// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // VaryingPacking: // Class which describes a mapping from varyings to registers, according // to the spec, or using custom packing algorithms. We also keep a register // allocation list for the D3D renderer. // #include "libANGLE/VaryingPacking.h" #include "common/utilities.h" #include "libANGLE/Program.h" #include "libANGLE/Shader.h" namespace gl { namespace { // true if varying x has a higher priority in packing than y bool ComparePackedVarying(const PackedVarying &x, const PackedVarying &y) { // If the PackedVarying 'x' or 'y' to be compared is an array element, this clones an equivalent // non-array shader variable 'vx' or 'vy' for actual comparison instead. sh::ShaderVariable vx, vy; const sh::ShaderVariable *px, *py; if (x.isArrayElement()) { vx = *x.varying; vx.arraySizes.clear(); px = &vx; } else { px = x.varying; } if (y.isArrayElement()) { vy = *y.varying; vy.arraySizes.clear(); py = &vy; } else { py = y.varying; } return gl::CompareShaderVar(*px, *py); } } // anonymous namespace // Implementation of VaryingPacking VaryingPacking::VaryingPacking(GLuint maxVaryingVectors, PackMode packMode) : mRegisterMap(maxVaryingVectors), mPackMode(packMode) { } VaryingPacking::~VaryingPacking() = default; // Packs varyings into generic varying registers, using the algorithm from // See [OpenGL ES Shading Language 1.00 rev. 17] appendix A section 7 page 111 // Also [OpenGL ES Shading Language 3.00 rev. 4] Section 11 page 119 // Returns false if unsuccessful. bool VaryingPacking::packVarying(const PackedVarying &packedVarying) { const auto &varying = *packedVarying.varying; // "Non - square matrices of type matCxR consume the same space as a square matrix of type matN // where N is the greater of C and R." // Here we are a bit more conservative and allow packing non-square matrices more tightly. // Make sure we use transposed matrix types to count registers correctly. ASSERT(!varying.isStruct()); GLenum transposedType = gl::TransposeMatrixType(varying.type); unsigned int varyingRows = gl::VariableRowCount(transposedType); unsigned int varyingColumns = gl::VariableColumnCount(transposedType); // "Variables of type mat2 occupies 2 complete rows." // For non-WebGL contexts, we allow mat2 to occupy only two columns per row. if (mPackMode == PackMode::WEBGL_STRICT && varying.type == GL_FLOAT_MAT2) { varyingColumns = 4; } // "Arrays of size N are assumed to take N times the size of the base type" // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of // structures, so we may use getBasicTypeElementCount(). const unsigned int elementCount = varying.getBasicTypeElementCount(); varyingRows *= (packedVarying.isArrayElement() ? 1 : elementCount); unsigned int maxVaryingVectors = static_cast(mRegisterMap.size()); // Fail if we are packing a single over-large varying. if (varyingRows > maxVaryingVectors) { return false; } // "For 2, 3 and 4 component variables packing is started using the 1st column of the 1st row. // Variables are then allocated to successive rows, aligning them to the 1st column." if (varyingColumns >= 2 && varyingColumns <= 4) { for (unsigned int row = 0; row <= maxVaryingVectors - varyingRows; ++row) { if (isFree(row, 0, varyingRows, varyingColumns)) { insert(row, 0, packedVarying); return true; } } // "For 2 component variables, when there are no spare rows, the strategy is switched to // using the highest numbered row and the lowest numbered column where the variable will // fit." if (varyingColumns == 2) { for (unsigned int r = maxVaryingVectors - varyingRows + 1; r-- >= 1;) { if (isFree(r, 2, varyingRows, 2)) { insert(r, 2, packedVarying); return true; } } } return false; } // "1 component variables have their own packing rule. They are packed in order of size, largest // first. Each variable is placed in the column that leaves the least amount of space in the // column and aligned to the lowest available rows within that column." ASSERT(varyingColumns == 1); unsigned int contiguousSpace[4] = {0}; unsigned int bestContiguousSpace[4] = {0}; unsigned int totalSpace[4] = {0}; for (unsigned int row = 0; row < maxVaryingVectors; ++row) { for (unsigned int column = 0; column < 4; ++column) { if (mRegisterMap[row][column]) { contiguousSpace[column] = 0; } else { contiguousSpace[column]++; totalSpace[column]++; if (contiguousSpace[column] > bestContiguousSpace[column]) { bestContiguousSpace[column] = contiguousSpace[column]; } } } } unsigned int bestColumn = 0; for (unsigned int column = 1; column < 4; ++column) { if (bestContiguousSpace[column] >= varyingRows && (bestContiguousSpace[bestColumn] < varyingRows || totalSpace[column] < totalSpace[bestColumn])) { bestColumn = column; } } if (bestContiguousSpace[bestColumn] >= varyingRows) { for (unsigned int row = 0; row < maxVaryingVectors; row++) { if (isFree(row, bestColumn, varyingRows, 1)) { for (unsigned int arrayIndex = 0; arrayIndex < varyingRows; ++arrayIndex) { // If varyingRows > 1, it must be an array. PackedVaryingRegister registerInfo; registerInfo.packedVarying = &packedVarying; registerInfo.registerRow = row + arrayIndex; registerInfo.registerColumn = bestColumn; registerInfo.varyingArrayIndex = (packedVarying.isArrayElement() ? packedVarying.arrayIndex : arrayIndex); registerInfo.varyingRowIndex = 0; // Do not record register info for builtins. // TODO(jmadill): Clean this up. if (!packedVarying.varying->isBuiltIn()) { mRegisterList.push_back(registerInfo); } mRegisterMap[row + arrayIndex][bestColumn] = true; } break; } } return true; } return false; } bool VaryingPacking::isFree(unsigned int registerRow, unsigned int registerColumn, unsigned int varyingRows, unsigned int varyingColumns) const { for (unsigned int row = 0; row < varyingRows; ++row) { ASSERT(registerRow + row < mRegisterMap.size()); for (unsigned int column = 0; column < varyingColumns; ++column) { ASSERT(registerColumn + column < 4); if (mRegisterMap[registerRow + row][registerColumn + column]) { return false; } } } return true; } void VaryingPacking::insert(unsigned int registerRow, unsigned int registerColumn, const PackedVarying &packedVarying) { unsigned int varyingRows = 0; unsigned int varyingColumns = 0; const auto &varying = *packedVarying.varying; ASSERT(!varying.isStruct()); GLenum transposedType = gl::TransposeMatrixType(varying.type); varyingRows = gl::VariableRowCount(transposedType); varyingColumns = gl::VariableColumnCount(transposedType); PackedVaryingRegister registerInfo; registerInfo.packedVarying = &packedVarying; registerInfo.registerColumn = registerColumn; // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of // structures, so we may use getBasicTypeElementCount(). const unsigned int arrayElementCount = varying.getBasicTypeElementCount(); for (unsigned int arrayElement = 0; arrayElement < arrayElementCount; ++arrayElement) { if (packedVarying.isArrayElement() && arrayElement != packedVarying.arrayIndex) { continue; } for (unsigned int varyingRow = 0; varyingRow < varyingRows; ++varyingRow) { registerInfo.registerRow = registerRow + (arrayElement * varyingRows) + varyingRow; registerInfo.varyingRowIndex = varyingRow; registerInfo.varyingArrayIndex = arrayElement; // Do not record register info for builtins. // TODO(jmadill): Clean this up. if (!packedVarying.varying->isBuiltIn()) { mRegisterList.push_back(registerInfo); } for (unsigned int columnIndex = 0; columnIndex < varyingColumns; ++columnIndex) { mRegisterMap[registerInfo.registerRow][registerColumn + columnIndex] = true; } } } } bool VaryingPacking::collectAndPackUserVaryings(gl::InfoLog &infoLog, const Program::MergedVaryings &mergedVaryings, const std::vector &tfVaryings) { std::set uniqueFullNames; mPackedVaryings.clear(); for (const auto &ref : mergedVaryings) { const sh::Varying *input = ref.second.vertex; const sh::Varying *output = ref.second.fragment; // Only pack statically used varyings that have a matched input or output, plus special // builtins. if (((input && output) || (output && output->isBuiltIn())) && output->staticUse) { // Will get the vertex shader interpolation by default. auto interpolation = ref.second.get()->interpolation; // Note that we lose the vertex shader static use information here. The data for the // variable is taken from the fragment shader. if (output->isStruct()) { ASSERT(!output->isArray()); for (const auto &field : output->fields) { ASSERT(!field.isStruct() && !field.isArray()); mPackedVaryings.push_back(PackedVarying(field, interpolation, output->name)); uniqueFullNames.insert(mPackedVaryings.back().nameWithArrayIndex()); } } else { mPackedVaryings.push_back(PackedVarying(*output, interpolation)); uniqueFullNames.insert(mPackedVaryings.back().nameWithArrayIndex()); } continue; } // Keep Transform FB varyings in the merged list always. if (!input) { continue; } for (const std::string &tfVarying : tfVaryings) { std::vector subscripts; std::string baseName = ParseResourceName(tfVarying, &subscripts); size_t subscript = GL_INVALID_INDEX; if (!subscripts.empty()) { subscript = subscripts.back(); } // Already packed for fragment shader. if (uniqueFullNames.count(tfVarying) > 0 || uniqueFullNames.count(baseName) > 0) { continue; } // Array as a whole and array element conflict has already been checked in // linkValidateTransformFeedback. if (baseName == input->name) { // Transform feedback for varying structs is underspecified. // See Khronos bug 9856. // TODO(jmadill): Figure out how to be spec-compliant here. if (!input->isStruct() && tfVarying.compare(0, 3, "gl_") != 0) { mPackedVaryings.push_back(PackedVarying(*input, input->interpolation)); mPackedVaryings.back().vertexOnly = true; mPackedVaryings.back().arrayIndex = static_cast(subscript); uniqueFullNames.insert(tfVarying); } // Continue to match next array element for 'input' if the current match is array // element. if (subscript == GL_INVALID_INDEX) { break; } } } } std::sort(mPackedVaryings.begin(), mPackedVaryings.end(), ComparePackedVarying); return packUserVaryings(infoLog, mPackedVaryings, tfVaryings); } // See comment on packVarying. bool VaryingPacking::packUserVaryings(gl::InfoLog &infoLog, const std::vector &packedVaryings, const std::vector &transformFeedbackVaryings) { // "Variables are packed into the registers one at a time so that they each occupy a contiguous // subrectangle. No splitting of variables is permitted." for (const PackedVarying &packedVarying : packedVaryings) { if (!packVarying(packedVarying)) { infoLog << "Could not pack varying " << packedVarying.nameWithArrayIndex(); return false; } } // Sort the packed register list std::sort(mRegisterList.begin(), mRegisterList.end()); // Assign semantic indices for (unsigned int semanticIndex = 0; semanticIndex < static_cast(mRegisterList.size()); ++semanticIndex) { mRegisterList[semanticIndex].semanticIndex = semanticIndex; } return true; } unsigned int VaryingPacking::getRegisterCount() const { unsigned int count = 0; for (const Register ® : mRegisterMap) { if (reg.data[0] || reg.data[1] || reg.data[2] || reg.data[3]) { ++count; } } return count; } } // namespace rx