// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FramebufferImpl.h: Defines the abstract rx::FramebufferImpl class. #ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_ #define LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_ #include "angle_gl.h" #include "common/angleutils.h" #include "libANGLE/Error.h" #include "libANGLE/Framebuffer.h" namespace gl { class State; class Framebuffer; class FramebufferAttachment; struct Rectangle; } namespace rx { class DisplayImpl; class FramebufferImpl : angle::NonCopyable { public: explicit FramebufferImpl(const gl::FramebufferState &state) : mState(state) {} virtual ~FramebufferImpl() {} virtual void destroy(const gl::Context *context) {} virtual void destroyDefault(const egl::Display *display) {} virtual gl::Error discard(const gl::Context *context, size_t count, const GLenum *attachments) = 0; virtual gl::Error invalidate(const gl::Context *context, size_t count, const GLenum *attachments) = 0; virtual gl::Error invalidateSub(const gl::Context *context, size_t count, const GLenum *attachments, const gl::Rectangle &area) = 0; virtual gl::Error clear(const gl::Context *context, GLbitfield mask) = 0; virtual gl::Error clearBufferfv(const gl::Context *context, GLenum buffer, GLint drawbuffer, const GLfloat *values) = 0; virtual gl::Error clearBufferuiv(const gl::Context *context, GLenum buffer, GLint drawbuffer, const GLuint *values) = 0; virtual gl::Error clearBufferiv(const gl::Context *context, GLenum buffer, GLint drawbuffer, const GLint *values) = 0; virtual gl::Error clearBufferfi(const gl::Context *context, GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) = 0; virtual GLenum getImplementationColorReadFormat(const gl::Context *context) const = 0; virtual GLenum getImplementationColorReadType(const gl::Context *context) const = 0; virtual gl::Error readPixels(const gl::Context *context, const gl::Rectangle &area, GLenum format, GLenum type, void *pixels) = 0; virtual gl::Error blit(const gl::Context *context, const gl::Rectangle &sourceArea, const gl::Rectangle &destArea, GLbitfield mask, GLenum filter) = 0; virtual bool checkStatus(const gl::Context *context) const = 0; virtual void syncState(const gl::Context *context, const gl::Framebuffer::DirtyBits &dirtyBits) = 0; virtual gl::Error getSamplePosition(size_t index, GLfloat *xy) const = 0; const gl::FramebufferState &getState() const { return mState; } protected: const gl::FramebufferState &mState; }; } #endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPL_H_