// // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2 #include "libANGLE/angletypes.h" #include "libANGLE/Program.h" #include "libANGLE/VertexAttribute.h" #include "libANGLE/State.h" #include "libANGLE/VertexArray.h" namespace gl { PrimitiveType GetPrimitiveType(GLenum drawMode) { switch (drawMode) { case GL_POINTS: return PRIMITIVE_POINTS; case GL_LINES: return PRIMITIVE_LINES; case GL_LINE_STRIP: return PRIMITIVE_LINE_STRIP; case GL_LINE_LOOP: return PRIMITIVE_LINE_LOOP; case GL_TRIANGLES: return PRIMITIVE_TRIANGLES; case GL_TRIANGLE_STRIP: return PRIMITIVE_TRIANGLE_STRIP; case GL_TRIANGLE_FAN: return PRIMITIVE_TRIANGLE_FAN; default: UNREACHABLE(); return PRIMITIVE_TYPE_MAX; } } SamplerState::SamplerState() : minFilter(GL_NEAREST_MIPMAP_LINEAR), magFilter(GL_LINEAR), wrapS(GL_REPEAT), wrapT(GL_REPEAT), wrapR(GL_REPEAT), maxAnisotropy(1.0f), minLod(-1000.0f), maxLod(1000.0f), compareMode(GL_NONE), compareFunc(GL_LEQUAL) { } TextureState::TextureState() : swizzleRed(GL_RED), swizzleGreen(GL_GREEN), swizzleBlue(GL_BLUE), swizzleAlpha(GL_ALPHA), samplerState(), baseLevel(0), maxLevel(1000), immutableFormat(false), immutableLevels(0) { } bool TextureState::swizzleRequired() const { return swizzleRed != GL_RED || swizzleGreen != GL_GREEN || swizzleBlue != GL_BLUE || swizzleAlpha != GL_ALPHA; } static void MinMax(int a, int b, int *minimum, int *maximum) { if (a < b) { *minimum = a; *maximum = b; } else { *minimum = b; *maximum = a; } } bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection) { int minSourceX, maxSourceX, minSourceY, maxSourceY; MinMax(source.x, source.x + source.width, &minSourceX, &maxSourceX); MinMax(source.y, source.y + source.height, &minSourceY, &maxSourceY); int minClipX, maxClipX, minClipY, maxClipY; MinMax(clip.x, clip.x + clip.width, &minClipX, &maxClipX); MinMax(clip.y, clip.y + clip.height, &minClipY, &maxClipY); if (minSourceX >= maxClipX || maxSourceX <= minClipX || minSourceY >= maxClipY || maxSourceY <= minClipY) { if (intersection) { intersection->x = minSourceX; intersection->y = maxSourceY; intersection->width = maxSourceX - minSourceX; intersection->height = maxSourceY - minSourceY; } return false; } else { if (intersection) { intersection->x = std::max(minSourceX, minClipX); intersection->y = std::max(minSourceY, minClipY); intersection->width = std::min(maxSourceX, maxClipX) - std::max(minSourceX, minClipX); intersection->height = std::min(maxSourceY, maxClipY) - std::max(minSourceY, minClipY); } return true; } } bool Box::operator==(const Box &other) const { return (x == other.x && y == other.y && z == other.z && width == other.width && height == other.height && depth == other.depth); } bool Box::operator!=(const Box &other) const { return !(*this == other); } bool operator==(const Extents &lhs, const Extents &rhs) { return lhs.width == rhs.width && lhs.height == rhs.height && lhs.depth == rhs.depth; } bool operator!=(const Extents &lhs, const Extents &rhs) { return !(lhs == rhs); } }