// // Copyright (c) 2012-2013 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // angletypes.h : Defines a variety of structures and enum types that are used throughout libGLESv2 #ifndef LIBANGLE_ANGLETYPES_H_ #define LIBANGLE_ANGLETYPES_H_ #include "common/bitset_utils.h" #include "libANGLE/Constants.h" #include "libANGLE/Error.h" #include "libANGLE/PackedGLEnums.h" #include "libANGLE/RefCountObject.h" #include #include #include #include namespace gl { class Buffer; class Texture; enum PrimitiveType { PRIMITIVE_POINTS, PRIMITIVE_LINES, PRIMITIVE_LINE_STRIP, PRIMITIVE_LINE_LOOP, PRIMITIVE_TRIANGLES, PRIMITIVE_TRIANGLE_STRIP, PRIMITIVE_TRIANGLE_FAN, PRIMITIVE_TYPE_MAX, }; PrimitiveType GetPrimitiveType(GLenum drawMode); enum SamplerType { SAMPLER_PIXEL, SAMPLER_VERTEX, SAMPLER_COMPUTE }; enum ShaderType { SHADER_VERTEX, SHADER_FRAGMENT, SHADER_GEOMETRY, SHADER_COMPUTE, SHADER_TYPE_MAX }; struct Rectangle { Rectangle() : x(0), y(0), width(0), height(0) {} Rectangle(int x_in, int y_in, int width_in, int height_in) : x(x_in), y(y_in), width(width_in), height(height_in) { } int x0() const { return x; } int y0() const { return y; } int x1() const { return x + width; } int y1() const { return y + height; } int x; int y; int width; int height; }; bool operator==(const Rectangle &a, const Rectangle &b); bool operator!=(const Rectangle &a, const Rectangle &b); bool ClipRectangle(const Rectangle &source, const Rectangle &clip, Rectangle *intersection); struct Offset { int x; int y; int z; Offset() : x(0), y(0), z(0) { } Offset(int x_in, int y_in, int z_in) : x(x_in), y(y_in), z(z_in) { } }; bool operator==(const Offset &a, const Offset &b); bool operator!=(const Offset &a, const Offset &b); struct Extents { int width; int height; int depth; Extents() : width(0), height(0), depth(0) { } Extents(int width_, int height_, int depth_) : width(width_), height(height_), depth(depth_) { } Extents(const Extents &other) = default; Extents &operator=(const Extents &other) = default; bool empty() const { return (width * height * depth) == 0; } }; bool operator==(const Extents &lhs, const Extents &rhs); bool operator!=(const Extents &lhs, const Extents &rhs); struct Box { int x; int y; int z; int width; int height; int depth; Box() : x(0), y(0), z(0), width(0), height(0), depth(0) { } Box(int x_in, int y_in, int z_in, int width_in, int height_in, int depth_in) : x(x_in), y(y_in), z(z_in), width(width_in), height(height_in), depth(depth_in) { } Box(const Offset &offset, const Extents &size) : x(offset.x), y(offset.y), z(offset.z), width(size.width), height(size.height), depth(size.depth) { } bool operator==(const Box &other) const; bool operator!=(const Box &other) const; }; struct RasterizerState final { // This will zero-initialize the struct, including padding. RasterizerState(); bool cullFace; CullFaceMode cullMode; GLenum frontFace; bool polygonOffsetFill; GLfloat polygonOffsetFactor; GLfloat polygonOffsetUnits; bool pointDrawMode; bool multiSample; bool rasterizerDiscard; }; bool operator==(const RasterizerState &a, const RasterizerState &b); bool operator!=(const RasterizerState &a, const RasterizerState &b); struct BlendState final { // This will zero-initialize the struct, including padding. BlendState(); BlendState(const BlendState &other); bool blend; GLenum sourceBlendRGB; GLenum destBlendRGB; GLenum sourceBlendAlpha; GLenum destBlendAlpha; GLenum blendEquationRGB; GLenum blendEquationAlpha; bool colorMaskRed; bool colorMaskGreen; bool colorMaskBlue; bool colorMaskAlpha; bool sampleAlphaToCoverage; bool dither; }; bool operator==(const BlendState &a, const BlendState &b); bool operator!=(const BlendState &a, const BlendState &b); struct DepthStencilState final { // This will zero-initialize the struct, including padding. DepthStencilState(); DepthStencilState(const DepthStencilState &other); bool depthTest; GLenum depthFunc; bool depthMask; bool stencilTest; GLenum stencilFunc; GLuint stencilMask; GLenum stencilFail; GLenum stencilPassDepthFail; GLenum stencilPassDepthPass; GLuint stencilWritemask; GLenum stencilBackFunc; GLuint stencilBackMask; GLenum stencilBackFail; GLenum stencilBackPassDepthFail; GLenum stencilBackPassDepthPass; GLuint stencilBackWritemask; }; bool operator==(const DepthStencilState &a, const DepthStencilState &b); bool operator!=(const DepthStencilState &a, const DepthStencilState &b); // State from Table 6.10 (state per sampler object) struct SamplerState final { // This will zero-initialize the struct, including padding. SamplerState(); SamplerState(const SamplerState &other); static SamplerState CreateDefaultForTarget(GLenum target); GLenum minFilter; GLenum magFilter; GLenum wrapS; GLenum wrapT; GLenum wrapR; // From EXT_texture_filter_anisotropic float maxAnisotropy; GLfloat minLod; GLfloat maxLod; GLenum compareMode; GLenum compareFunc; GLenum sRGBDecode; }; bool operator==(const SamplerState &a, const SamplerState &b); bool operator!=(const SamplerState &a, const SamplerState &b); struct DrawArraysIndirectCommand { GLuint count; GLuint instanceCount; GLuint first; GLuint baseInstance; }; static_assert(sizeof(DrawArraysIndirectCommand) == 16, "Unexpected size of DrawArraysIndirectCommand"); struct DrawElementsIndirectCommand { GLuint count; GLuint primCount; GLuint firstIndex; GLint baseVertex; GLuint baseInstance; }; static_assert(sizeof(DrawElementsIndirectCommand) == 20, "Unexpected size of DrawElementsIndirectCommand"); struct ImageUnit { ImageUnit(); ImageUnit(const ImageUnit &other); ~ImageUnit(); BindingPointer texture; GLint level; GLboolean layered; GLint layer; GLenum access; GLenum format; }; struct PixelStoreStateBase { GLint alignment = 4; GLint rowLength = 0; GLint skipRows = 0; GLint skipPixels = 0; GLint imageHeight = 0; GLint skipImages = 0; }; struct PixelUnpackState : PixelStoreStateBase { }; struct PixelPackState : PixelStoreStateBase { bool reverseRowOrder = false; }; // Used in Program and VertexArray. using AttributesMask = angle::BitSet; // Used in Program using UniformBlockBindingMask = angle::BitSet; // Used in Framebuffer using DrawBufferMask = angle::BitSet; using ContextID = uintptr_t; constexpr size_t CUBE_FACE_COUNT = 6; using TextureMap = std::map>; template using AttachmentArray = std::array; template using DrawBuffersArray = std::array; } // namespace gl namespace rx { // A macro that determines whether an object has a given runtime type. #if defined(__clang__) #if __has_feature(cxx_rtti) #define ANGLE_HAS_DYNAMIC_CAST 1 #endif #elif !defined(NDEBUG) && (!defined(_MSC_VER) || defined(_CPPRTTI)) && (!defined(__GNUC__) || __GNUC__ < 4 || (__GNUC__ == 4 && __GNUC_MINOR__ < 3) || defined(__GXX_RTTI)) #define ANGLE_HAS_DYNAMIC_CAST 1 #endif #ifdef ANGLE_HAS_DYNAMIC_CAST #define ANGLE_HAS_DYNAMIC_TYPE(type, obj) (dynamic_cast(obj) != nullptr) #undef ANGLE_HAS_DYNAMIC_CAST #else #define ANGLE_HAS_DYNAMIC_TYPE(type, obj) (obj != nullptr) #endif // Downcast a base implementation object (EG TextureImpl to TextureD3D) template inline DestT *GetAs(SrcT *src) { ASSERT(ANGLE_HAS_DYNAMIC_TYPE(DestT*, src)); return static_cast(src); } template inline const DestT *GetAs(const SrcT *src) { ASSERT(ANGLE_HAS_DYNAMIC_TYPE(const DestT*, src)); return static_cast(src); } #undef ANGLE_HAS_DYNAMIC_TYPE // Downcast a GL object to an Impl (EG gl::Texture to rx::TextureD3D) template inline DestT *GetImplAs(SrcT *src) { return GetAs(src->getImplementation()); } template inline DestT *SafeGetImplAs(SrcT *src) { return src != nullptr ? GetAs(src->getImplementation()) : nullptr; } } // namespace rx #include "angletypes.inl" namespace angle { // Zero-based for better array indexing enum FramebufferBinding { FramebufferBindingRead = 0, FramebufferBindingDraw, FramebufferBindingSingletonMax, FramebufferBindingBoth = FramebufferBindingSingletonMax, FramebufferBindingMax, FramebufferBindingUnknown = FramebufferBindingMax, }; inline FramebufferBinding EnumToFramebufferBinding(GLenum enumValue) { switch (enumValue) { case GL_READ_FRAMEBUFFER: return FramebufferBindingRead; case GL_DRAW_FRAMEBUFFER: return FramebufferBindingDraw; case GL_FRAMEBUFFER: return FramebufferBindingBoth; default: UNREACHABLE(); return FramebufferBindingUnknown; } } inline GLenum FramebufferBindingToEnum(FramebufferBinding binding) { switch (binding) { case FramebufferBindingRead: return GL_READ_FRAMEBUFFER; case FramebufferBindingDraw: return GL_DRAW_FRAMEBUFFER; case FramebufferBindingBoth: return GL_FRAMEBUFFER; default: UNREACHABLE(); return GL_NONE; } } template class DestroyThenDelete { public: DestroyThenDelete(const ContextT *context) : mContext(context) {} void operator()(ObjT *obj) { ANGLE_SWALLOW_ERR(obj->onDestroy(mContext)); delete obj; } private: const ContextT *mContext; }; // Helper class for wrapping an onDestroy function. template class UniqueObjectPointerBase : angle::NonCopyable { public: template UniqueObjectPointerBase(const ContextT *context) : mObject(nullptr), mDeleter(context) { } template UniqueObjectPointerBase(ObjT *obj, const ContextT *context) : mObject(obj), mDeleter(context) { } ~UniqueObjectPointerBase() { if (mObject) { mDeleter(mObject); } } ObjT *operator->() const { return mObject; } ObjT *release() { auto obj = mObject; mObject = nullptr; return obj; } ObjT *get() const { return mObject; } void reset(ObjT *obj) { if (mObject) { mDeleter(mObject); } mObject = obj; } private: ObjT *mObject; DeleterT mDeleter; }; template using UniqueObjectPointer = UniqueObjectPointerBase>; } // namespace angle namespace gl { class ContextState; } // namespace gl #endif // LIBANGLE_ANGLETYPES_H_