// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // FramebufferImpl_mock.h: // Defines a mock of the FramebufferImpl class. // #ifndef LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_ #define LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_ #include "gmock/gmock.h" #include "libANGLE/renderer/FramebufferImpl.h" namespace rx { class MockFramebufferImpl : public rx::FramebufferImpl { public: MockFramebufferImpl() : rx::FramebufferImpl(gl::Framebuffer::Data()) {} virtual ~MockFramebufferImpl() { destroy(); } MOCK_METHOD2(discard, gl::Error(size_t, const GLenum *)); MOCK_METHOD2(invalidate, gl::Error(size_t, const GLenum *)); MOCK_METHOD3(invalidateSub, gl::Error(size_t, const GLenum *, const gl::Rectangle &)); MOCK_METHOD2(clear, gl::Error(const gl::Data &, GLbitfield)); MOCK_METHOD4(clearBufferfv, gl::Error(const gl::Data &, GLenum, GLint, const GLfloat *)); MOCK_METHOD4(clearBufferuiv, gl::Error(const gl::Data &, GLenum, GLint, const GLuint *)); MOCK_METHOD4(clearBufferiv, gl::Error(const gl::Data &, GLenum, GLint, const GLint *)); MOCK_METHOD5(clearBufferfi, gl::Error(const gl::Data &, GLenum, GLint, GLfloat, GLint)); MOCK_CONST_METHOD0(getImplementationColorReadFormat, GLenum()); MOCK_CONST_METHOD0(getImplementationColorReadType, GLenum()); MOCK_CONST_METHOD5( readPixels, gl::Error(const gl::State &, const gl::Rectangle &, GLenum, GLenum, GLvoid *)); MOCK_METHOD6(blit, gl::Error(const gl::State &, const gl::Rectangle &, const gl::Rectangle &, GLbitfield, GLenum, const gl::Framebuffer *)); MOCK_CONST_METHOD0(checkStatus, bool()); MOCK_METHOD1(syncState, void(const gl::Framebuffer::DirtyBits &)); MOCK_METHOD0(destroy, void()); }; inline ::testing::NiceMock *MakeFramebufferMock() { ::testing::NiceMock *framebufferImpl = new ::testing::NiceMock(); // TODO(jmadill): add ON_CALLS for other returning methods ON_CALL(*framebufferImpl, checkStatus()).WillByDefault(::testing::Return(true)); // We must mock the destructor since NiceMock doesn't work for destructors. EXPECT_CALL(*framebufferImpl, destroy()).Times(1).RetiresOnSaturation(); return framebufferImpl; } } // namespace rx #endif // LIBANGLE_RENDERER_FRAMEBUFFERIMPLMOCK_H_