// // Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Display.cpp: Implements the egl::Display class, representing the abstract // display on which graphics are drawn. Implements EGLDisplay. // [EGL 1.4] section 2.1.2 page 3. #include "libANGLE/Display.h" #include #include #include #include #include #include #include #include "common/debug.h" #include "common/mathutil.h" #include "common/platform.h" #include "common/utilities.h" #include "libANGLE/Context.h" #include "libANGLE/Device.h" #include "libANGLE/histogram_macros.h" #include "libANGLE/Image.h" #include "libANGLE/Surface.h" #include "libANGLE/renderer/DisplayImpl.h" #include "libANGLE/renderer/ImageImpl.h" #include "third_party/trace_event/trace_event.h" #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) # include "libANGLE/renderer/d3d/DisplayD3D.h" #endif #if defined(ANGLE_ENABLE_OPENGL) # if defined(ANGLE_PLATFORM_WINDOWS) # include "libANGLE/renderer/gl/wgl/DisplayWGL.h" # elif defined(ANGLE_USE_X11) # include "libANGLE/renderer/gl/glx/DisplayGLX.h" # elif defined(ANGLE_PLATFORM_APPLE) # include "libANGLE/renderer/gl/cgl/DisplayCGL.h" # else # error Unsupported OpenGL platform. # endif #endif namespace egl { namespace { class DefaultPlatform : public angle::Platform { public: DefaultPlatform() {} ~DefaultPlatform() override {} }; DefaultPlatform *defaultPlatform = nullptr; void InitDefaultPlatformImpl() { if (ANGLEPlatformCurrent() == nullptr) { if (defaultPlatform == nullptr) { defaultPlatform = new DefaultPlatform(); } ANGLEPlatformInitialize(defaultPlatform); } } typedef std::map WindowSurfaceMap; // Get a map of all EGL window surfaces to validate that no window has more than one EGL surface // associated with it. static WindowSurfaceMap *GetWindowSurfaces() { static WindowSurfaceMap windowSurfaces; return &windowSurfaces; } typedef std::map ANGLEPlatformDisplayMap; static ANGLEPlatformDisplayMap *GetANGLEPlatformDisplayMap() { static ANGLEPlatformDisplayMap displays; return &displays; } typedef std::map DevicePlatformDisplayMap; static DevicePlatformDisplayMap *GetDevicePlatformDisplayMap() { static DevicePlatformDisplayMap displays; return &displays; } rx::DisplayImpl *CreateDisplayFromDevice(Device *eglDevice) { rx::DisplayImpl *impl = nullptr; switch (eglDevice->getType()) { #if defined(ANGLE_ENABLE_D3D11) case EGL_D3D11_DEVICE_ANGLE: impl = new rx::DisplayD3D(); break; #endif #if defined(ANGLE_ENABLE_D3D9) case EGL_D3D9_DEVICE_ANGLE: // Currently the only way to get EGLDeviceEXT representing a D3D9 device // is to retrieve one from an already-existing EGLDisplay. // When eglGetPlatformDisplayEXT is called with a D3D9 EGLDeviceEXT, // the already-existing display should be returned. // Therefore this codepath to create a new display from the device // should never be hit. UNREACHABLE(); break; #endif default: UNREACHABLE(); break; } ASSERT(impl != nullptr); return impl; } rx::DisplayImpl *CreateDisplayFromAttribs(const AttributeMap &attribMap) { rx::DisplayImpl *impl = nullptr; EGLint displayType = attribMap.get(EGL_PLATFORM_ANGLE_TYPE_ANGLE, EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE); switch (displayType) { case EGL_PLATFORM_ANGLE_TYPE_DEFAULT_ANGLE: #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) // Default to D3D displays impl = new rx::DisplayD3D(); #elif defined(ANGLE_USE_X11) impl = new rx::DisplayGLX(); #elif defined(ANGLE_PLATFORM_APPLE) impl = new rx::DisplayCGL(); #else // No display available UNREACHABLE(); #endif break; case EGL_PLATFORM_ANGLE_TYPE_D3D9_ANGLE: case EGL_PLATFORM_ANGLE_TYPE_D3D11_ANGLE: #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) impl = new rx::DisplayD3D(); #else // A D3D display was requested on a platform that doesn't support it UNREACHABLE(); #endif break; case EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE: #if defined(ANGLE_ENABLE_OPENGL) #if defined(ANGLE_PLATFORM_WINDOWS) impl = new rx::DisplayWGL(); #elif defined(ANGLE_USE_X11) impl = new rx::DisplayGLX(); #elif defined(ANGLE_PLATFORM_APPLE) impl = new rx::DisplayCGL(); #else #error Unsupported OpenGL platform. #endif #else UNREACHABLE(); #endif break; #if defined(ANGLE_ENABLE_OPENGL) case EGL_PLATFORM_ANGLE_TYPE_OPENGLES_ANGLE: #if defined(ANGLE_PLATFORM_WINDOWS) impl = new rx::DisplayWGL(); #elif defined(ANGLE_USE_X11) impl = new rx::DisplayGLX(); #else // No GLES support on this platform, fail display creation. impl = nullptr; #endif break; #endif default: UNREACHABLE(); break; } return impl; } } Display *Display::GetDisplayFromAttribs(void *native_display, const AttributeMap &attribMap) { // Initialize the global platform if not already InitDefaultPlatformImpl(); Display *display = nullptr; EGLNativeDisplayType displayId = reinterpret_cast(native_display); ANGLEPlatformDisplayMap *displays = GetANGLEPlatformDisplayMap(); ANGLEPlatformDisplayMap::const_iterator iter = displays->find(displayId); if (iter != displays->end()) { display = iter->second; } if (display == nullptr) { // Validate the native display if (!Display::isValidNativeDisplay(displayId)) { return NULL; } display = new Display(EGL_PLATFORM_ANGLE_ANGLE, displayId, nullptr); displays->insert(std::make_pair(displayId, display)); } // Apply new attributes if the display is not initialized yet. if (!display->isInitialized()) { rx::DisplayImpl *impl = CreateDisplayFromAttribs(attribMap); if (impl == nullptr) { // No valid display implementation for these attributes return nullptr; } display->setAttributes(impl, attribMap); } return display; } Display *Display::GetDisplayFromDevice(void *native_display) { // Initialize the global platform if not already InitDefaultPlatformImpl(); Display *display = nullptr; Device *eglDevice = reinterpret_cast(native_display); ASSERT(Device::IsValidDevice(eglDevice)); ANGLEPlatformDisplayMap *anglePlatformDisplays = GetANGLEPlatformDisplayMap(); DevicePlatformDisplayMap *devicePlatformDisplays = GetDevicePlatformDisplayMap(); // First see if this eglDevice is in use by a Display created using ANGLE platform for (auto &displayMapEntry : *anglePlatformDisplays) { egl::Display *iterDisplay = displayMapEntry.second; if (iterDisplay->getDevice() == eglDevice) { display = iterDisplay; } } if (display == nullptr) { // See if the eglDevice is in use by a Display created using the DEVICE platform DevicePlatformDisplayMap::const_iterator iter = devicePlatformDisplays->find(eglDevice); if (iter != devicePlatformDisplays->end()) { display = iter->second; } } if (display == nullptr) { // Otherwise create a new Display display = new Display(EGL_PLATFORM_DEVICE_EXT, 0, eglDevice); devicePlatformDisplays->insert(std::make_pair(eglDevice, display)); } // Apply new attributes if the display is not initialized yet. if (!display->isInitialized()) { rx::DisplayImpl *impl = CreateDisplayFromDevice(eglDevice); display->setAttributes(impl, egl::AttributeMap()); } return display; } Display::Display(EGLenum platform, EGLNativeDisplayType displayId, Device *eglDevice) : mImplementation(nullptr), mDisplayId(displayId), mAttributeMap(), mConfigSet(), mContextSet(), mInitialized(false), mCaps(), mDisplayExtensions(), mDisplayExtensionString(), mVendorString(), mDevice(eglDevice), mPlatform(platform) { } Display::~Display() { terminate(); if (mPlatform == EGL_PLATFORM_ANGLE_ANGLE) { ANGLEPlatformDisplayMap *displays = GetANGLEPlatformDisplayMap(); ANGLEPlatformDisplayMap::iterator iter = displays->find(mDisplayId); if (iter != displays->end()) { displays->erase(iter); } } else if (mPlatform == EGL_PLATFORM_DEVICE_EXT) { DevicePlatformDisplayMap *displays = GetDevicePlatformDisplayMap(); DevicePlatformDisplayMap::iterator iter = displays->find(mDevice); if (iter != displays->end()) { displays->erase(iter); } } else { UNREACHABLE(); } SafeDelete(mDevice); SafeDelete(mImplementation); } void Display::setAttributes(rx::DisplayImpl *impl, const AttributeMap &attribMap) { ASSERT(!mInitialized); ASSERT(impl != nullptr); SafeDelete(mImplementation); mImplementation = impl; mAttributeMap = attribMap; } Error Display::initialize() { // Re-initialize default platform if it's needed InitDefaultPlatformImpl(); SCOPED_ANGLE_HISTOGRAM_TIMER("GPU.ANGLE.DisplayInitializeMS"); TRACE_EVENT0("gpu.angle", "egl::Display::initialize"); ASSERT(mImplementation != nullptr); if (isInitialized()) { return Error(EGL_SUCCESS); } Error error = mImplementation->initialize(this); if (error.isError()) { // Log extended error message here std::stringstream errorStream; errorStream << "ANGLE Display::initialize error " << error.getID() << ": " << error.getMessage(); ANGLEPlatformCurrent()->logError(errorStream.str().c_str()); return error; } mCaps = mImplementation->getCaps(); mConfigSet = mImplementation->generateConfigs(); if (mConfigSet.size() == 0) { mImplementation->terminate(); return Error(EGL_NOT_INITIALIZED); } initDisplayExtensions(); initVendorString(); // Populate the Display's EGLDeviceEXT if the Display wasn't created using one if (mPlatform != EGL_PLATFORM_DEVICE_EXT) { if (mDisplayExtensions.deviceQuery) { rx::DeviceImpl *impl = nullptr; error = mImplementation->getDevice(&impl); if (error.isError()) { return error; } error = Device::CreateDevice(this, impl, &mDevice); if (error.isError()) { return error; } } else { mDevice = nullptr; } } else { // For EGL_PLATFORM_DEVICE_EXT, mDevice should always be populated using // an external device ASSERT(mDevice != nullptr); } mInitialized = true; return Error(EGL_SUCCESS); } void Display::terminate() { makeCurrent(nullptr, nullptr, nullptr); while (!mContextSet.empty()) { destroyContext(*mContextSet.begin()); } while (!mImageSet.empty()) { destroyImage(*mImageSet.begin()); } while (!mImplementation->getSurfaceSet().empty()) { destroySurface(*mImplementation->getSurfaceSet().begin()); } mConfigSet.clear(); if (mDevice != nullptr && mDevice->getOwningDisplay() != nullptr) { // Don't delete the device if it was created externally using eglCreateDeviceANGLE // We also shouldn't set it to null in case eglInitialize() is called again later SafeDelete(mDevice); } mImplementation->terminate(); mInitialized = false; // Never de-init default platform.. terminate is not that final. } std::vector Display::getConfigs(const egl::AttributeMap &attribs) const { return mConfigSet.filter(attribs); } bool Display::getConfigAttrib(const Config *configuration, EGLint attribute, EGLint *value) { switch (attribute) { case EGL_BUFFER_SIZE: *value = configuration->bufferSize; break; case EGL_ALPHA_SIZE: *value = configuration->alphaSize; break; case EGL_BLUE_SIZE: *value = configuration->blueSize; break; case EGL_GREEN_SIZE: *value = configuration->greenSize; break; case EGL_RED_SIZE: *value = configuration->redSize; break; case EGL_DEPTH_SIZE: *value = configuration->depthSize; break; case EGL_STENCIL_SIZE: *value = configuration->stencilSize; break; case EGL_CONFIG_CAVEAT: *value = configuration->configCaveat; break; case EGL_CONFIG_ID: *value = configuration->configID; break; case EGL_LEVEL: *value = configuration->level; break; case EGL_NATIVE_RENDERABLE: *value = configuration->nativeRenderable; break; case EGL_NATIVE_VISUAL_ID: *value = configuration->nativeVisualID; break; case EGL_NATIVE_VISUAL_TYPE: *value = configuration->nativeVisualType; break; case EGL_SAMPLES: *value = configuration->samples; break; case EGL_SAMPLE_BUFFERS: *value = configuration->sampleBuffers; break; case EGL_SURFACE_TYPE: *value = configuration->surfaceType; break; case EGL_TRANSPARENT_TYPE: *value = configuration->transparentType; break; case EGL_TRANSPARENT_BLUE_VALUE: *value = configuration->transparentBlueValue; break; case EGL_TRANSPARENT_GREEN_VALUE: *value = configuration->transparentGreenValue; break; case EGL_TRANSPARENT_RED_VALUE: *value = configuration->transparentRedValue; break; case EGL_BIND_TO_TEXTURE_RGB: *value = configuration->bindToTextureRGB; break; case EGL_BIND_TO_TEXTURE_RGBA: *value = configuration->bindToTextureRGBA; break; case EGL_MIN_SWAP_INTERVAL: *value = configuration->minSwapInterval; break; case EGL_MAX_SWAP_INTERVAL: *value = configuration->maxSwapInterval; break; case EGL_LUMINANCE_SIZE: *value = configuration->luminanceSize; break; case EGL_ALPHA_MASK_SIZE: *value = configuration->alphaMaskSize; break; case EGL_COLOR_BUFFER_TYPE: *value = configuration->colorBufferType; break; case EGL_RENDERABLE_TYPE: *value = configuration->renderableType; break; case EGL_MATCH_NATIVE_PIXMAP: *value = false; UNIMPLEMENTED(); break; case EGL_CONFORMANT: *value = configuration->conformant; break; case EGL_MAX_PBUFFER_WIDTH: *value = configuration->maxPBufferWidth; break; case EGL_MAX_PBUFFER_HEIGHT: *value = configuration->maxPBufferHeight; break; case EGL_MAX_PBUFFER_PIXELS: *value = configuration->maxPBufferPixels; break; case EGL_OPTIMAL_SURFACE_ORIENTATION_ANGLE: if (!getExtensions().surfaceOrientation) { return false; } *value = configuration->optimalOrientation; break; default: return false; } return true; } Error Display::createWindowSurface(const Config *configuration, EGLNativeWindowType window, const AttributeMap &attribs, Surface **outSurface) { if (mImplementation->testDeviceLost()) { Error error = restoreLostDevice(); if (error.isError()) { return error; } } rx::SurfaceImpl *surfaceImpl = mImplementation->createWindowSurface(configuration, window, attribs); ASSERT(surfaceImpl != nullptr); Error error = surfaceImpl->initialize(); if (error.isError()) { SafeDelete(surfaceImpl); return error; } Surface *surface = new Surface(surfaceImpl, EGL_WINDOW_BIT, configuration, attribs); mImplementation->getSurfaceSet().insert(surface); WindowSurfaceMap *windowSurfaces = GetWindowSurfaces(); ASSERT(windowSurfaces && windowSurfaces->find(window) == windowSurfaces->end()); windowSurfaces->insert(std::make_pair(window, surface)); ASSERT(outSurface != nullptr); *outSurface = surface; return Error(EGL_SUCCESS); } Error Display::createPbufferSurface(const Config *configuration, const AttributeMap &attribs, Surface **outSurface) { ASSERT(isInitialized()); if (mImplementation->testDeviceLost()) { Error error = restoreLostDevice(); if (error.isError()) { return error; } } rx::SurfaceImpl *surfaceImpl = mImplementation->createPbufferSurface(configuration, attribs); ASSERT(surfaceImpl != nullptr); Error error = surfaceImpl->initialize(); if (error.isError()) { SafeDelete(surfaceImpl); return error; } Surface *surface = new Surface(surfaceImpl, EGL_PBUFFER_BIT, configuration, attribs); mImplementation->getSurfaceSet().insert(surface); ASSERT(outSurface != nullptr); *outSurface = surface; return Error(EGL_SUCCESS); } Error Display::createPbufferFromClientBuffer(const Config *configuration, EGLClientBuffer shareHandle, const AttributeMap &attribs, Surface **outSurface) { ASSERT(isInitialized()); if (mImplementation->testDeviceLost()) { Error error = restoreLostDevice(); if (error.isError()) { return error; } } rx::SurfaceImpl *surfaceImpl = mImplementation->createPbufferFromClientBuffer(configuration, shareHandle, attribs); ASSERT(surfaceImpl != nullptr); Error error = surfaceImpl->initialize(); if (error.isError()) { SafeDelete(surfaceImpl); return error; } Surface *surface = new Surface(surfaceImpl, EGL_PBUFFER_BIT, configuration, attribs); mImplementation->getSurfaceSet().insert(surface); ASSERT(outSurface != nullptr); *outSurface = surface; return Error(EGL_SUCCESS); } Error Display::createPixmapSurface(const Config *configuration, NativePixmapType nativePixmap, const AttributeMap &attribs, Surface **outSurface) { ASSERT(isInitialized()); if (mImplementation->testDeviceLost()) { Error error = restoreLostDevice(); if (error.isError()) { return error; } } rx::SurfaceImpl *surfaceImpl = mImplementation->createPixmapSurface(configuration, nativePixmap, attribs); ASSERT(surfaceImpl != nullptr); Error error = surfaceImpl->initialize(); if (error.isError()) { SafeDelete(surfaceImpl); return error; } Surface *surface = new Surface(surfaceImpl, EGL_PIXMAP_BIT, configuration, attribs); mImplementation->getSurfaceSet().insert(surface); ASSERT(outSurface != nullptr); *outSurface = surface; return Error(EGL_SUCCESS); } Error Display::createImage(gl::Context *context, EGLenum target, EGLClientBuffer buffer, const AttributeMap &attribs, Image **outImage) { ASSERT(isInitialized()); if (mImplementation->testDeviceLost()) { Error error = restoreLostDevice(); if (error.isError()) { return error; } } egl::ImageSibling *sibling = nullptr; if (IsTextureTarget(target)) { sibling = context->getTexture(egl_gl::EGLClientBufferToGLObjectHandle(buffer)); } else if (IsRenderbufferTarget(target)) { sibling = context->getRenderbuffer(egl_gl::EGLClientBufferToGLObjectHandle(buffer)); } else { UNREACHABLE(); } ASSERT(sibling != nullptr); rx::ImageImpl *imageImpl = mImplementation->createImage(target, sibling, attribs); ASSERT(imageImpl != nullptr); Error error = imageImpl->initialize(); if (error.isError()) { return error; } Image *image = new Image(imageImpl, target, sibling, attribs); ASSERT(outImage != nullptr); *outImage = image; // Add this image to the list of all images and hold a ref to it. image->addRef(); mImageSet.insert(image); return Error(EGL_SUCCESS); } Error Display::createContext(const Config *configuration, gl::Context *shareContext, const AttributeMap &attribs, gl::Context **outContext) { ASSERT(isInitialized()); if (mImplementation->testDeviceLost()) { Error error = restoreLostDevice(); if (error.isError()) { return error; } } gl::Context *context = *outContext = mImplementation->createContext(configuration, shareContext, attribs); ASSERT(context != nullptr); mContextSet.insert(context); ASSERT(outContext != nullptr); *outContext = context; return Error(EGL_SUCCESS); } Error Display::makeCurrent(egl::Surface *drawSurface, egl::Surface *readSurface, gl::Context *context) { Error error = mImplementation->makeCurrent(drawSurface, readSurface, context); if (error.isError()) { return error; } if (context != nullptr && drawSurface != nullptr) { ASSERT(readSurface == drawSurface); context->makeCurrent(drawSurface); } return egl::Error(EGL_SUCCESS); } Error Display::restoreLostDevice() { for (ContextSet::iterator ctx = mContextSet.begin(); ctx != mContextSet.end(); ctx++) { if ((*ctx)->isResetNotificationEnabled()) { // If reset notifications have been requested, application must delete all contexts first return Error(EGL_CONTEXT_LOST); } } return mImplementation->restoreLostDevice(); } void Display::destroySurface(Surface *surface) { if (surface->getType() == EGL_WINDOW_BIT) { WindowSurfaceMap *windowSurfaces = GetWindowSurfaces(); ASSERT(windowSurfaces); bool surfaceRemoved = false; for (WindowSurfaceMap::iterator iter = windowSurfaces->begin(); iter != windowSurfaces->end(); iter++) { if (iter->second == surface) { windowSurfaces->erase(iter); surfaceRemoved = true; break; } } ASSERT(surfaceRemoved); UNUSED_ASSERTION_VARIABLE(surfaceRemoved); } mImplementation->destroySurface(surface); } void Display::destroyImage(egl::Image *image) { auto iter = mImageSet.find(image); ASSERT(iter != mImageSet.end()); (*iter)->release(); mImageSet.erase(iter); } void Display::destroyContext(gl::Context *context) { mContextSet.erase(context); SafeDelete(context); } bool Display::isDeviceLost() const { ASSERT(isInitialized()); return mImplementation->isDeviceLost(); } bool Display::testDeviceLost() { ASSERT(isInitialized()); return mImplementation->testDeviceLost(); } void Display::notifyDeviceLost() { for (ContextSet::iterator context = mContextSet.begin(); context != mContextSet.end(); context++) { (*context)->markContextLost(); } } Error Display::waitClient() const { return mImplementation->waitClient(); } Error Display::waitNative(EGLint engine, egl::Surface *drawSurface, egl::Surface *readSurface) const { return mImplementation->waitNative(engine, drawSurface, readSurface); } const Caps &Display::getCaps() const { return mCaps; } bool Display::isInitialized() const { return mInitialized; } bool Display::isValidConfig(const Config *config) const { return mConfigSet.contains(config); } bool Display::isValidContext(gl::Context *context) const { return mContextSet.find(context) != mContextSet.end(); } bool Display::isValidSurface(Surface *surface) const { return mImplementation->getSurfaceSet().find(surface) != mImplementation->getSurfaceSet().end(); } bool Display::isValidImage(const Image *image) const { return mImageSet.find(const_cast(image)) != mImageSet.end(); } bool Display::hasExistingWindowSurface(EGLNativeWindowType window) { WindowSurfaceMap *windowSurfaces = GetWindowSurfaces(); ASSERT(windowSurfaces); return windowSurfaces->find(window) != windowSurfaces->end(); } static ClientExtensions GenerateClientExtensions() { ClientExtensions extensions; extensions.clientExtensions = true; extensions.platformBase = true; extensions.platformANGLE = true; #if defined(ANGLE_ENABLE_D3D9) || defined(ANGLE_ENABLE_D3D11) extensions.platformANGLED3D = true; extensions.platformDevice = true; #endif #if defined(ANGLE_ENABLE_OPENGL) extensions.platformANGLEOpenGL = true; #endif #if defined(ANGLE_ENABLE_D3D11) extensions.deviceCreation = true; extensions.deviceCreationD3D11 = true; extensions.experimentalPresentPath = true; #endif #if defined(ANGLE_USE_X11) extensions.x11Visual = true; #endif extensions.clientGetAllProcAddresses = true; return extensions; } template static std::string GenerateExtensionsString(const T &extensions) { std::vector extensionsVector = extensions.getStrings(); std::ostringstream stream; std::copy(extensionsVector.begin(), extensionsVector.end(), std::ostream_iterator(stream, " ")); return stream.str(); } const ClientExtensions &Display::getClientExtensions() { static const ClientExtensions clientExtensions = GenerateClientExtensions(); return clientExtensions; } const std::string &Display::getClientExtensionString() { static const std::string clientExtensionsString = GenerateExtensionsString(getClientExtensions()); return clientExtensionsString; } void Display::initDisplayExtensions() { mDisplayExtensions = mImplementation->getExtensions(); // Force EGL_KHR_get_all_proc_addresses on. mDisplayExtensions.getAllProcAddresses = true; mDisplayExtensionString = GenerateExtensionsString(mDisplayExtensions); } bool Display::isValidNativeWindow(EGLNativeWindowType window) const { return mImplementation->isValidNativeWindow(window); } bool Display::isValidDisplay(const egl::Display *display) { const ANGLEPlatformDisplayMap *anglePlatformDisplayMap = GetANGLEPlatformDisplayMap(); for (const auto &displayPair : *anglePlatformDisplayMap) { if (displayPair.second == display) { return true; } } const DevicePlatformDisplayMap *devicePlatformDisplayMap = GetDevicePlatformDisplayMap(); for (const auto &displayPair : *devicePlatformDisplayMap) { if (displayPair.second == display) { return true; } } return false; } bool Display::isValidNativeDisplay(EGLNativeDisplayType display) { // TODO(jmadill): handle this properly if (display == EGL_DEFAULT_DISPLAY) { return true; } #if defined(ANGLE_PLATFORM_WINDOWS) && !defined(ANGLE_ENABLE_WINDOWS_STORE) if (display == EGL_SOFTWARE_DISPLAY_ANGLE || display == EGL_D3D11_ELSE_D3D9_DISPLAY_ANGLE || display == EGL_D3D11_ONLY_DISPLAY_ANGLE) { return true; } return (WindowFromDC(display) != NULL); #else return true; #endif } void Display::initVendorString() { mVendorString = mImplementation->getVendorString(); } const DisplayExtensions &Display::getExtensions() const { return mDisplayExtensions; } const std::string &Display::getExtensionString() const { return mDisplayExtensionString; } const std::string &Display::getVendorString() const { return mVendorString; } Device *Display::getDevice() const { return mDevice; } }