// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Compiler.h: Defines the gl::Compiler class, abstracting the ESSL compiler // that a GL context holds. #ifndef LIBANGLE_COMPILER_H_ #define LIBANGLE_COMPILER_H_ #include "libANGLE/Error.h" #include "GLSLANG/ShaderLang.h" namespace rx { class CompilerImpl; class ImplFactory; } namespace gl { struct Data; class Compiler final : angle::NonCopyable { public: Compiler(rx::ImplFactory *implFactory, const Data &data); ~Compiler(); Error release(); ShHandle getCompilerHandle(GLenum type); ShShaderOutput getShaderOutputType() const { return mOutputType; } private: rx::CompilerImpl *mImplementation; ShShaderSpec mSpec; ShShaderOutput mOutputType; ShBuiltInResources mResources; ShHandle mFragmentCompiler; ShHandle mVertexCompiler; }; } // namespace gl #endif // LIBANGLE_COMPILER_H_