// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Compiler.h: Defines the gl::Compiler class, abstracting the ESSL compiler // that a GL context holds. #ifndef LIBANGLE_COMPILER_H_ #define LIBANGLE_COMPILER_H_ #include "GLSLANG/ShaderLang.h" #include "libANGLE/Error.h" #include "libANGLE/RefCountObject.h" namespace rx { class CompilerImpl; class GLImplFactory; } namespace gl { class ContextState; class Compiler final : public RefCountObjectNoID { public: Compiler(rx::GLImplFactory *implFactory, const ContextState &data); ShHandle getCompilerHandle(GLenum type); ShShaderOutput getShaderOutputType() const { return mOutputType; } const std::string &getBuiltinResourcesString(GLenum type); private: ~Compiler() override; std::unique_ptr mImplementation; ShShaderSpec mSpec; ShShaderOutput mOutputType; ShBuiltInResources mResources; ShHandle mFragmentCompiler; ShHandle mVertexCompiler; ShHandle mComputeCompiler; ShHandle mGeometryCompiler; }; } // namespace gl #endif // LIBANGLE_COMPILER_H_