// // Copyright 2015 The ANGLE Project Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // // CompilerD3D: // Implementation of the D3D compiler methods. // #include "libANGLE/renderer/d3d/CompilerD3D.h" namespace rx { CompilerD3D::CompilerD3D(ShShaderOutput translatorOutputType) : mTranslatorOutputType(translatorOutputType) { } gl::Error CompilerD3D::release() { return gl::NoError(); } ShShaderOutput CompilerD3D::getTranslatorOutputType() const { return mTranslatorOutputType; } } // namespace rx