// // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2 #ifndef LIBANGLE_ANGLETYPES_H_ #define LIBANGLE_ANGLETYPES_H_ #include "libANGLE/Constants.h" #include "libANGLE/RefCountObject.h" #include #include namespace gl { class Buffer; class State; class Program; struct VertexAttribute; struct VertexAttribCurrentValueData; enum SamplerType { SAMPLER_PIXEL, SAMPLER_VERTEX }; template struct Color { T red; T green; T blue; T alpha; Color() : red(0), green(0), blue(0), alpha(0) { } Color(T r, T g, T b, T a) : red(r), green(g), blue(b), alpha(a) { } }; template bool operator==(const Color &a, const Color &b) { return a.red == b.red && a.green == b.green && a.blue == b.blue && a.alpha == b.alpha; } template bool operator!=(const Color &a, const Color &b) { return !(a == b); } typedef Color ColorF; typedef Color ColorI; typedef Color ColorUI; struct Rectangle { int x; int y; int width; int height; Rectangle() : x(0), y(0), width(0), height(0) { } Rectangle(int x_in, int y_in, int width_in, int height_in) : x(x_in), y(y_in), width(width_in), height(height_in) { } }; bool operator==(const Rectangle &a, const Rectangle &b); bool operator!=(const Rectangle &a, const Rectangle &b); bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection); struct Offset { int x; int y; int z; Offset() : x(0), y(0), z(0) { } Offset(int x_in, int y_in, int z_in) : x(x_in), y(y_in), z(z_in) { } }; struct Extents { int width; int height; int depth; Extents() : width(0), height(0), depth(0) { } Extents(int width_, int height_, int depth_) : width(width_), height(height_), depth(depth_) { } bool empty() const { return (width * height * depth) == 0; } }; struct Box { int x; int y; int z; int width; int height; int depth; Box() : x(0), y(0), z(0), width(0), height(0), depth(0) { } Box(int x_in, int y_in, int z_in, int width_in, int height_in, int depth_in) : x(x_in), y(y_in), z(z_in), width(width_in), height(height_in), depth(depth_in) { } Box(const Offset &offset, const Extents &size) : x(offset.x), y(offset.y), z(offset.z), width(size.width), height(size.height), depth(size.depth) { } bool operator==(const Box &other) const; bool operator!=(const Box &other) const; }; struct RasterizerState { bool cullFace; GLenum cullMode; GLenum frontFace; bool polygonOffsetFill; GLfloat polygonOffsetFactor; GLfloat polygonOffsetUnits; bool pointDrawMode; bool multiSample; bool rasterizerDiscard; }; struct BlendState { bool blend; GLenum sourceBlendRGB; GLenum destBlendRGB; GLenum sourceBlendAlpha; GLenum destBlendAlpha; GLenum blendEquationRGB; GLenum blendEquationAlpha; bool colorMaskRed; bool colorMaskGreen; bool colorMaskBlue; bool colorMaskAlpha; bool sampleAlphaToCoverage; bool dither; }; struct DepthStencilState { bool depthTest; GLenum depthFunc; bool depthMask; bool stencilTest; GLenum stencilFunc; GLuint stencilMask; GLenum stencilFail; GLenum stencilPassDepthFail; GLenum stencilPassDepthPass; GLuint stencilWritemask; GLenum stencilBackFunc; GLuint stencilBackMask; GLenum stencilBackFail; GLenum stencilBackPassDepthFail; GLenum stencilBackPassDepthPass; GLuint stencilBackWritemask; }; struct SamplerState { SamplerState(); GLenum minFilter; GLenum magFilter; GLenum wrapS; GLenum wrapT; GLenum wrapR; float maxAnisotropy; GLint baseLevel; GLint maxLevel; GLfloat minLod; GLfloat maxLod; GLenum compareMode; GLenum compareFunc; GLenum swizzleRed; GLenum swizzleGreen; GLenum swizzleBlue; GLenum swizzleAlpha; bool swizzleRequired() const; bool operator==(const SamplerState &other) const; bool operator!=(const SamplerState &other) const; }; struct PixelUnpackState { BindingPointer pixelBuffer; GLint alignment; GLint rowLength; GLint skipRows; GLint skipPixels; GLint imageHeight; GLint skipImages; PixelUnpackState() : alignment(4), rowLength(0), skipRows(0), skipPixels(0), imageHeight(0), skipImages(0) {} PixelUnpackState(GLint alignmentIn, GLint rowLengthIn) : alignment(alignmentIn), rowLength(rowLengthIn), skipRows(0), skipPixels(0), imageHeight(0), skipImages(0) {} }; struct PixelPackState { BindingPointer pixelBuffer; GLint alignment; bool reverseRowOrder; GLint rowLength; GLint skipRows; GLint skipPixels; PixelPackState() : alignment(4), reverseRowOrder(false), rowLength(0), skipRows(0), skipPixels(0) {} explicit PixelPackState(GLint alignmentIn, bool reverseRowOrderIn) : alignment(alignmentIn), reverseRowOrder(reverseRowOrderIn), rowLength(0), skipRows(0), skipPixels(0) {} }; struct VertexFormat { GLenum mType; GLboolean mNormalized; GLuint mComponents; bool mPureInteger; VertexFormat(); VertexFormat(GLenum type, GLboolean normalized, GLuint components, bool pureInteger); explicit VertexFormat(const VertexAttribute &attribute); VertexFormat(const VertexAttribute &attribute, GLenum currentValueType); static void GetInputLayout(VertexFormat *inputLayout, Program *program, const State& currentValues); bool operator==(const VertexFormat &other) const; bool operator!=(const VertexFormat &other) const; bool operator<(const VertexFormat& other) const; }; } namespace rx { enum VendorID : uint32_t { VENDOR_ID_AMD = 0x1002, VENDOR_ID_INTEL = 0x8086, VENDOR_ID_NVIDIA = 0x10DE, }; // Downcast a base implementation object (EG TextureImpl to TextureD3D) template inline DestT *GetAs(SrcT *src) { ASSERT(HAS_DYNAMIC_TYPE(DestT*, src)); return static_cast(src); } template inline const DestT *GetAs(const SrcT *src) { ASSERT(HAS_DYNAMIC_TYPE(const DestT*, src)); return static_cast(src); } // Downcast a GL object to an Impl (EG gl::Texture to rx::TextureD3D) template inline DestT *GetImplAs(SrcT *src) { return GetAs(src->getImplementation()); } template inline const DestT *GetImplAs(const SrcT *src) { return GetAs(src->getImplementation()); } } #endif // LIBANGLE_ANGLETYPES_H_