// // Copyright 2016 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FramebufferAttachmentObjectImpl.h: // Common ancenstor for all implementations of FBO attachable-objects. // This means Surfaces, Textures and Renderbuffers. // #ifndef LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_ #define LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_ #include "libANGLE/FramebufferAttachment.h" namespace rx { class FramebufferAttachmentObjectImpl : angle::NonCopyable { public: FramebufferAttachmentObjectImpl() {} virtual ~FramebufferAttachmentObjectImpl() {} virtual gl::Error getAttachmentRenderTarget(const gl::Context *context, GLenum binding, const gl::ImageIndex &imageIndex, FramebufferAttachmentRenderTarget **rtOut); virtual gl::Error initializeContents(const gl::Context *context, const gl::ImageIndex &imageIndex); }; inline gl::Error FramebufferAttachmentObjectImpl::getAttachmentRenderTarget( const gl::Context *context, GLenum binding, const gl::ImageIndex &imageIndex, FramebufferAttachmentRenderTarget **rtOut) { UNIMPLEMENTED(); return gl::OutOfMemory() << "getAttachmentRenderTarget not supported."; } inline gl::Error FramebufferAttachmentObjectImpl::initializeContents( const gl::Context *context, const gl::ImageIndex &imageIndex) { UNIMPLEMENTED(); return gl::OutOfMemory() << "initialize not supported."; } } // namespace rx #endif // LIBANGLE_RENDERER_FRAMEBUFFER_ATTACHMENT_OBJECT_IMPL_H_