// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // #ifndef LIBANGLE_FEATURES_H_ #define LIBANGLE_FEATURES_H_ #define ANGLE_DISABLED 0 #define ANGLE_ENABLED 1 // Feature defaults // Direct3D9EX // The "Debug This Pixel..." feature in PIX often fails when using the // D3D9Ex interfaces. In order to get debug pixel to work on a Vista/Win 7 // machine, define "ANGLE_D3D9EX=0" in your project file. #if !defined(ANGLE_D3D9EX) #define ANGLE_D3D9EX ANGLE_ENABLED #endif // Vsync // ENABLED allows Vsync to be configured at runtime // DISABLED disallows Vsync #if !defined(ANGLE_VSYNC) #define ANGLE_VSYNC ANGLE_ENABLED #endif // Program binary loading #if !defined(ANGLE_PROGRAM_BINARY_LOAD) #define ANGLE_PROGRAM_BINARY_LOAD ANGLE_ENABLED #endif // Shader debug info #if !defined(ANGLE_SHADER_DEBUG_INFO) #define ANGLE_SHADER_DEBUG_INFO ANGLE_DISABLED #endif #endif // LIBANGLE_FEATURES_H_