout(0), // Table 6.31 maxVertexAttributes(0), maxVertexUniformComponents(0), maxVertexUniformVectors(0), maxVertexUniformBlocks(0), maxVertexOutputComponents(0), maxVertexTextureImageUnits(0), // Table 6.32 maxFragmentUniformComponents(0), maxFragmentUniformVectors(0), maxFragmentUniformBlocks(0), maxFragmentInputComponents(0), maxTextureImageUnits(0), minProgramTexelOffset(0), maxProgramTexelOffset(0), maxUniformBufferBindings(0), maxUniformBlockSize(0), uniformBufferOffsetAlignment(0), maxCombinedUniformBlocks(0), maxCombinedVertexUniformComponents(0), maxCombinedFragmentUniformComponents(0), maxVaryingComponents(0), maxVaryingVectors(0), maxCombinedTextureImageUnits(0), maxTransformFeedbackInterleavedComponents(0), maxTransformFeedbackSeparateAttributes(0), maxTransformFeedbackSeparateComponents(0) { } } namespace egl { Caps::Caps() : textureNPOT(false) { } DisplayExtensions::DisplayExtensions() : createContextRobustness(false), d3dShareHandleClientBuffer(false), surfaceD3DTexture2DShareHandle(false), querySurfacePointer(false), windowFixedSize(false), postSubBuffer(false), createContext(false) { } std::vector DisplayExtensions::getStrings() const { std::vector extensionStrings; // | Extension name | Supported flag | Output vector | InsertExtensionString("EGL_EXT_create_context_robustness", createContextRobustness, &extensionStrings); InsertExtensionString("EGL_ANGLE_d3d_share_handle_client_buffer", d3dShareHandleClientBuffer, &extensionStrings); InsertExtensionString("EGL_ANGLE_surface_d3d_texture_2d_share_handle", surfaceD3DTexture2DShareHandle, &extensionStrings); InsertExtensionString("EGL_ANGLE_query_surface_pointer", querySurfacePointer, &extensionStrings); InsertExtensionString("EGL_ANGLE_window_fixed_size", windowFixedSize, &extensionStrings); InsertExtensionString("EGL_NV_post_sub_buffer", postSubBuffer, &extensionStrings); InsertExtensionString("EGL_KHR_create_context", createContext, &extensionStrings); return extensionStrings; } ClientExtensions::ClientExtensions() : clientExtensions(false), platformBase(false), platformANGLE(false), platformANGLED3D(false), platformANGLEOpenGL(false) { } std::vector ClientExtensions::getStrings() const { std::vector extensionStrings; // | Extension name | Supported flag | Output vector | InsertExtensionString("EGL_EXT_client_extensions", clientExtensions, &extensionStrings); InsertExtensionString("EGL_EXT_platform_base", platformBase, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle", platformANGLE, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle_d3d", platformANGLED3D, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle_opengl", platformANGLEOpenGL, &extensionStrings); return extensionStrings; } }