{ "BufferBinding": { "Array": "GL_ARRAY_BUFFER", "AtomicCounter": "GL_ATOMIC_COUNTER_BUFFER", "CopyRead": "GL_COPY_READ_BUFFER", "CopyWrite": "GL_COPY_WRITE_BUFFER", "DispatchIndirect": "GL_DISPATCH_INDIRECT_BUFFER", "DrawIndirect": "GL_DRAW_INDIRECT_BUFFER", "ElementArray": "GL_ELEMENT_ARRAY_BUFFER", "PixelPack": "GL_PIXEL_PACK_BUFFER", "PixelUnpack": "GL_PIXEL_UNPACK_BUFFER", "ShaderStorage": "GL_SHADER_STORAGE_BUFFER", "TransformFeedback": "GL_TRANSFORM_FEEDBACK_BUFFER", "Uniform": "GL_UNIFORM_BUFFER" }, "BufferUsage": { "DynamicCopy": "GL_DYNAMIC_COPY", "DynamicDraw": "GL_DYNAMIC_DRAW", "DynamicRead": "GL_DYNAMIC_READ", "StaticCopy": "GL_STATIC_COPY", "StaticDraw": "GL_STATIC_DRAW", "StaticRead": "GL_STATIC_READ", "StreamCopy": "GL_STREAM_COPY", "StreamDraw": "GL_STREAM_DRAW", "StreamRead": "GL_STREAM_READ" }, "CullFaceMode": { "Back": "GL_BACK", "Front": "GL_FRONT", "FrontAndBack": "GL_FRONT_AND_BACK" } }