// // Copyright (c) 2002-2010 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Renderbuffer.h: Defines the renderer-agnostic container class gl::Renderbuffer. // Implements GL renderbuffer objects and related functionality. // [OpenGL ES 2.0.24] section 4.4.3 page 108. #ifndef LIBANGLE_RENDERBUFFER_H_ #define LIBANGLE_RENDERBUFFER_H_ #include "angle_gl.h" #include "libANGLE/Error.h" #include "libANGLE/RefCountObject.h" #include "common/angleutils.h" namespace rx { class RenderbufferImpl; } namespace gl { class FramebufferAttachment; // A GL renderbuffer object is usually used as a depth or stencil buffer attachment // for a framebuffer object. The renderbuffer itself is a distinct GL object, see // FramebufferAttachment and Framebuffer for how they are applied to an FBO via an // attachment point. class Renderbuffer : public RefCountObject { public: Renderbuffer(rx::RenderbufferImpl *impl, GLuint id); virtual ~Renderbuffer(); Error setStorage(GLenum internalformat, size_t width, size_t height); Error setStorageMultisample(size_t samples, GLenum internalformat, size_t width, size_t height); rx::RenderbufferImpl *getImplementation(); const rx::RenderbufferImpl *getImplementation() const; GLsizei getWidth() const; GLsizei getHeight() const; GLenum getInternalFormat() const; GLsizei getSamples() const; GLuint getRedSize() const; GLuint getGreenSize() const; GLuint getBlueSize() const; GLuint getAlphaSize() const; GLuint getDepthSize() const; GLuint getStencilSize() const; private: rx::RenderbufferImpl *mRenderbuffer; GLsizei mWidth; GLsizei mHeight; GLenum mInternalFormat; GLsizei mSamples; }; } #endif // LIBANGLE_RENDERBUFFER_H_