// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // RefCountObject.h: Defines the gl::RefCountObject base class that provides // lifecycle support for GL objects using the traditional BindObject scheme, but // that need to be reference counted for correct cross-context deletion. // (Concretely, textures, buffers and renderbuffers.) #ifndef LIBANGLE_REFCOUNTOBJECT_H_ #define LIBANGLE_REFCOUNTOBJECT_H_ #include "common/debug.h" #include "angle_gl.h" #include class RefCountObject : angle::NonCopyable { public: explicit RefCountObject(GLuint id); virtual ~RefCountObject(); virtual void addRef() const; virtual void release() const; GLuint id() const { return mId; } private: GLuint mId; mutable std::size_t mRefCount; }; template class BindingPointer { public: BindingPointer() : mObject(nullptr) { } BindingPointer(const BindingPointer &other) : mObject(nullptr) { set(other.mObject); } void operator=(const BindingPointer &other) { set(other.mObject); } virtual ~BindingPointer() { // Objects have to be released before the resource manager is destroyed, so they must be explicitly cleaned up. ASSERT(mObject == nullptr); } virtual void set(ObjectType *newObject) { // addRef first in case newObject == mObject and this is the last reference to it. if (newObject != nullptr) reinterpret_cast(newObject)->addRef(); if (mObject != nullptr) reinterpret_cast(mObject)->release(); mObject = newObject; } ObjectType *get() const { return mObject; } ObjectType *operator->() const { return mObject; } GLuint id() const { return (mObject != nullptr) ? mObject->id() : 0; } bool operator!() const { return (mObject == nullptr); } private: ObjectType *mObject; }; template class OffsetBindingPointer : public BindingPointer { public: OffsetBindingPointer() : mOffset(0), mSize(0) { } void set(ObjectType *newObject) override { BindingPointer::set(newObject); mOffset = 0; mSize = 0; } void set(ObjectType *newObject, GLintptr offset, GLsizeiptr size) { BindingPointer::set(newObject); mOffset = offset; mSize = size; } GLintptr getOffset() const { return mOffset; } GLsizeiptr getSize() const { return mSize; } private: GLintptr mOffset; GLsizeiptr mSize; }; #endif // LIBANGLE_REFCOUNTOBJECT_H_