// // Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // Image.h: Defines the rx::Image class, an abstract base class for the // renderer-specific classes which will define the interface to the underlying // surfaces or resources. #ifndef LIBANGLE_RENDERER_IMAGE_H_ #define LIBANGLE_RENDERER_IMAGE_H_ #include "common/debug.h" #include "libANGLE/Error.h" #include namespace gl { class Framebuffer; struct Rectangle; struct Extents; struct Box; struct Offset; struct ImageIndex; } namespace rx { class RendererD3D; class RenderTarget; class TextureStorage; class Image { public: Image(); virtual ~Image() {}; GLsizei getWidth() const { return mWidth; } GLsizei getHeight() const { return mHeight; } GLsizei getDepth() const { return mDepth; } GLenum getInternalFormat() const { return mInternalFormat; } GLenum getTarget() const { return mTarget; } bool isRenderableFormat() const { return mRenderable; } void markDirty() {mDirty = true;} void markClean() {mDirty = false;} virtual bool isDirty() const = 0; virtual bool redefine(GLenum target, GLenum internalformat, const gl::Extents &size, bool forceRelease) = 0; virtual gl::Error loadData(const gl::Box &area, GLint unpackAlignment, GLenum type, const void *input) = 0; virtual gl::Error loadCompressedData(const gl::Box &area, const void *input) = 0; virtual gl::Error copy(const gl::Offset &destOffset, const gl::Rectangle &sourceArea, const gl::Framebuffer *source) = 0; virtual gl::Error copy(const gl::Offset &destOffset, const gl::Box &sourceArea, const gl::ImageIndex &sourceIndex, TextureStorage *source) = 0; protected: GLsizei mWidth; GLsizei mHeight; GLsizei mDepth; GLenum mInternalFormat; bool mRenderable; GLenum mTarget; bool mDirty; private: DISALLOW_COPY_AND_ASSIGN(Image); }; } #endif // LIBANGLE_RENDERER_IMAGE_H_