// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #include "libANGLE/Caps.h" #include "common/debug.h" #include "common/angleutils.h" #include "libANGLE/formatutils.h" #include "angle_gl.h" #include #include static void InsertExtensionString(const std::string &extension, bool supported, std::vector *extensionVector) { if (supported) { extensionVector->push_back(extension); } } namespace gl { TextureCaps::TextureCaps() : texturable(false), filterable(false), renderable(false), sampleCounts() { } TextureCaps::TextureCaps(const TextureCaps &other) = default; TextureCaps::~TextureCaps() = default; GLuint TextureCaps::getMaxSamples() const { return !sampleCounts.empty() ? *sampleCounts.rbegin() : 0; } GLuint TextureCaps::getNearestSamples(GLuint requestedSamples) const { if (requestedSamples == 0) { return 0; } for (SupportedSampleSet::const_iterator i = sampleCounts.begin(); i != sampleCounts.end(); i++) { GLuint samples = *i; if (samples >= requestedSamples) { return samples; } } return 0; } TextureCaps GenerateMinimumTextureCaps(GLenum sizedInternalFormat, const Version &clientVersion, const Extensions &extensions) { TextureCaps caps; const InternalFormat &internalFormatInfo = GetSizedInternalFormatInfo(sizedInternalFormat); caps.texturable = internalFormatInfo.textureSupport(clientVersion, extensions); caps.renderable = internalFormatInfo.renderSupport(clientVersion, extensions); caps.filterable = internalFormatInfo.filterSupport(clientVersion, extensions); caps.sampleCounts.insert(0); if (internalFormatInfo.isRequiredRenderbufferFormat(clientVersion)) { if ((clientVersion.major >= 3 && clientVersion.minor >= 1) || (clientVersion.major >= 3 && internalFormatInfo.componentType != GL_UNSIGNED_INT && internalFormatInfo.componentType != GL_INT)) { caps.sampleCounts.insert(4); } } return caps; } TextureCapsMap::TextureCapsMap() { } TextureCapsMap::~TextureCapsMap() { } void TextureCapsMap::insert(GLenum internalFormat, const TextureCaps &caps) { angle::Format::ID formatID = angle::Format::InternalFormatToID(internalFormat); get(formatID) = caps; } void TextureCapsMap::clear() { mFormatData.fill(TextureCaps()); } const TextureCaps &TextureCapsMap::get(GLenum internalFormat) const { angle::Format::ID formatID = angle::Format::InternalFormatToID(internalFormat); return get(formatID); } const TextureCaps &TextureCapsMap::get(angle::Format::ID formatID) const { return mFormatData[static_cast(formatID)]; } TextureCaps &TextureCapsMap::get(angle::Format::ID formatID) { return mFormatData[static_cast(formatID)]; } void TextureCapsMap::set(angle::Format::ID formatID, const TextureCaps &caps) { get(formatID) = caps; } void InitMinimumTextureCapsMap(const Version &clientVersion, const Extensions &extensions, TextureCapsMap *capsMap) { for (GLenum internalFormat : GetAllSizedInternalFormats()) { capsMap->insert(internalFormat, GenerateMinimumTextureCaps(internalFormat, clientVersion, extensions)); } } Extensions::Extensions() : elementIndexUint(false), packedDepthStencil(false), getProgramBinary(false), rgb8rgba8(false), textureFormatBGRA8888(false), readFormatBGRA(false), pixelBufferObject(false), mapBuffer(false), mapBufferRange(false), colorBufferHalfFloat(false), textureHalfFloat(false), textureHalfFloatLinear(false), textureFloat(false), textureFloatLinear(false), textureRG(false), textureCompressionDXT1(false), textureCompressionDXT3(false), textureCompressionDXT5(false), textureCompressionS3TCsRGB(false), textureCompressionASTCHDR(false), textureCompressionASTCLDR(false), compressedETC1RGB8Texture(false), sRGB(false), depthTextures(false), depth32(false), textureStorage(false), textureNPOT(false), drawBuffers(false), textureFilterAnisotropic(false), maxTextureAnisotropy(0.0f), occlusionQueryBoolean(false), fence(false), disjointTimerQuery(false), queryCounterBitsTimeElapsed(0), queryCounterBitsTimestamp(0), robustness(false), robustBufferAccessBehavior(false), blendMinMax(false), framebufferBlit(false), framebufferMultisample(false), instancedArrays(false), packReverseRowOrder(false), standardDerivatives(false), shaderTextureLOD(false), fragDepth(false), multiview(false), maxViews(1u), textureUsage(false), translatedShaderSource(false), fboRenderMipmap(false), discardFramebuffer(false), debugMarker(false), eglImage(false), eglImageExternal(false), eglImageExternalEssl3(false), eglStreamConsumerExternal(false), unpackSubimage(false), packSubimage(false), vertexArrayObject(false), debug(false), maxDebugMessageLength(0), maxDebugLoggedMessages(0), maxDebugGroupStackDepth(0), maxLabelLength(0), noError(false), lossyETCDecode(false), bindUniformLocation(false), syncQuery(false), copyTexture(false), copyCompressedTexture(false), webglCompatibility(false), requestExtension(false), bindGeneratesResource(false), robustClientMemory(false), textureSRGBDecode(false), sRGBWriteControl(false), colorBufferFloatRGB(false), colorBufferFloatRGBA(false), colorBufferFloat(false), multisampleCompatibility(false), framebufferMixedSamples(false), textureNorm16(false), pathRendering(false), surfacelessContext(false), clientArrays(false), robustResourceInitialization(false), programCacheControl(false), textureRectangle(false), geometryShader(false), maxGeometryOutputVertices(0), maxGeometryShaderInvocations(0) { } std::vector Extensions::getStrings() const { std::vector extensionStrings; for (const auto &extensionInfo : GetExtensionInfoMap()) { if (this->*(extensionInfo.second.ExtensionsMember)) { extensionStrings.push_back(extensionInfo.first); } } return extensionStrings; } Limitations::Limitations() : noFrontFacingSupport(false), noSampleAlphaToCoverageSupport(false), attributeZeroRequiresZeroDivisorInEXT(false), noSeparateStencilRefsAndMasks(false), shadersRequireIndexedLoopValidation(false), noSimultaneousConstantColorAndAlphaBlendFunc(false) { } static bool GetFormatSupportBase(const TextureCapsMap &textureCaps, const GLenum *requiredFormats, size_t requiredFormatsSize, bool requiresTexturing, bool requiresFiltering, bool requiresRendering) { for (size_t i = 0; i < requiredFormatsSize; i++) { const TextureCaps &cap = textureCaps.get(requiredFormats[i]); if (requiresTexturing && !cap.texturable) { return false; } if (requiresFiltering && !cap.filterable) { return false; } if (requiresRendering && !cap.renderable) { return false; } } return true; } template static bool GetFormatSupport(const TextureCapsMap &textureCaps, const GLenum (&requiredFormats)[N], bool requiresTexturing, bool requiresFiltering, bool requiresRendering) { return GetFormatSupportBase(textureCaps, requiredFormats, N, requiresTexturing, requiresFiltering, requiresRendering); } // Check for GL_OES_packed_depth_stencil static bool DeterminePackedDepthStencilSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_DEPTH24_STENCIL8, }; return GetFormatSupport(textureCaps, requiredFormats, false, false, true); } // Checks for GL_OES_rgb8_rgba8 support static bool DetermineRGB8AndRGBA8TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_RGB8, GL_RGBA8, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, true); } // Checks for GL_EXT_texture_format_BGRA8888 support static bool DetermineBGRA8TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_BGRA8_EXT, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, true); } // Checks for GL_OES_color_buffer_half_float support static bool DetermineColorBufferHalfFloatSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_RGBA16F, GL_RGB16F, GL_RG16F, GL_R16F, }; return GetFormatSupport(textureCaps, requiredFormats, true, false, true); } // Checks for GL_OES_texture_half_float support static bool DetermineHalfFloatTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_RGB16F, GL_RGBA16F, }; return GetFormatSupport(textureCaps, requiredFormats, true, false, false); } // Checks for GL_OES_texture_half_float_linear support static bool DetermineHalfFloatTextureFilteringSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_RGB16F, GL_RGBA16F, }; return DetermineHalfFloatTextureSupport(textureCaps) && GetFormatSupport(textureCaps, requiredFormats, true, true, false); } // Checks for GL_OES_texture_float support static bool DetermineFloatTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_RGB32F, GL_RGBA32F, }; return GetFormatSupport(textureCaps, requiredFormats, true, false, false); } // Checks for GL_OES_texture_float_linear support static bool DetermineFloatTextureFilteringSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_RGB32F, GL_RGBA32F, }; return DetermineFloatTextureSupport(textureCaps) && GetFormatSupport(textureCaps, requiredFormats, true, true, false); } // Checks for GL_EXT_texture_rg support static bool DetermineRGHalfFloatTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_R16F, GL_RG16F, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false); } static bool DetermineRGFloatTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_R32F, GL_RG32F, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false); } static bool DetermineRGTextureSupport(const TextureCapsMap &textureCaps, bool checkHalfFloatFormats, bool checkFloatFormats) { if (checkHalfFloatFormats && !DetermineRGHalfFloatTextureSupport(textureCaps)) { return false; } if (checkFloatFormats && !DetermineRGFloatTextureSupport(textureCaps)) { return false; } constexpr GLenum requiredFormats[] = { GL_R8, GL_RG8, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false); } // Check for GL_EXT_texture_compression_dxt1 static bool DetermineDXT1TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_RGB_S3TC_DXT1_EXT, GL_COMPRESSED_RGBA_S3TC_DXT1_EXT, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false); } // Check for GL_ANGLE_texture_compression_dxt3 static bool DetermineDXT3TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false); } // Check for GL_ANGLE_texture_compression_dxt5 static bool DetermineDXT5TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false); } // Check for GL_EXT_texture_compression_s3tc_srgb static bool DetermineS3TCsRGBTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_SRGB_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT, GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false); } // Check for GL_KHR_texture_compression_astc_hdr and GL_KHR_texture_compression_astc_ldr static bool DetermineASTCTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_COMPRESSED_RGBA_ASTC_4x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x4_KHR, GL_COMPRESSED_RGBA_ASTC_5x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x5_KHR, GL_COMPRESSED_RGBA_ASTC_6x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x5_KHR, GL_COMPRESSED_RGBA_ASTC_8x6_KHR, GL_COMPRESSED_RGBA_ASTC_8x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x5_KHR, GL_COMPRESSED_RGBA_ASTC_10x6_KHR, GL_COMPRESSED_RGBA_ASTC_10x8_KHR, GL_COMPRESSED_RGBA_ASTC_10x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x10_KHR, GL_COMPRESSED_RGBA_ASTC_12x12_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR, GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false); } // Check for GL_ETC1_RGB8_OES static bool DetermineETC1RGB8TextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_ETC1_RGB8_OES, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, false); } // Check for GL_ANGLE_texture_compression_dxt5 static bool DetermineSRGBTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFilterFormats[] = { GL_SRGB8, GL_SRGB8_ALPHA8, }; constexpr GLenum requiredRenderFormats[] = { GL_SRGB8_ALPHA8, }; return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false) && GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true); } // Check for GL_ANGLE_depth_texture static bool DetermineDepthTextureSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_DEPTH_COMPONENT16, GL_DEPTH_COMPONENT32_OES, GL_DEPTH24_STENCIL8_OES, }; return GetFormatSupport(textureCaps, requiredFormats, true, true, true); } // Check for GL_OES_depth32 static bool DetermineDepth32Support(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_DEPTH_COMPONENT32_OES, }; return GetFormatSupport(textureCaps, requiredFormats, false, false, true); } // Check for GL_CHROMIUM_color_buffer_float_rgb static bool DetermineColorBufferFloatRGBSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_RGB32F, }; return GetFormatSupport(textureCaps, requiredFormats, true, false, true); } // Check for GL_CHROMIUM_color_buffer_float_rgba static bool DetermineColorBufferFloatRGBASupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_RGBA32F, }; return GetFormatSupport(textureCaps, requiredFormats, true, false, true); } // Check for GL_EXT_color_buffer_float static bool DetermineColorBufferFloatSupport(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFormats[] = { GL_R16F, GL_RG16F, GL_RGBA16F, GL_R32F, GL_RG32F, GL_RGBA32F, GL_R11F_G11F_B10F, }; return GetFormatSupport(textureCaps, requiredFormats, true, false, true); } // Check for GL_EXT_texture_norm16 static bool DetermineTextureNorm16Support(const TextureCapsMap &textureCaps) { constexpr GLenum requiredFilterFormats[] = { GL_R16_EXT, GL_RG16_EXT, GL_RGB16_EXT, GL_RGBA16_EXT, GL_R16_SNORM_EXT, GL_RG16_SNORM_EXT, GL_RGB16_SNORM_EXT, GL_RGBA16_SNORM_EXT, }; constexpr GLenum requiredRenderFormats[] = { GL_R16_EXT, GL_RG16_EXT, GL_RGBA16_EXT, }; return GetFormatSupport(textureCaps, requiredFilterFormats, true, true, false) && GetFormatSupport(textureCaps, requiredRenderFormats, true, false, true); } void Extensions::setTextureExtensionSupport(const TextureCapsMap &textureCaps) { packedDepthStencil = DeterminePackedDepthStencilSupport(textureCaps); rgb8rgba8 = DetermineRGB8AndRGBA8TextureSupport(textureCaps); textureFormatBGRA8888 = DetermineBGRA8TextureSupport(textureCaps); colorBufferHalfFloat = DetermineColorBufferHalfFloatSupport(textureCaps); textureHalfFloat = DetermineHalfFloatTextureSupport(textureCaps); textureHalfFloatLinear = DetermineHalfFloatTextureFilteringSupport(textureCaps); textureFloat = DetermineFloatTextureSupport(textureCaps); textureFloatLinear = DetermineFloatTextureFilteringSupport(textureCaps); textureRG = DetermineRGTextureSupport(textureCaps, textureHalfFloat, textureFloat); textureCompressionDXT1 = DetermineDXT1TextureSupport(textureCaps); textureCompressionDXT3 = DetermineDXT3TextureSupport(textureCaps); textureCompressionDXT5 = DetermineDXT5TextureSupport(textureCaps); textureCompressionS3TCsRGB = DetermineS3TCsRGBTextureSupport(textureCaps); textureCompressionASTCHDR = DetermineASTCTextureSupport(textureCaps); textureCompressionASTCLDR = textureCompressionASTCHDR; compressedETC1RGB8Texture = DetermineETC1RGB8TextureSupport(textureCaps); sRGB = DetermineSRGBTextureSupport(textureCaps); depthTextures = DetermineDepthTextureSupport(textureCaps); depth32 = DetermineDepth32Support(textureCaps); colorBufferFloatRGB = DetermineColorBufferFloatRGBSupport(textureCaps); colorBufferFloatRGBA = DetermineColorBufferFloatRGBASupport(textureCaps); colorBufferFloat = DetermineColorBufferFloatSupport(textureCaps); textureNorm16 = DetermineTextureNorm16Support(textureCaps); } const ExtensionInfoMap &GetExtensionInfoMap() { auto buildExtensionInfoMap = []() { auto enableableExtension = [](ExtensionInfo::ExtensionBool member) { ExtensionInfo info; info.Requestable = true; info.ExtensionsMember = member; return info; }; auto esOnlyExtension = [](ExtensionInfo::ExtensionBool member) { ExtensionInfo info; info.ExtensionsMember = member; return info; }; // clang-format off ExtensionInfoMap map; map["GL_OES_element_index_uint"] = enableableExtension(&Extensions::elementIndexUint); map["GL_OES_packed_depth_stencil"] = esOnlyExtension(&Extensions::packedDepthStencil); map["GL_OES_get_program_binary"] = enableableExtension(&Extensions::getProgramBinary); map["GL_OES_rgb8_rgba8"] = enableableExtension(&Extensions::rgb8rgba8); map["GL_EXT_texture_format_BGRA8888"] = enableableExtension(&Extensions::textureFormatBGRA8888); map["GL_EXT_read_format_bgra"] = esOnlyExtension(&Extensions::readFormatBGRA); map["GL_NV_pixel_buffer_object"] = enableableExtension(&Extensions::pixelBufferObject); map["GL_OES_mapbuffer"] = enableableExtension(&Extensions::mapBuffer); map["GL_EXT_map_buffer_range"] = enableableExtension(&Extensions::mapBufferRange); map["GL_EXT_color_buffer_half_float"] = enableableExtension(&Extensions::colorBufferHalfFloat); map["GL_OES_texture_half_float"] = enableableExtension(&Extensions::textureHalfFloat); map["GL_OES_texture_half_float_linear"] = enableableExtension(&Extensions::textureHalfFloatLinear); map["GL_OES_texture_float"] = enableableExtension(&Extensions::textureFloat); map["GL_OES_texture_float_linear"] = enableableExtension(&Extensions::textureFloatLinear); map["GL_EXT_texture_rg"] = enableableExtension(&Extensions::textureRG); map["GL_EXT_texture_compression_dxt1"] = enableableExtension(&Extensions::textureCompressionDXT1); map["GL_ANGLE_texture_compression_dxt3"] = enableableExtension(&Extensions::textureCompressionDXT3); map["GL_ANGLE_texture_compression_dxt5"] = enableableExtension(&Extensions::textureCompressionDXT5); map["GL_EXT_texture_compression_s3tc_srgb"] = enableableExtension(&Extensions::textureCompressionS3TCsRGB); map["GL_KHR_texture_compression_astc_hdr"] = enableableExtension(&Extensions::textureCompressionASTCHDR); map["GL_KHR_texture_compression_astc_ldr"] = enableableExtension(&Extensions::textureCompressionASTCLDR); map["GL_OES_compressed_ETC1_RGB8_texture"] = enableableExtension(&Extensions::compressedETC1RGB8Texture); map["GL_EXT_sRGB"] = enableableExtension(&Extensions::sRGB); map["GL_ANGLE_depth_texture"] = esOnlyExtension(&Extensions::depthTextures); map["GL_OES_depth32"] = esOnlyExtension(&Extensions::depth32); map["GL_EXT_texture_storage"] = esOnlyExtension(&Extensions::textureStorage); map["GL_OES_texture_npot"] = enableableExtension(&Extensions::textureNPOT); map["GL_EXT_draw_buffers"] = enableableExtension(&Extensions::drawBuffers); map["GL_EXT_texture_filter_anisotropic"] = enableableExtension(&Extensions::textureFilterAnisotropic); map["GL_EXT_occlusion_query_boolean"] = enableableExtension(&Extensions::occlusionQueryBoolean); map["GL_NV_fence"] = esOnlyExtension(&Extensions::fence); map["GL_EXT_disjoint_timer_query"] = enableableExtension(&Extensions::disjointTimerQuery); map["GL_EXT_robustness"] = esOnlyExtension(&Extensions::robustness); map["GL_KHR_robust_buffer_access_behavior"] = esOnlyExtension(&Extensions::robustBufferAccessBehavior); map["GL_EXT_blend_minmax"] = enableableExtension(&Extensions::blendMinMax); map["GL_ANGLE_framebuffer_blit"] = enableableExtension(&Extensions::framebufferBlit); map["GL_ANGLE_framebuffer_multisample"] = enableableExtension(&Extensions::framebufferMultisample); map["GL_ANGLE_instanced_arrays"] = enableableExtension(&Extensions::instancedArrays); map["GL_ANGLE_pack_reverse_row_order"] = enableableExtension(&Extensions::packReverseRowOrder); map["GL_OES_standard_derivatives"] = enableableExtension(&Extensions::standardDerivatives); map["GL_EXT_shader_texture_lod"] = enableableExtension(&Extensions::shaderTextureLOD); map["GL_EXT_frag_depth"] = enableableExtension(&Extensions::fragDepth); map["GL_ANGLE_multiview"] = enableableExtension(&Extensions::multiview); map["GL_ANGLE_texture_usage"] = enableableExtension(&Extensions::textureUsage); map["GL_ANGLE_translated_shader_source"] = esOnlyExtension(&Extensions::translatedShaderSource); map["GL_OES_fbo_render_mipmap"] = enableableExtension(&Extensions::fboRenderMipmap); map["GL_EXT_discard_framebuffer"] = esOnlyExtension(&Extensions::discardFramebuffer); map["GL_EXT_debug_marker"] = esOnlyExtension(&Extensions::debugMarker); map["GL_OES_EGL_image"] = esOnlyExtension(&Extensions::eglImage); map["GL_OES_EGL_image_external"] = esOnlyExtension(&Extensions::eglImageExternal); map["GL_OES_EGL_image_external_essl3"] = esOnlyExtension(&Extensions::eglImageExternalEssl3); map["GL_NV_EGL_stream_consumer_external"] = esOnlyExtension(&Extensions::eglStreamConsumerExternal); map["GL_EXT_unpack_subimage"] = enableableExtension(&Extensions::unpackSubimage); map["GL_NV_pack_subimage"] = enableableExtension(&Extensions::packSubimage); map["GL_EXT_color_buffer_float"] = enableableExtension(&Extensions::colorBufferFloat); map["GL_OES_vertex_array_object"] = esOnlyExtension(&Extensions::vertexArrayObject); map["GL_KHR_debug"] = esOnlyExtension(&Extensions::debug); // TODO(jmadill): Enable this when complete. //map["GL_KHR_no_error"] = esOnlyExtension(&Extensions::noError); map["GL_ANGLE_lossy_etc_decode"] = enableableExtension(&Extensions::lossyETCDecode); map["GL_CHROMIUM_bind_uniform_location"] = esOnlyExtension(&Extensions::bindUniformLocation); map["GL_CHROMIUM_sync_query"] = enableableExtension(&Extensions::syncQuery); map["GL_CHROMIUM_copy_texture"] = esOnlyExtension(&Extensions::copyTexture); map["GL_CHROMIUM_copy_compressed_texture"] = esOnlyExtension(&Extensions::copyCompressedTexture); map["GL_ANGLE_webgl_compatibility"] = esOnlyExtension(&Extensions::webglCompatibility); map["GL_ANGLE_request_extension"] = esOnlyExtension(&Extensions::requestExtension); map["GL_CHROMIUM_bind_generates_resource"] = esOnlyExtension(&Extensions::bindGeneratesResource); map["GL_ANGLE_robust_client_memory"] = esOnlyExtension(&Extensions::robustClientMemory); map["GL_EXT_texture_sRGB_decode"] = esOnlyExtension(&Extensions::textureSRGBDecode); map["GL_EXT_sRGB_write_control"] = esOnlyExtension(&Extensions::sRGBWriteControl); map["GL_CHROMIUM_color_buffer_float_rgb"] = enableableExtension(&Extensions::colorBufferFloatRGB); map["GL_CHROMIUM_color_buffer_float_rgba"] = enableableExtension(&Extensions::colorBufferFloatRGBA); map["GL_EXT_multisample_compatibility"] = esOnlyExtension(&Extensions::multisampleCompatibility); map["GL_CHROMIUM_framebuffer_mixed_samples"] = esOnlyExtension(&Extensions::framebufferMixedSamples); map["GL_EXT_texture_norm16"] = esOnlyExtension(&Extensions::textureNorm16); map["GL_CHROMIUM_path_rendering"] = esOnlyExtension(&Extensions::pathRendering); map["GL_OES_surfaceless_context"] = esOnlyExtension(&Extensions::surfacelessContext); map["GL_ANGLE_client_arrays"] = esOnlyExtension(&Extensions::clientArrays); map["GL_ANGLE_robust_resource_initialization"] = esOnlyExtension(&Extensions::robustResourceInitialization); map["GL_ANGLE_program_cache_control"] = esOnlyExtension(&Extensions::programCacheControl); map["GL_ANGLE_texture_rectangle"] = enableableExtension(&Extensions::textureRectangle); map["GL_EXT_geometry_shader"] = enableableExtension(&Extensions::geometryShader); // clang-format on return map; }; static const ExtensionInfoMap extensionInfo = buildExtensionInfoMap(); return extensionInfo; } TypePrecision::TypePrecision() : range({{0, 0}}), precision(0) { } TypePrecision::TypePrecision(const TypePrecision &other) = default; void TypePrecision::setIEEEFloat() { range = {{127, 127}}; precision = 23; } void TypePrecision::setTwosComplementInt(unsigned int bits) { range = {{static_cast(bits) - 1, static_cast(bits) - 2}}; precision = 0; } void TypePrecision::setSimulatedFloat(unsigned int r, unsigned int p) { range = {{static_cast(r), static_cast(r)}}; precision = static_cast(p); } void TypePrecision::setSimulatedInt(unsigned int r) { range = {{static_cast(r), static_cast(r)}}; precision = 0; } void TypePrecision::get(GLint *returnRange, GLint *returnPrecision) const { std::copy(range.begin(), range.end(), returnRange); *returnPrecision = precision; } Caps::Caps() : maxElementIndex(0), max3DTextureSize(0), max2DTextureSize(0), maxRectangleTextureSize(0), maxArrayTextureLayers(0), maxLODBias(0), maxCubeMapTextureSize(0), maxRenderbufferSize(0), minAliasedPointSize(0), maxAliasedPointSize(0), minAliasedLineWidth(0), maxAliasedLineWidth(0), // Table 20.40 maxDrawBuffers(0), maxFramebufferWidth(0), maxFramebufferHeight(0), maxFramebufferSamples(0), maxColorAttachments(0), maxViewportWidth(0), maxViewportHeight(0), maxSampleMaskWords(0), maxColorTextureSamples(0), maxDepthTextureSamples(0), maxIntegerSamples(0), maxServerWaitTimeout(0), // Table 20.41 maxVertexAttribRelativeOffset(0), maxVertexAttribBindings(0), maxVertexAttribStride(0), maxElementsIndices(0), maxElementsVertices(0), // Table 20.43 maxVertexAttributes(0), maxVertexUniformComponents(0), maxVertexUniformVectors(0), maxVertexUniformBlocks(0), maxVertexOutputComponents(0), maxVertexTextureImageUnits(0), maxVertexAtomicCounterBuffers(0), maxVertexAtomicCounters(0), maxVertexImageUniforms(0), maxVertexShaderStorageBlocks(0), // Table 20.44 maxFragmentUniformComponents(0), maxFragmentUniformVectors(0), maxFragmentUniformBlocks(0), maxFragmentInputComponents(0), maxTextureImageUnits(0), maxFragmentAtomicCounterBuffers(0), maxFragmentAtomicCounters(0), maxFragmentImageUniforms(0), maxFragmentShaderStorageBlocks(0), minProgramTextureGatherOffset(0), maxProgramTextureGatherOffset(0), minProgramTexelOffset(0), maxProgramTexelOffset(0), // Table 20.45 maxComputeWorkGroupInvocations(0), maxComputeUniformBlocks(0), maxComputeTextureImageUnits(0), maxComputeSharedMemorySize(0), maxComputeUniformComponents(0), maxComputeAtomicCounterBuffers(0), maxComputeAtomicCounters(0), maxComputeImageUniforms(0), maxCombinedComputeUniformComponents(0), maxComputeShaderStorageBlocks(0), // Table 20.46 maxUniformBufferBindings(0), maxUniformBlockSize(0), uniformBufferOffsetAlignment(0), maxCombinedUniformBlocks(0), maxCombinedVertexUniformComponents(0), maxCombinedFragmentUniformComponents(0), maxVaryingComponents(0), maxVaryingVectors(0), maxCombinedTextureImageUnits(0), maxCombinedShaderOutputResources(0), // Table 20.47 maxUniformLocations(0), maxAtomicCounterBufferBindings(0), maxAtomicCounterBufferSize(0), maxCombinedAtomicCounterBuffers(0), maxCombinedAtomicCounters(0), maxImageUnits(0), maxCombinedImageUniforms(0), maxShaderStorageBufferBindings(0), maxShaderStorageBlockSize(0), maxCombinedShaderStorageBlocks(0), shaderStorageBufferOffsetAlignment(0), // Table 20.48 maxTransformFeedbackInterleavedComponents(0), maxTransformFeedbackSeparateAttributes(0), maxTransformFeedbackSeparateComponents(0), // Table 20.49 maxSamples(0) { for (size_t i = 0; i < 3; ++i) { maxComputeWorkGroupCount[i] = 0; maxComputeWorkGroupSize[i] = 0; } } Caps::Caps(const Caps &other) = default; Caps::~Caps() = default; Caps GenerateMinimumCaps(const Version &clientVersion, const Extensions &extensions) { Caps caps; if (clientVersion >= Version(2, 0)) { // Table 6.18 caps.max2DTextureSize = 64; caps.maxCubeMapTextureSize = 16; caps.maxViewportWidth = caps.max2DTextureSize; caps.maxViewportHeight = caps.max2DTextureSize; caps.minAliasedPointSize = 1; caps.maxAliasedPointSize = 1; caps.minAliasedLineWidth = 1; caps.maxAliasedLineWidth = 1; // Table 6.19 caps.vertexHighpFloat.setSimulatedFloat(62, 16); caps.vertexMediumpFloat.setSimulatedFloat(14, 10); caps.vertexLowpFloat.setSimulatedFloat(1, 8); caps.vertexHighpInt.setSimulatedInt(16); caps.vertexMediumpInt.setSimulatedInt(10); caps.vertexLowpInt.setSimulatedInt(8); caps.fragmentHighpFloat.setSimulatedFloat(62, 16); caps.fragmentMediumpFloat.setSimulatedFloat(14, 10); caps.fragmentLowpFloat.setSimulatedFloat(1, 8); caps.fragmentHighpInt.setSimulatedInt(16); caps.fragmentMediumpInt.setSimulatedInt(10); caps.fragmentLowpInt.setSimulatedInt(8); // Table 6.20 caps.maxVertexAttributes = 8; caps.maxVertexUniformVectors = 128; caps.maxVaryingVectors = 8; caps.maxCombinedTextureImageUnits = 8; caps.maxTextureImageUnits = 8; caps.maxFragmentUniformVectors = 16; caps.maxRenderbufferSize = 1; } if (clientVersion >= Version(3, 0)) { // Table 6.28 caps.maxElementIndex = (1 << 24) - 1; caps.max3DTextureSize = 256; caps.max2DTextureSize = 2048; caps.maxArrayTextureLayers = 256; caps.maxLODBias = 2.0f; caps.maxCubeMapTextureSize = 2048; caps.maxRenderbufferSize = 2048; caps.maxDrawBuffers = 4; caps.maxColorAttachments = 4; caps.maxViewportWidth = caps.max2DTextureSize; caps.maxViewportHeight = caps.max2DTextureSize; // Table 6.29 caps.compressedTextureFormats.push_back(GL_COMPRESSED_R11_EAC); caps.compressedTextureFormats.push_back(GL_COMPRESSED_SIGNED_R11_EAC); caps.compressedTextureFormats.push_back(GL_COMPRESSED_RG11_EAC); caps.compressedTextureFormats.push_back(GL_COMPRESSED_SIGNED_RG11_EAC); caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGB8_ETC2); caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_ETC2); caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2); caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2); caps.compressedTextureFormats.push_back(GL_COMPRESSED_RGBA8_ETC2_EAC); caps.compressedTextureFormats.push_back(GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC); caps.vertexHighpFloat.setIEEEFloat(); caps.vertexHighpInt.setTwosComplementInt(32); caps.vertexMediumpInt.setTwosComplementInt(16); caps.vertexLowpInt.setTwosComplementInt(8); caps.fragmentHighpFloat.setIEEEFloat(); caps.fragmentHighpInt.setSimulatedInt(32); caps.fragmentMediumpInt.setTwosComplementInt(16); caps.fragmentLowpInt.setTwosComplementInt(8); caps.maxServerWaitTimeout = 0; // Table 6.31 caps.maxVertexAttributes = 16; caps.maxVertexUniformComponents = 1024; caps.maxVertexUniformVectors = 256; caps.maxVertexUniformBlocks = 12; caps.maxVertexOutputComponents = 64; caps.maxVertexTextureImageUnits = 16; // Table 6.32 caps.maxFragmentUniformComponents = 896; caps.maxFragmentUniformVectors = 224; caps.maxFragmentUniformBlocks = 12; caps.maxFragmentInputComponents = 60; caps.maxTextureImageUnits = 16; caps.minProgramTexelOffset = -8; caps.maxProgramTexelOffset = 7; // Table 6.33 caps.maxUniformBufferBindings = 24; caps.maxUniformBlockSize = 16384; caps.uniformBufferOffsetAlignment = 256; caps.maxCombinedUniformBlocks = 24; caps.maxCombinedVertexUniformComponents = caps.maxVertexUniformBlocks * (caps.maxUniformBlockSize / 4) + caps.maxVertexUniformComponents; caps.maxCombinedFragmentUniformComponents = caps.maxFragmentUniformBlocks * (caps.maxUniformBlockSize / 4) + caps.maxFragmentUniformComponents; caps.maxVaryingComponents = 60; caps.maxVaryingVectors = 15; caps.maxCombinedTextureImageUnits = 32; // Table 6.34 caps.maxTransformFeedbackInterleavedComponents = 64; caps.maxTransformFeedbackSeparateAttributes = 4; caps.maxTransformFeedbackSeparateComponents = 4; // Table 3.35 caps.maxSamples = 4; } if (clientVersion >= Version(3, 1)) { // Table 20.40 caps.maxFramebufferWidth = 2048; caps.maxFramebufferHeight = 2048; caps.maxFramebufferSamples = 4; caps.maxSampleMaskWords = 1; caps.maxColorTextureSamples = 1; caps.maxDepthTextureSamples = 1; caps.maxIntegerSamples = 1; // Table 20.41 caps.maxVertexAttribRelativeOffset = 2047; caps.maxVertexAttribBindings = 16; caps.maxVertexAttribStride = 2048; // Table 20.43 caps.maxVertexAtomicCounterBuffers = 0; caps.maxVertexAtomicCounters = 0; caps.maxVertexImageUniforms = 0; caps.maxVertexShaderStorageBlocks = 0; // Table 20.44 caps.maxFragmentUniformComponents = 1024; caps.maxFragmentUniformVectors = 256; caps.maxFragmentAtomicCounterBuffers = 0; caps.maxFragmentAtomicCounters = 0; caps.maxFragmentImageUniforms = 0; caps.maxFragmentShaderStorageBlocks = 0; caps.minProgramTextureGatherOffset = 0; caps.maxProgramTextureGatherOffset = 0; // Table 20.45 caps.maxComputeWorkGroupCount = {{65535, 65535, 65535}}; caps.maxComputeWorkGroupSize = {{128, 128, 64}}; caps.maxComputeWorkGroupInvocations = 12; caps.maxComputeUniformBlocks = 12; caps.maxComputeTextureImageUnits = 16; caps.maxComputeSharedMemorySize = 16384; caps.maxComputeUniformComponents = 1024; caps.maxComputeAtomicCounterBuffers = 1; caps.maxComputeAtomicCounters = 8; caps.maxComputeImageUniforms = 4; caps.maxCombinedComputeUniformComponents = caps.maxComputeUniformBlocks * static_cast(caps.maxUniformBlockSize / 4) + caps.maxComputeUniformComponents; caps.maxComputeShaderStorageBlocks = 4; // Table 20.46 caps.maxUniformBufferBindings = 36; caps.maxCombinedFragmentUniformComponents = caps.maxFragmentUniformBlocks * (caps.maxUniformBlockSize / 4) + caps.maxFragmentUniformComponents; caps.maxCombinedTextureImageUnits = 48; caps.maxCombinedShaderOutputResources = 4; // Table 20.47 caps.maxUniformLocations = 1024; caps.maxAtomicCounterBufferBindings = 1; caps.maxAtomicCounterBufferSize = 32; caps.maxCombinedAtomicCounterBuffers = 1; caps.maxCombinedAtomicCounters = 8; caps.maxImageUnits = 4; caps.maxCombinedImageUniforms = 4; caps.maxShaderStorageBufferBindings = 4; caps.maxShaderStorageBlockSize = 1 << 27; caps.maxCombinedShaderStorageBlocks = 4; caps.shaderStorageBufferOffsetAlignment = 256; } if (extensions.textureRectangle) { caps.maxRectangleTextureSize = 64; } return caps; } } namespace egl { Caps::Caps() : textureNPOT(false) { } DisplayExtensions::DisplayExtensions() : createContextRobustness(false), d3dShareHandleClientBuffer(false), d3dTextureClientBuffer(false), surfaceD3DTexture2DShareHandle(false), querySurfacePointer(false), windowFixedSize(false), keyedMutex(false), surfaceOrientation(false), postSubBuffer(false), createContext(false), deviceQuery(false), image(false), imageBase(false), imagePixmap(false), glTexture2DImage(false), glTextureCubemapImage(false), glTexture3DImage(false), glRenderbufferImage(false), getAllProcAddresses(false), flexibleSurfaceCompatibility(false), directComposition(false), createContextNoError(false), stream(false), streamConsumerGLTexture(false), streamConsumerGLTextureYUV(false), streamProducerD3DTextureNV12(false), createContextWebGLCompatibility(false), createContextBindGeneratesResource(false), getSyncValues(false), swapBuffersWithDamage(false), pixelFormatFloat(false), surfacelessContext(false), displayTextureShareGroup(false), createContextClientArrays(false), programCacheControl(false), robustResourceInitialization(false) { } std::vector DisplayExtensions::getStrings() const { std::vector extensionStrings; // clang-format off // | Extension name | Supported flag | Output vector | InsertExtensionString("EGL_EXT_create_context_robustness", createContextRobustness, &extensionStrings); InsertExtensionString("EGL_ANGLE_d3d_share_handle_client_buffer", d3dShareHandleClientBuffer, &extensionStrings); InsertExtensionString("EGL_ANGLE_d3d_texture_client_buffer", d3dTextureClientBuffer, &extensionStrings); InsertExtensionString("EGL_ANGLE_surface_d3d_texture_2d_share_handle", surfaceD3DTexture2DShareHandle, &extensionStrings); InsertExtensionString("EGL_ANGLE_query_surface_pointer", querySurfacePointer, &extensionStrings); InsertExtensionString("EGL_ANGLE_window_fixed_size", windowFixedSize, &extensionStrings); InsertExtensionString("EGL_ANGLE_keyed_mutex", keyedMutex, &extensionStrings); InsertExtensionString("EGL_ANGLE_surface_orientation", surfaceOrientation, &extensionStrings); InsertExtensionString("EGL_ANGLE_direct_composition", directComposition, &extensionStrings); InsertExtensionString("EGL_NV_post_sub_buffer", postSubBuffer, &extensionStrings); InsertExtensionString("EGL_KHR_create_context", createContext, &extensionStrings); InsertExtensionString("EGL_EXT_device_query", deviceQuery, &extensionStrings); InsertExtensionString("EGL_KHR_image", image, &extensionStrings); InsertExtensionString("EGL_KHR_image_base", imageBase, &extensionStrings); InsertExtensionString("EGL_KHR_image_pixmap", imagePixmap, &extensionStrings); InsertExtensionString("EGL_KHR_gl_texture_2D_image", glTexture2DImage, &extensionStrings); InsertExtensionString("EGL_KHR_gl_texture_cubemap_image", glTextureCubemapImage, &extensionStrings); InsertExtensionString("EGL_KHR_gl_texture_3D_image", glTexture3DImage, &extensionStrings); InsertExtensionString("EGL_KHR_gl_renderbuffer_image", glRenderbufferImage, &extensionStrings); InsertExtensionString("EGL_KHR_get_all_proc_addresses", getAllProcAddresses, &extensionStrings); InsertExtensionString("EGL_KHR_stream", stream, &extensionStrings); InsertExtensionString("EGL_KHR_stream_consumer_gltexture", streamConsumerGLTexture, &extensionStrings); InsertExtensionString("EGL_NV_stream_consumer_gltexture_yuv", streamConsumerGLTextureYUV, &extensionStrings); InsertExtensionString("EGL_ANGLE_flexible_surface_compatibility", flexibleSurfaceCompatibility, &extensionStrings); InsertExtensionString("EGL_ANGLE_stream_producer_d3d_texture_nv12", streamProducerD3DTextureNV12, &extensionStrings); InsertExtensionString("EGL_ANGLE_create_context_webgl_compatibility", createContextWebGLCompatibility, &extensionStrings); InsertExtensionString("EGL_CHROMIUM_create_context_bind_generates_resource", createContextBindGeneratesResource, &extensionStrings); InsertExtensionString("EGL_CHROMIUM_sync_control", getSyncValues, &extensionStrings); InsertExtensionString("EGL_EXT_swap_buffers_with_damage", swapBuffersWithDamage, &extensionStrings); InsertExtensionString("EGL_EXT_pixel_format_float", pixelFormatFloat, &extensionStrings); InsertExtensionString("EGL_KHR_surfaceless_context", surfacelessContext, &extensionStrings); InsertExtensionString("EGL_ANGLE_display_texture_share_group", displayTextureShareGroup, &extensionStrings); InsertExtensionString("EGL_ANGLE_create_context_client_arrays", createContextClientArrays, &extensionStrings); InsertExtensionString("EGL_ANGLE_program_cache_control", programCacheControl, &extensionStrings); InsertExtensionString("EGL_ANGLE_robust_resource_initialization", robustResourceInitialization, &extensionStrings); // TODO(jmadill): Enable this when complete. //InsertExtensionString("KHR_create_context_no_error", createContextNoError, &extensionStrings); // clang-format on return extensionStrings; } DeviceExtensions::DeviceExtensions() : deviceD3D(false) { } std::vector DeviceExtensions::getStrings() const { std::vector extensionStrings; // | Extension name | Supported flag | Output vector | InsertExtensionString("EGL_ANGLE_device_d3d", deviceD3D, &extensionStrings); return extensionStrings; } ClientExtensions::ClientExtensions() : clientExtensions(false), platformBase(false), platformDevice(false), platformANGLE(false), platformANGLED3D(false), platformANGLEOpenGL(false), platformANGLEVulkan(false), deviceCreation(false), deviceCreationD3D11(false), x11Visual(false), experimentalPresentPath(false), clientGetAllProcAddresses(false) { } ClientExtensions::ClientExtensions(const ClientExtensions &other) = default; std::vector ClientExtensions::getStrings() const { std::vector extensionStrings; // clang-format off // | Extension name | Supported flag | Output vector | InsertExtensionString("EGL_EXT_client_extensions", clientExtensions, &extensionStrings); InsertExtensionString("EGL_EXT_platform_base", platformBase, &extensionStrings); InsertExtensionString("EGL_EXT_platform_device", platformDevice, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle", platformANGLE, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle_d3d", platformANGLED3D, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle_opengl", platformANGLEOpenGL, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle_null", platformANGLENULL, &extensionStrings); InsertExtensionString("EGL_ANGLE_platform_angle_vulkan", platformANGLEVulkan, &extensionStrings); InsertExtensionString("EGL_ANGLE_device_creation", deviceCreation, &extensionStrings); InsertExtensionString("EGL_ANGLE_device_creation_d3d11", deviceCreationD3D11, &extensionStrings); InsertExtensionString("EGL_ANGLE_x11_visual", x11Visual, &extensionStrings); InsertExtensionString("EGL_ANGLE_experimental_present_path", experimentalPresentPath, &extensionStrings); InsertExtensionString("EGL_KHR_client_get_all_proc_addresses", clientGetAllProcAddresses, &extensionStrings); // clang-format on return extensionStrings; } } // namespace egl