// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Texture.h: Defines the gl::Texture class [OpenGL ES 2.0.24] section 3.7 page 63. #ifndef LIBANGLE_TEXTURE_H_ #define LIBANGLE_TEXTURE_H_ #include "common/debug.h" #include "libANGLE/RefCountObject.h" #include "libANGLE/angletypes.h" #include "libANGLE/Constants.h" #include "libANGLE/renderer/TextureImpl.h" #include "libANGLE/Caps.h" #include "angle_gl.h" #include #include namespace egl { class Surface; } namespace gl { class Framebuffer; struct Data; bool IsMipmapFiltered(const gl::SamplerState &samplerState); class Texture final : public RefCountObject { public: Texture(rx::TextureImpl *impl, GLuint id, GLenum target); virtual ~Texture(); GLenum getTarget() const; const SamplerState &getSamplerState() const { return mSamplerState; } SamplerState &getSamplerState() { return mSamplerState; } void setUsage(GLenum usage); GLenum getUsage() const; size_t getWidth(GLenum target, size_t level) const; size_t getHeight(GLenum target, size_t level) const; size_t getDepth(GLenum target, size_t level) const; GLenum getInternalFormat(GLenum target, size_t level) const; bool isSamplerComplete(const SamplerState &samplerState, const Data &data) const; bool isCubeComplete() const; virtual Error setImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size, GLenum format, GLenum type, const PixelUnpackState &unpack, const uint8_t *pixels); virtual Error setSubImage(GLenum target, size_t level, const Box &area, GLenum format, GLenum type, const PixelUnpackState &unpack, const uint8_t *pixels); virtual Error setCompressedImage(GLenum target, size_t level, GLenum internalFormat, const Extents &size, const PixelUnpackState &unpack, const uint8_t *pixels); virtual Error setCompressedSubImage(GLenum target, size_t level, const Box &area, GLenum format, const PixelUnpackState &unpack, const uint8_t *pixels); virtual Error copyImage(GLenum target, size_t level, const Rectangle &sourceArea, GLenum internalFormat, const Framebuffer *source); virtual Error copySubImage(GLenum target, size_t level, const Offset &destOffset, const Rectangle &sourceArea, const Framebuffer *source); virtual Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const Extents &size); virtual Error generateMipmaps(); // Texture serials provide a unique way of identifying a Texture that isn't a raw pointer. // "id" is not good enough, as Textures can be deleted, then re-allocated with the same id. unsigned int getTextureSerial() const; bool isImmutable() const; GLsizei immutableLevelCount(); void bindTexImage(egl::Surface *surface); void releaseTexImage(); rx::TextureImpl *getImplementation() { return mTexture; } const rx::TextureImpl *getImplementation() const { return mTexture; } static const GLuint INCOMPLETE_TEXTURE_ID = static_cast(-1); // Every texture takes an id at creation time. The value is arbitrary because it is never registered with the resource manager. private: static unsigned int issueTextureSerial(); rx::TextureImpl *mTexture; SamplerState mSamplerState; GLenum mUsage; GLsizei mImmutableLevelCount; GLenum mTarget; struct ImageDesc { Extents size; GLenum internalFormat; ImageDesc(); ImageDesc(const Extents &size, GLenum internalFormat); }; const unsigned int mTextureSerial; static unsigned int mCurrentTextureSerial; GLenum getBaseImageTarget() const; size_t getExpectedMipLevels() const; bool computeSamplerCompleteness(const SamplerState &samplerState, const Data &data) const; bool computeMipmapCompleteness(const gl::SamplerState &samplerState) const; bool computeLevelCompleteness(GLenum target, size_t level, const gl::SamplerState &samplerState) const; const ImageDesc &getImageDesc(GLenum target, size_t level) const; void setImageDesc(GLenum target, size_t level, const ImageDesc &desc); void setImageDescChain(size_t levels, Extents baseSize, GLenum sizedInternalFormat); void clearImageDesc(GLenum target, size_t level); void clearImageDescs(); std::vector mImageDescs; struct SamplerCompletenessCache { SamplerCompletenessCache(); bool cacheValid; // All values that affect sampler completeness that are not stored within // the texture itself SamplerState samplerState; bool filterable; GLint clientVersion; bool supportsNPOT; // Result of the sampler completeness with the above parameters bool samplerComplete; }; mutable SamplerCompletenessCache mCompletenessCache; egl::Surface *mBoundSurface; }; } #endif // LIBANGLE_TEXTURE_H_