// // Copyright 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // ShaderImpl.h: Defines the abstract rx::ShaderImpl class. #ifndef LIBANGLE_RENDERER_SHADERIMPL_H_ #define LIBANGLE_RENDERER_SHADERIMPL_H_ #include "common/angleutils.h" #include "libANGLE/Shader.h" namespace rx { class ShaderImpl : angle::NonCopyable { public: ShaderImpl(const gl::ShaderState &data) : mData(data) {} virtual ~ShaderImpl() { } // Returns additional sh::Compile options. virtual ShCompileOptions prepareSourceAndReturnOptions(std::stringstream *sourceStream, std::string *sourcePath) = 0; // Returns success for compiling on the driver. Returns success. virtual bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) = 0; virtual std::string getDebugInfo() const = 0; const gl::ShaderState &getData() const { return mData; } protected: const gl::ShaderState &mData; }; } #endif // LIBANGLE_RENDERER_SHADERIMPL_H_