// // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Texture.h: Defines the gl::Texture class [OpenGL ES 2.0.24] section 3.7 page 63. #ifndef LIBANGLE_TEXTURE_H_ #define LIBANGLE_TEXTURE_H_ #include #include #include "angle_gl.h" #include "common/debug.h" #include "libANGLE/Caps.h" #include "libANGLE/Debug.h" #include "libANGLE/Constants.h" #include "libANGLE/Error.h" #include "libANGLE/FramebufferAttachment.h" #include "libANGLE/Image.h" #include "libANGLE/angletypes.h" #include "libANGLE/renderer/TextureImpl.h" namespace egl { class Surface; } namespace gl { class Context; class Framebuffer; struct Data; bool IsMipmapFiltered(const SamplerState &samplerState); class Texture final : public egl::ImageSibling, public FramebufferAttachmentObject, public LabeledObject { public: Texture(rx::TextureImpl *impl, GLuint id, GLenum target); ~Texture() override; void setLabel(const std::string &label) override; const std::string &getLabel() const override; GLenum getTarget() const; void setSwizzleRed(GLenum swizzleRed); GLenum getSwizzleRed() const; void setSwizzleGreen(GLenum swizzleGreen); GLenum getSwizzleGreen() const; void setSwizzleBlue(GLenum swizzleBlue); GLenum getSwizzleBlue() const; void setSwizzleAlpha(GLenum swizzleAlpha); GLenum getSwizzleAlpha() const; void setMinFilter(GLenum minFilter); GLenum getMinFilter() const; void setMagFilter(GLenum magFilter); GLenum getMagFilter() const; void setWrapS(GLenum wrapS); GLenum getWrapS() const; void setWrapT(GLenum wrapT); GLenum getWrapT() const; void setWrapR(GLenum wrapR); GLenum getWrapR() const; void setMaxAnisotropy(float maxAnisotropy); float getMaxAnisotropy() const; void setMinLod(GLfloat minLod); GLfloat getMinLod() const; void setMaxLod(GLfloat maxLod); GLfloat getMaxLod() const; void setCompareMode(GLenum compareMode); GLenum getCompareMode() const; void setCompareFunc(GLenum compareFunc); GLenum getCompareFunc() const; const SamplerState &getSamplerState() const; void setBaseLevel(GLuint baseLevel); GLuint getBaseLevel() const; void setMaxLevel(GLuint maxLevel); GLuint getMaxLevel() const; bool getImmutableFormat() const; GLuint getImmutableLevels() const; void setUsage(GLenum usage); GLenum getUsage() const; const TextureState &getTextureState() const; size_t getWidth(GLenum target, size_t level) const; size_t getHeight(GLenum target, size_t level) const; size_t getDepth(GLenum target, size_t level) const; GLenum getInternalFormat(GLenum target, size_t level) const; bool isSamplerComplete(const SamplerState &samplerState, const Data &data) const; bool isMipmapComplete() const; bool isCubeComplete() const; size_t getMipCompleteLevels() const; Error setImage(Context *context, GLenum target, size_t level, GLenum internalFormat, const Extents &size, GLenum format, GLenum type, const uint8_t *pixels); Error setSubImage(Context *context, GLenum target, size_t level, const Box &area, GLenum format, GLenum type, const uint8_t *pixels); Error setCompressedImage(Context *context, GLenum target, size_t level, GLenum internalFormat, const Extents &size, size_t imageSize, const uint8_t *pixels); Error setCompressedSubImage(Context *context, GLenum target, size_t level, const Box &area, GLenum format, size_t imageSize, const uint8_t *pixels); Error copyImage(GLenum target, size_t level, const Rectangle &sourceArea, GLenum internalFormat, const Framebuffer *source); Error copySubImage(GLenum target, size_t level, const Offset &destOffset, const Rectangle &sourceArea, const Framebuffer *source); Error setStorage(GLenum target, size_t levels, GLenum internalFormat, const Extents &size); Error setEGLImageTarget(GLenum target, egl::Image *imageTarget); Error generateMipmaps(); egl::Surface *getBoundSurface() const; rx::TextureImpl *getImplementation() { return mTexture; } const rx::TextureImpl *getImplementation() const { return mTexture; } // FramebufferAttachmentObject implementation Extents getAttachmentSize(const FramebufferAttachment::Target &target) const override; GLenum getAttachmentInternalFormat(const FramebufferAttachment::Target &target) const override; GLsizei getAttachmentSamples(const FramebufferAttachment::Target &target) const override; void onAttach() override; void onDetach() override; GLuint getId() const override; private: rx::FramebufferAttachmentObjectImpl *getAttachmentImpl() const override { return mTexture; } // ANGLE-only method, used internally friend class egl::Surface; void bindTexImageFromSurface(egl::Surface *surface); void releaseTexImageFromSurface(); rx::TextureImpl *mTexture; std::string mLabel; TextureState mTextureState; GLenum mTarget; struct ImageDesc { Extents size; GLenum internalFormat; ImageDesc(); ImageDesc(const Extents &size, GLenum internalFormat); }; GLenum getBaseImageTarget() const; bool computeSamplerCompleteness(const SamplerState &samplerState, const Data &data) const; bool computeMipmapCompleteness() const; bool computeLevelCompleteness(GLenum target, size_t level) const; const ImageDesc &getImageDesc(GLenum target, size_t level) const; void setImageDesc(GLenum target, size_t level, const ImageDesc &desc); void setImageDescChain(size_t levels, Extents baseSize, GLenum sizedInternalFormat); void clearImageDesc(GLenum target, size_t level); void clearImageDescs(); void releaseTexImageInternal(); std::vector mImageDescs; struct SamplerCompletenessCache { SamplerCompletenessCache(); bool cacheValid; // All values that affect sampler completeness that are not stored within // the texture itself SamplerState samplerState; bool filterable; GLint clientVersion; bool supportsNPOT; // Result of the sampler completeness with the above parameters bool samplerComplete; }; mutable SamplerCompletenessCache mCompletenessCache; egl::Surface *mBoundSurface; }; } #endif // LIBANGLE_TEXTURE_H_