// // Copyright (c) 2014 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // SurfaceImpl.h: Implementation methods of egl::Surface #ifndef LIBANGLE_RENDERER_SURFACEIMPL_H_ #define LIBANGLE_RENDERER_SURFACEIMPL_H_ #include "common/angleutils.h" #include "libANGLE/Error.h" #include "libANGLE/Framebuffer.h" #include "libANGLE/FramebufferAttachment.h" namespace egl { class Display; struct Config; } namespace rx { class FramebufferImpl; class SurfaceImpl : public FramebufferAttachmentObjectImpl { public: SurfaceImpl(); virtual ~SurfaceImpl(); virtual egl::Error initialize() = 0; virtual FramebufferImpl *createDefaultFramebuffer(const gl::Framebuffer::Data &data) = 0; virtual egl::Error swap() = 0; virtual egl::Error postSubBuffer(EGLint x, EGLint y, EGLint width, EGLint height) = 0; virtual egl::Error querySurfacePointerANGLE(EGLint attribute, void **value) = 0; virtual egl::Error bindTexImage(gl::Texture *texture, EGLint buffer) = 0; virtual egl::Error releaseTexImage(EGLint buffer) = 0; virtual void setSwapInterval(EGLint interval) = 0; // width and height can change with client window resizing virtual EGLint getWidth() const = 0; virtual EGLint getHeight() const = 0; virtual EGLint isPostSubBufferSupported() const = 0; virtual EGLint getSwapBehavior() const = 0; }; } #endif // LIBANGLE_RENDERER_SURFACEIMPL_H_